Player Matchup

Chaac
Chaac
DirtySeaSLug
Chaac
Level 22
God Stats
1W - 2L
1,675 SR
Queue Stats
162W - 135L
1,652 Elo+
Solo
Serqet
Serqet
ElSesame
Serqet
Level 27
God Stats
12W - 13L
1,464 SR
Queue Stats
217W - 241L
1,558 Elo+
Solo
Chang'e
Chang'e
GoddessOfFeeding
Chang'e
Level 25
God Stats
30W - 18L
1,697 SR
Queue Stats
105W - 80L
1,660 Elo+
Solo
Sol
Sol
ItsMeCosmo
Sol
Level 26
God Stats
18W - 18L
1,570 SR
Queue Stats
130W - 130L
1,523 Elo+
Solo
Ymir
Ymir
Minksters
Ymir
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
109W - 123L
1,587 Elo+
Solo
Team Averages
Level 23
1,581 SR
1,596 Elo+

VS

Team Averages
Level 19
1,457 SR
1,606 Elo+
Tyr
Tyr
LastOneFS
Tyr
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,789 Elo+
Solo
Persephone
Persephone
Sevvro
Persephone
Level 18
God Stats
1W - 5L
1,163 SR
Queue Stats
112W - 109L
1,619 Elo+
Solo
Thanatos
Thanatos
Vanderburg
Thanatos
Level 29
God Stats
42W - 26L
1,696 SR
Queue Stats
73W - 64L
1,578 Elo+
Solo
Nike
Nike
Yong_Hasan
Nike
Level 28
God Stats
5W - 3L
1,427 SR
Queue Stats
49W - 49L
1,510 Elo+
Solo
Artemis
Artemis
itsyaboikief
Artemis
Level 14
God Stats
2W - 1L
1,500 SR
Queue Stats
58W - 50L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 3
7,207
480
6,735
10,810
8,224
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Serqet
ElSesame
Serqet
12
4 / 2 / 0
7,598
507
5,341
7,530
3,205
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 4 / 2
7,172
478
5,388
10,349
3,708
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 3 / 0
7,568
505
5,367
10,470
2,288
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ymir
11
0 / 5 / 2
6,453
430
2,465
12,377
6,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 2 / 5
9,372
625
11,084
13,600
8,882
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Persephone
Sevvro
Persephone
14
2 / 1 / 7
8,937
596
7,248
5,986
1,715
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
Vanderburg
Thanatos
12
3 / 1 / 3
7,549
503
5,570
10,955
3,233
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
3 / 0 / 7
7,437
496
5,853
7,681
4,250
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Artemis
itsyaboikief
Artemis
13
4 / 1 / 8
8,276
552
8,945
7,808
2,480
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
48
5
Kills
18
18
Deaths
5
7
Assists
30
Player
Kills
Deaths
Assists
KDA
L
0
4
3
0.38
L
Serqet
ElSesame
Serqet
4
2
0
2
L
0
4
2
0.25
L
1
3
0
0.33
W
6
2
5
4.25
L
Ymir
0
5
2
0.2
W
Persephone
Sevvro
Persephone
2
1
7
5.5
W
Thanatos
Vanderburg
Thanatos
3
1
3
4.5
W
3
0
7
6.5
W
Artemis
itsyaboikief
Artemis
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,296
Damage
38,700
51,536
Taken
46,030
23,707
Mitigated
20,560
14,921
Healing
24,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,735
577
0
3,901
10,810
8,224
324
1,539
9,271
3,165
37,789
L
Serqet
ElSesame
Serqet
5,341
1,499
0
970
7,530
3,205
0
867
6,663
0
35,397
L
5,388
126
683
3,936
10,349
3,708
0
3,465
6,884
51,117
0
L
5,367
1,980
0
4,548
10,470
2,288
1,227
111
10,359
51,283
0
W
11,084
2,111
0
6,109
13,600
8,882
294
3,233
8,919
0
65,545
L
Ymir
2,465
885
0
883
12,377
6,282
0
1,266
11,111
13,361
0
W
Persephone
Sevvro
Persephone
7,248
383
0
2,225
5,986
1,715
852
1,445
4,338
59,112
0
W
Thanatos
Vanderburg
Thanatos
5,570
1,029
0
10,300
10,955
3,233
479
2,493
8,139
0
45,593
W
5,853
652
0
2,030
7,681
4,250
645
2,841
4,676
0
26,479
W
Artemis
itsyaboikief
Artemis
8,945
4,418
0
4,192
7,808
2,480
1,000
3,187
4,553
0
46,035

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,998
Gold Earned
41,571
396
Minions Killed
456
0
Camps Cleared
0
1,351,317
Distance Traveled
1,406,664
18
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,207
480
87
6
0
275,371
2
L
Serqet
7,598
507
67
4
0
323,920
5
L
Chang'e
7,172
478
110
7
0
267,500
5
L
Sol
7,568
505
102
7
0
237,951
6
W
Tyr
9,372
625
127
8
0
337,467
0
L
Ymir
6,453
430
30
2
0
246,575
0
W
Persephone
8,937
596
122
8
0
279,909
2
W
Thanatos
7,549
503
88
6
0
272,669
7
W
Nike
7,437
496
39
3
0
288,881
4
W
Artemis
8,276
552
80
5
0
227,738
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role