Player Matchup

He Bo
He Bo
Diamond III
Beefcakee
He Bo
Diamond III
Level 139
God Stats
5W - 7L
1,355 SR
Queue Stats
200W - 201L
2,144 MMR
Party 2
Rama
Rama
Diamond IV
Spyrono
Rama
Diamond IV
Level 159
God Stats
7W - 4L
1,500 SR
Queue Stats
202W - 196L
2,093 MMR
Party 2
Xing Tian
Xing Tian
Diamond IV
coverer
Xing Tian
Diamond IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Diamond II
xBIake
Fenrir
Diamond II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Tyr
Tyr
Diamond III
xYösu
Tyr
Diamond III
Level 159
God Stats
33W - 22L
1,898 SR
Queue Stats
533W - 490L
2,247 MMR
Party 3
Team Averages
Diamond III
Diamond III
Average Tier
Level 154
1,551 SR
1,897 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 144
1,608 SR
2,200 MMR
Scylla
Scylla
Diamond II
Autodidactin
Scylla
Diamond II
Level 160
God Stats
6W - 3L
1,880 SR
Queue Stats
100W - 81L
2,273 MMR
Party 1
Anhur
Anhur
Diamond IV
ImLowAndSlow
Anhur
Diamond IV
Level 158
God Stats
3W - 2L
1,438 SR
Queue Stats
102W - 91L
2,266 MMR
Solo
Terra
Terra
Diamond III
K4riyaShield
Terra
Diamond III
Level 99
God Stats
27W - 25L
1,607 SR
Queue Stats
248W - 231L
2,147 MMR
Party 1
King Arthur
King Arthur
Diamond III
interpl4y
King Arthur
Diamond III
Level 160
God Stats
5W - 10L
1,478 SR
Queue Stats
104W - 85L
2,254 MMR
Solo
Erlang Shen
Erlang Shen
Platinum I
splinter2004mike
Erlang Shen
Platinum I
Level 142
God Stats
2W - 2L
1,636 SR
Queue Stats
172W - 166L
2,058 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Beefcakee
He Bo
11
5 / 0 / 3
6,689
669
7,774
4,719
1,351
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Rama
Spyrono
Rama
11
4 / 1 / 1
6,661
666
3,988
5,992
1,425
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Xing Tian
coverer
Xing Tian
9
1 / 0 / 6
5,569
557
2,471
5,898
2,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
xBIake
Fenrir
12
8 / 1 / 3
7,225
723
7,057
6,903
3,395
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tyr
xYösu
Tyr
10
0 / 2 / 1
5,837
584
4,304
9,630
4,455
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bans
GilgameshAthenaTiamatSet

VS

Bans
TsukuyomiApolloJanusAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
8
0 / 4 / 0
4,638
464
1,682
4,238
1,480
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
0 / 4 / 1
4,632
463
2,676
5,895
1,372
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
3 / 4 / 0
6,283
628
2,054
7,904
2,971
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

King Arthur
interpl4y
King Arthur
10
1 / 2 / 1
5,268
527
7,355
9,665
4,584
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Erlang Shen
splinter2004mike
Erlang Shen
7
0 / 4 / 1
4,708
471
3,607
6,458
2,658
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
7
18
Kills
4
4
Deaths
18
14
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Scylla
0
4
0
0
W
He Bo
Beefcakee
He Bo
5
0
3
6.5
L
0
4
1
0.13
L
3
4
0
0.75
W
Rama
Spyrono
Rama
4
1
1
4.5
W
Xing Tian
coverer
Xing Tian
1
0
6
4
L
King Arthur
interpl4y
King Arthur
1
2
1
0.75
L
Erlang Shen
splinter2004mike
Erlang Shen
0
4
1
0.13
W
Fenrir
xBIake
Fenrir
8
1
3
9.5
W
Tyr
xYösu
Tyr
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,594
Damage
17,374
33,142
Taken
34,160
12,927
Mitigated
13,065
14,671
Healing
6,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
1,682
294
0
710
4,238
1,480
0
2,536
1,702
21,545
0
W
He Bo
Beefcakee
He Bo
7,774
690
0
2,382
4,719
1,351
0
1,101
3,520
38,762
0
L
2,676
1,187
0
988
5,895
1,372
0
1,640
4,255
0
16,712
L
2,054
838
16
1,059
7,904
2,971
0
3,504
4,400
9,079
0
W
Rama
Spyrono
Rama
3,988
3,171
0
2,557
5,992
1,425
0
940
5,052
0
36,287
W
Xing Tian
coverer
Xing Tian
2,471
392
0
2,585
5,898
2,301
0
701
5,111
19,943
0
L
King Arthur
interpl4y
King Arthur
7,355
1,072
0
2,839
9,665
4,584
0
0
9,665
0
29,372
L
Erlang Shen
splinter2004mike
Erlang Shen
3,607
1,788
0
1,126
6,458
2,658
0
2,565
3,893
0
23,067
W
Fenrir
xBIake
Fenrir
7,057
3,728
0
2,021
6,903
3,395
0
668
6,179
0
39,812
W
Tyr
xYösu
Tyr
4,304
491
0
5,126
9,630
4,455
0
86
9,544
0
34,542

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,981
Gold Earned
25,529
342
Minions Killed
195
0
Camps Cleared
0
1,014,606
Distance Traveled
974,600
9
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
4,638
464
37
4
0
183,024
5
W
He Bo
6,689
669
82
8
0
193,276
1
L
Anhur
4,632
463
29
3
0
169,312
3
L
Terra
6,283
628
18
2
0
211,447
1
W
Rama
6,661
666
80
8
0
181,372
3
W
Xing Tian
5,569
557
25
3
0
210,036
4
L
King Arthur
5,268
527
53
5
0
196,313
3
L
Erlang Shen
4,708
471
58
6
0
214,504
5
W
Fenrir
7,225
723
77
8
0
221,475
1
W
Tyr
5,837
584
78
8
0
208,447
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role