Player Matchup

Kuzenbo
Kuzenbo
ImTiamatIWin
Kuzenbo
Level 8
God Stats
1W - 0L
1,167 SR
Queue Stats
13W - 6L
1,846 Elo+
Solo
Danzaburou
Danzaburou
MurlokMayhem
Danzaburou
Level 82
God Stats
12W - 11L
1,650 SR
Queue Stats
494W - 349L
1,623 Elo+
Party 2
Merlin
Merlin
dolar1
Merlin
Level 4
God Stats
10W - 2L
1,500 SR
Queue Stats
244W - 92L
1,500 Elo+
Party 2
Team Averages
Level 31
1,439 SR
1,656 Elo+

VS

Team Averages
Level 65
1,759 SR
1,632 Elo+
Mulan
Mulan
Hagor11
Mulan
Level 64
God Stats
28W - 24L
1,681 SR
Queue Stats
345W - 334L
1,473 Elo+
Solo
Hel
Hel
NarwhalAsalt
Hel
Level 113
God Stats
4W - 1L
1,916 SR
Queue Stats
286W - 133L
1,703 Elo+
Party 1
Yemoja
Yemoja
PrinnyBomber78
Yemoja
Level 19
God Stats
2W - 3L
1,681 SR
Queue Stats
193W - 139L
1,719 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
ImTiamatIWin
Kuzenbo
11
1 / 0 / 10
8,745
729
8,276
10,494
13,546
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Danzaburou
MurlokMayhem
Danzaburou
12
6 / 3 / 6
9,315
776
8,662
8,315
3,170
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Merlin
dolar1
Merlin
12
5 / 1 / 6
8,787
732
8,699
5,890
2,072
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Hagor11
Mulan
11
3 / 4 / 1
8,069
672
7,205
10,295
5,549
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

10
0 / 4 / 2
7,049
587
6,291
10,227
3,344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

10
1 / 4 / 3
8,290
691
2,681
10,207
7,579
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
10
12
Kills
4
4
Deaths
12
22
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Mulan
Hagor11
Mulan
3
4
1
0.88
W
Kuzenbo
ImTiamatIWin
Kuzenbo
1
0
10
6
W
Danzaburou
MurlokMayhem
Danzaburou
6
3
6
3
L
0
4
2
0.25
L
1
4
3
0.63
W
Merlin
dolar1
Merlin
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,637
Damage
16,177
24,699
Taken
30,729
18,788
Mitigated
16,472
9,150
Healing
12,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
Hagor11
Mulan
7,205
635
0
1,997
10,295
5,549
0
4,513
5,782
0
27,523
W
Kuzenbo
ImTiamatIWin
Kuzenbo
8,276
3,556
0
3,966
10,494
13,546
139
4,320
6,174
21,046
0
W
Danzaburou
MurlokMayhem
Danzaburou
8,662
3,527
0
2,634
8,315
3,170
1,179
2,971
5,344
0
26,427
L
6,291
617
4,101
3,831
10,227
3,344
116
4,992
5,235
38,677
0
L
2,681
941
1,349
1,057
10,207
7,579
0
7,482
2,725
9,012
0
W
Merlin
dolar1
Merlin
8,699
188
0
2,550
5,890
2,072
718
1,745
4,145
45,802
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,847
Gold Earned
23,408
138
Minions Killed
132
0
Camps Cleared
0
637,708
Distance Traveled
622,826
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
8,069
672
44
4
0
220,004
2
W
Kuzenbo
8,745
729
25
2
0
223,633
5
W
Danzaburou
9,315
776
41
3
0
201,517
0
L
Hel
7,049
587
77
6
0
211,709
5
L
Yemoja
8,290
691
11
1
0
191,113
0
W
Merlin
8,787
732
72
6
0
212,558
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role