Player Matchup

Tiamat
Tiamat
Onelove_ace
Tiamat
Level 29
God Stats
33W - 31L
1,509 SR
Queue Stats
253W - 223L
1,570 Elo+
Party 1
Gilgamesh
Gilgamesh
Thicc_Boi_Shrek
Gilgamesh
Level 6
God Stats
1W - 1L
1,352 SR
Queue Stats
21W - 12L
1,416 Elo+
Party 2
Neith
Neith
Trompette-Land
Neith
Level 16
God Stats
5W - 1L
1,500 SR
Queue Stats
197W - 123L
1,634 Elo+
Party 1
Chaac
Chaac
jimms220
Chaac
Level 26
God Stats
11W - 6L
1,629 SR
Queue Stats
57W - 71L
1,350 Elo+
Party 2
Cabrakan
Cabrakan
silverchariot124
Cabrakan
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 7L
1,458 Elo+
Party 2
Team Averages
Level 17
1,498 SR
1,486 Elo+

VS

Team Averages
Level 19
1,646 SR
1,492 Elo+
Cu Chulainn
Cu Chulainn
FreshPrinceWill1
Cu Chulainn
Level 29
God Stats
14W - 12L
1,466 SR
Queue Stats
313W - 357L
1,381 Elo+
Solo
Medusa
Medusa
StreetLand92
Medusa
Level 29
God Stats
2W - 1L
1,871 SR
Queue Stats
61W - 41L
1,505 Elo+
Solo
Ra
Ra
YMAX1997
Ra
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 10L
1,435 Elo+
Solo
Odin
Odin
extreeemSnipeZz
Odin
Level 29
God Stats
5W - 4L
1,691 SR
Queue Stats
50W - 51L
1,432 Elo+
Solo
Olorun
Olorun
leeroycustom
Olorun
Level 2
God Stats
1W - 1L
1,700 SR
Queue Stats
2W - 1L
1,707 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
16
6 / 0 / 0
9,126
652
8,692
5,879
3,669
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
Thicc_Boi_Shrek
Gilgamesh
13
5 / 2 / 5
7,791
557
6,735
9,727
3,746
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
5 / 3 / 2
8,066
576
3,653
6,395
2,352
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chaac
jimms220
Chaac
12
1 / 1 / 4
7,335
524
6,179
7,822
6,129
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
2 / 3 / 9
7,528
538
6,519
10,097
6,413
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
FreshPrinceWill1
Cu Chulainn
12
3 / 3 / 0
7,206
515
6,353
10,726
6,248
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Medusa
13
5 / 1 / 1
7,390
528
7,511
5,653
1,635
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
0 / 5 / 4
6,216
444
2,392
7,602
2,185
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 3 / 2
6,518
466
3,038
8,903
2,882
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Olorun
8
0 / 7 / 0
5,312
379
2,250
9,818
3,108
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
16
19
Kills
9
9
Deaths
19
20
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
FreshPrinceWill1
Cu Chulainn
3
3
0
1
W
Tiamat
6
0
0
6
L
Medusa
5
1
1
5.5
W
Gilgamesh
Thicc_Boi_Shrek
Gilgamesh
5
2
5
3.75
W
5
3
2
2
L
0
5
4
0.4
L
1
3
2
0.67
W
Chaac
jimms220
Chaac
1
1
4
3
L
Olorun
0
7
0
0
W
2
3
9
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,778
Damage
21,544
39,920
Taken
42,702
22,309
Mitigated
16,058
19,356
Healing
6,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
FreshPrinceWill1
Cu Chulainn
6,353
2,032
0
2,022
10,726
6,248
465
1,841
8,195
2,294
34,086
W
Tiamat
8,692
708
0
3,458
5,879
3,669
276
1,460
4,419
70,001
0
L
Medusa
7,511
3,981
0
1,398
5,653
1,635
0
1,190
4,463
0
35,954
W
Gilgamesh
Thicc_Boi_Shrek
Gilgamesh
6,735
2,075
0
4,724
9,727
3,746
0
713
9,014
0
46,388
W
3,653
2,270
0
1,689
6,395
2,352
0
230
6,165
0
47,565
L
2,392
132
282
1,135
7,602
2,185
0
4,187
3,415
36,601
0
L
3,038
1,472
0
710
8,903
2,882
0
2,417
6,486
0
37,002
W
Chaac
jimms220
Chaac
6,179
1,196
0
3,831
7,822
6,129
0
833
6,989
0
35,301
L
Olorun
2,250
1,121
46
1,298
9,818
3,108
0
5,576
4,212
19,759
0
W
6,519
1,051
568
5,086
10,097
6,413
372
2,110
7,987
33,229
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,846
Gold Earned
32,642
483
Minions Killed
314
0
Camps Cleared
0
1,330,130
Distance Traveled
1,260,945
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
7,206
515
67
5
0
266,524
0
W
Tiamat
9,126
652
153
11
0
276,500
6
L
Medusa
7,390
528
73
5
0
247,309
1
W
Gilgamesh
7,791
557
96
7
0
288,486
0
W
Neith
8,066
576
92
7
0
224,102
2
L
Ra
6,216
444
67
5
0
255,888
0
L
Odin
6,518
466
68
5
0
279,364
0
W
Chaac
7,335
524
70
5
0
289,176
0
L
Olorun
5,312
379
39
3
0
211,860
1
W
Cabrakan
7,528
538
72
5
0
251,866
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role