Player Matchup

Anhur
Anhur
Masters
Dieglol
Anhur
Masters
Level 157
God Stats
11W - 10L
1,671 SR
Queue Stats
120W - 55L
2,500 MMR
Solo
Sun Wukong
Sun Wukong
Gold III
Schwingschleifer
Sun Wukong
Gold III
Level 148
God Stats
34W - 26L
1,708 SR
Queue Stats
340W - 388L
1,546 MMR
Solo
Merlin
Merlin
Bronze III
lesttheboss
Merlin
Bronze III
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 122
1,626 SR
1,849 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 111
1,655 SR
1,975 MMR
Zeus
Zeus
Masters
GOTCHA61
Zeus
Masters
Level 122
God Stats
196W - 140L
1,718 SR
Queue Stats
389W - 312L
2,117 MMR
Party 1
Hachiman
Hachiman
Silver III
Manualo
Hachiman
Silver III
Level 87
God Stats
61W - 55L
1,502 SR
Queue Stats
209W - 262L
1,398 MMR
Solo
Guan Yu
Guan Yu
Grandmaster
SexyYak69
Guan Yu
Grandmaster
Level 124
God Stats
39W - 30L
1,744 SR
Queue Stats
248W - 208L
2,410 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Dieglol
Anhur
14
5 / 3 / 9
11,277
806
12,507
12,465
3,526
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
Schwingschleifer
Sun Wukong
13
4 / 1 / 10
9,783
699
9,604
13,718
10,087
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
15
8 / 0 / 8
10,970
784
16,761
9,996
3,004
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
AphroditeGilgameshAthenaThothTiamat

VS

Bans
FenrirAh Muzen CabChang'eUllrBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
12
4 / 6 / 0
10,339
739
15,282
13,810
3,659
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
Manualo
Hachiman
12
0 / 6 / 2
8,463
605
4,805
11,691
3,037
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Guan Yu
SexyYak69
Guan Yu
11
0 / 5 / 3
8,957
640
7,714
18,143
19,289
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
9
17
Kills
4
4
Deaths
17
27
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Anhur
Dieglol
Anhur
5
3
9
3.17
L
Zeus
4
6
0
0.67
L
Hachiman
Manualo
Hachiman
0
6
2
0.17
W
Sun Wukong
Schwingschleifer
Sun Wukong
4
1
10
9
L
Guan Yu
SexyYak69
Guan Yu
0
5
3
0.3
W
Merlin
8
0
8
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,872
Damage
27,801
36,179
Taken
43,644
16,617
Mitigated
25,985
8,953
Healing
9,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Dieglol
Anhur
12,507
5,854
0
240
12,465
3,526
1,267
4,583
7,882
0
49,570
L
Zeus
15,282
880
0
2,525
13,810
3,659
0
5,287
8,311
49,313
0
L
Hachiman
Manualo
Hachiman
4,805
2,646
0
1,096
11,691
3,037
0
5,028
6,393
0
45,676
W
Sun Wukong
Schwingschleifer
Sun Wukong
9,604
1,384
0
4,047
13,718
10,087
573
5,739
7,979
0
20,284
L
Guan Yu
SexyYak69
Guan Yu
7,714
543
2,086
3,891
18,143
19,289
0
6,539
11,334
0
21,144
W
Merlin
16,761
1,071
0
4,666
9,996
3,004
1,554
5,004
4,992
65,351
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,030
Gold Earned
27,759
187
Minions Killed
175
0
Camps Cleared
0
757,496
Distance Traveled
714,704
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
11,277
806
83
6
0
249,835
3
L
Zeus
10,339
739
79
6
0
217,659
6
L
Hachiman
8,463
605
75
5
0
227,516
3
W
Sun Wukong
9,783
699
21
2
0
268,476
7
L
Guan Yu
8,957
640
21
2
0
269,529
2
W
Merlin
10,970
784
83
6
0
239,185
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role