Player Matchup

Bacchus
Bacchus
Gold I
Deacon885
Bacchus
Gold I
Level 116
God Stats
3W - 3L
1,420 SR
Queue Stats
425W - 419L
1,632 MMR
Party 2
Neith
Neith
Silver I
Spidees
Neith
Silver I
Level 76
God Stats
19W - 20L
1,476 SR
Queue Stats
52W - 62L
1,227 MMR
Party 2
Cthulhu
Cthulhu
Silver III
keian_01
Cthulhu
Silver III
Level 86
God Stats
10W - 8L
1,501 SR
Queue Stats
45W - 39L
1,408 MMR
Party 1
Awilix
Awilix
Gold III
trollingtroll92
Awilix
Gold III
Level 99
God Stats
68W - 59L
1,582 SR
Queue Stats
240W - 242L
1,476 MMR
Solo
Chang'e
Chang'e
Bronze III
white_viper_PK
Chang'e
Bronze III
Level 89
God Stats
1W - 0L
1,630 SR
Queue Stats
4W - 3L
1,501 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 93
1,522 SR
1,449 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 112
1,568 SR
1,449 MMR
Hou Yi
Hou Yi
Gold IV
J0sh22
Hou Yi
Gold IV
Level 122
God Stats
6W - 5L
1,779 SR
Queue Stats
69W - 52L
1,472 MMR
Solo
Tyr
Tyr
Silver I
UNiQuE_AcE__
Tyr
Silver I
Level 139
God Stats
15W - 25L
1,397 SR
Queue Stats
451W - 436L
1,421 MMR
Solo
Agni
Agni
Gold IV
juan517corredor
Agni
Gold IV
Level 64
God Stats
9W - 7L
1,599 SR
Queue Stats
95W - 103L
1,466 MMR
Solo
Kuzenbo
Kuzenbo
Gold III
notefies666
Kuzenbo
Gold III
Level 121
God Stats
29W - 44L
1,541 SR
Queue Stats
412W - 405L
1,462 MMR
Solo
Arachne
Arachne
Gold V
tv_skysgaming
Arachne
Gold V
Level 112
God Stats
9W - 17L
1,526 SR
Queue Stats
733W - 754L
1,424 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Deacon885
Bacchus
19
3 / 6 / 15
13,881
463
11,849
31,190
47,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Neith
Spidees
Neith
20
7 / 4 / 8
15,550
518
18,296
18,940
8,389
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
keian_01
Cthulhu
20
6 / 7 / 13
14,490
483
20,990
34,981
42,488
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

20
21 / 10 / 10
16,195
540
25,810
26,300
13,219
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
1 / 7 / 21
13,506
450
21,675
28,952
12,330
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
DanzaburouTiamatKing ArthurAthenaGilgamesh

VS

Bans
LokiTsukuyomiYmirSetKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
J0sh22
Hou Yi
20
10 / 5 / 5
17,374
579
26,062
27,183
12,507
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
15 / 10 / 5
17,050
568
30,251
40,219
40,689
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

17
1 / 8 / 8
12,081
403
17,082
15,265
5,624
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
notefies666
Kuzenbo
17
2 / 7 / 11
13,345
445
15,327
33,237
45,534
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Arachne
20
6 / 8 / 7
14,740
491
10,788
22,416
12,206
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
70
38
Kills
34
34
Deaths
38
67
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Deacon885
Bacchus
3
6
15
1.75
L
Hou Yi
J0sh22
Hou Yi
10
5
5
2.5
W
Neith
Spidees
Neith
7
4
8
2.75
L
15
10
5
1.75
L
1
8
8
0.63
W
Cthulhu
keian_01
Cthulhu
6
7
13
1.79
L
Kuzenbo
notefies666
Kuzenbo
2
7
11
1.07
W
21
10
10
2.6
L
Arachne
6
8
7
1.19
W
1
7
21
1.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,620
Damage
99,510
140,363
Taken
138,320
123,605
Mitigated
116,560
58,033
Healing
32,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Deacon885
Bacchus
11,849
1,367
1,839
10,182
31,190
47,179
605
9,896
21,294
57,183
0
L
Hou Yi
J0sh22
Hou Yi
26,062
17,180
0
14,456
27,183
12,507
2,203
5,186
21,903
0
171,310
W
Neith
Spidees
Neith
18,296
9,683
0
9,189
18,940
8,389
3,104
6,332
12,608
0
103,070
L
30,251
4,903
0
10,698
40,219
40,689
773
17,290
22,583
0
96,174
L
17,082
410
0
1,464
15,265
5,624
1,434
5,859
9,276
59,651
0
W
Cthulhu
keian_01
Cthulhu
20,990
2,539
1,374
8,511
34,981
42,488
736
7,179
27,802
88,356
0
L
Kuzenbo
notefies666
Kuzenbo
15,327
5,768
0
3,420
33,237
45,534
1,183
15,142
17,698
48,646
0
W
25,810
11,873
0
3,655
26,300
13,219
1,712
3,774
22,526
0
105,212
L
Arachne
10,788
9,370
0
2,911
22,416
12,206
320
11,084
11,090
0
99,510
W
21,675
1,094
8,926
14,357
28,952
12,330
828
11,579
17,373
89,463
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,622
Gold Earned
74,590
675
Minions Killed
605
0
Camps Cleared
0
2,736,118
Distance Traveled
2,661,226
21
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
13,881
463
78
3
0
560,416
2
L
Hou Yi
17,374
579
202
7
0
459,763
5
W
Neith
15,550
518
176
6
0
522,385
2
L
Tyr
17,050
568
143
5
0
550,593
0
L
Agni
12,081
403
80
3
0
516,980
11
W
Cthulhu
14,490
483
137
5
0
585,276
6
L
Kuzenbo
13,345
445
38
1
0
547,366
8
W
Awilix
16,195
540
121
4
0
536,048
6
L
Arachne
14,740
491
142
5
0
586,524
6
W
Chang'e
13,506
450
163
5
0
531,993
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role