Player Matchup

Janus
Janus
RicaMendo
Janus
Level 148
God Stats
1W - 1L
1,592 SR
Queue Stats
134W - 133L
1,533 Elo+
Solo
Hercules
Hercules
Roma094
Hercules
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
frutosmariofrut0
Khepri
Level 127
God Stats
39W - 29L
1,601 SR
Queue Stats
301W - 279L
1,554 Elo+
Solo
Danzaburou
Danzaburou
lucalopes
Danzaburou
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
lx-_Stealth_-xI
Eset
Level 124
God Stats
5W - 5L
1,499 SR
Queue Stats
497W - 497L
1,445 Elo+
Solo
Team Averages
Level 138
1,538 SR
1,506 Elo+

VS

Team Averages
Level 134
1,586 SR
1,590 Elo+
Rama
Rama
ElLobezno
Rama
Level 155
God Stats
12W - 6L
1,614 SR
Queue Stats
229W - 96L
1,797 Elo+
Solo
Sobek
Sobek
VirgenConSida
Sobek
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chernobog
Chernobog
VirgoDiamante
Chernobog
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
iDragorniak
Ra
Level 160
God Stats
6W - 3L
1,595 SR
Queue Stats
674W - 459L
1,657 Elo+
Solo
Pele
Pele
teknotation
Pele
Level 140
God Stats
1W - 1L
1,722 SR
Queue Stats
284W - 270L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
RicaMendo
Janus
5
0 / 1 / 0
3,211
642
541
2,192
402
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
Roma094
Hercules
6
0 / 0 / 0
3,481
696
1,031
2,416
752
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

5
0 / 1 / 2
3,568
714
647
2,077
741
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Danzaburou
lucalopes
Danzaburou
5
2 / 0 / 0
3,813
763
2,226
1,578
432
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

6
0 / 0 / 0
3,406
681
355
1,582
347
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
7
1 / 0 / 0
3,725
745
1,958
2,065
671
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

5
1 / 1 / 0
3,457
691
820
3,361
972
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chernobog
VirgoDiamante
Chernobog
5
0 / 1 / 1
3,231
646
801
1,280
193
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
0 / 0 / 1
3,685
737
514
1,132
317
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

3
0 / 0 / 0
2,808
562
119
894
225
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
4
2
Kills
2
2
Deaths
2
2
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Rama
1
0
0
1
W
Janus
RicaMendo
Janus
0
1
0
0
W
Hercules
Roma094
Hercules
0
0
0
0
L
1
1
0
1
L
Chernobog
VirgoDiamante
Chernobog
0
1
1
0.5
W
0
1
2
1
L
0
0
1
0.5
W
Danzaburou
lucalopes
Danzaburou
2
0
0
2
W
0
0
0
0
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,800
Damage
4,212
9,845
Taken
8,732
2,674
Mitigated
2,378
4,664
Healing
3,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
1,958
1,435
0
797
2,065
671
0
151
1,914
0
16,589
W
Janus
RicaMendo
Janus
541
99
0
995
2,192
402
0
237
1,955
12,842
0
W
Hercules
Roma094
Hercules
1,031
450
0
1,637
2,416
752
0
0
2,416
0
14,165
L
820
133
0
1,241
3,361
972
0
432
2,929
6,703
0
L
Chernobog
VirgoDiamante
Chernobog
801
524
0
358
1,280
193
0
215
1,065
0
13,749
W
647
243
0
542
2,077
741
0
568
1,509
7,877
0
L
514
171
118
584
1,132
317
0
328
804
20,725
0
W
Danzaburou
lucalopes
Danzaburou
2,226
1,575
0
969
1,578
432
0
252
1,326
0
12,616
W
355
0
0
521
1,582
347
0
277
1,305
16,198
0
L
119
0
0
339
894
225
0
417
477
0
2,593

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,479
Gold Earned
16,906
159
Minions Killed
139
0
Camps Cleared
0
482,257
Distance Traveled
434,476
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
3,725
745
37
7
0
89,270
0
W
Janus
3,211
642
35
7
0
111,416
0
W
Hercules
3,481
696
41
8
0
110,717
0
L
Sobek
3,457
691
11
2
0
97,888
0
L
Chernobog
3,231
646
34
7
0
93,062
1
W
Khepri
3,568
714
11
2
0
89,471
0
L
Ra
3,685
737
50
10
0
93,332
2
W
Danzaburou
3,813
763
33
7
0
82,513
1
W
Eset
3,406
681
39
8
0
88,140
1
L
Pele
2,808
562
7
1
0
60,924
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role