Player Matchup

Nemesis
Nemesis
Ascdnr
Nemesis
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 2L
1,906 Elo+
Party 1
Cthulhu
Cthulhu
Gosick
Cthulhu
Level 160
God Stats
5W - 0L
1,872 SR
Queue Stats
119W - 33L
1,832 Elo+
Party 1
Da Ji
Da Ji
Julían
Da Ji
Level 158
God Stats
5W - 2L
1,967 SR
Queue Stats
126W - 55L
1,668 Elo+
Party 1
Bacchus
Bacchus
Myrobah
Bacchus
Level 160
God Stats
7W - 2L
1,597 SR
Queue Stats
292W - 278L
1,571 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
origamikiller100
Ah Muzen Cab
Level 126
God Stats
2W - 0L
2,033 SR
Queue Stats
59W - 22L
1,889 Elo+
Party 1
Team Averages
Level 151
1,794 SR
1,773 Elo+

VS

Team Averages
Level 151
1,477 SR
1,600 Elo+
Jormungandr
Jormungandr
NecroDie
Jormungandr
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
ZeroSkilled
Erlang Shen
Level 143
God Stats
1W - 1L
1,500 SR
Queue Stats
250W - 228L
1,592 Elo+
Solo
Kuzenbo
Kuzenbo
crazydmitriy
Kuzenbo
Level 149
God Stats
7W - 7L
1,345 SR
Queue Stats
420W - 418L
1,658 Elo+
Solo
Hachiman
Hachiman
ÍÎLÆXUSÍÎ
Hachiman
Level 148
God Stats
11W - 11L
1,556 SR
Queue Stats
282W - 320L
1,630 Elo+
Solo
Ah Puch
Ah Puch
Мuse
Ah Puch
Level 160
God Stats
3W - 5L
1,483 SR
Queue Stats
563W - 564L
1,622 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Ascdnr
Nemesis
17
5 / 5 / 18
10,199
850
11,638
15,245
13,989
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
Gosick
Cthulhu
16
2 / 4 / 18
9,921
827
14,470
16,753
17,387
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Da Ji
Julían
Da Ji
17
5 / 4 / 15
11,146
929
13,391
14,397
11,830
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
Myrobah
Bacchus
17
6 / 5 / 8
10,987
916
9,642
17,027
25,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ah Muzen Cab
origamikiller100
Ah Muzen Cab
18
8 / 3 / 13
11,010
918
27,574
16,903
9,743
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
NecroDie
Jormungandr
18
5 / 4 / 13
10,456
871
12,367
16,060
13,059
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Erlang Shen
ZeroSkilled
Erlang Shen
14
2 / 7 / 7
9,638
803
9,089
24,452
22,490
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Kuzenbo
crazydmitriy
Kuzenbo
15
1 / 5 / 16
9,103
759
8,458
21,741
21,039
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hachiman
19
9 / 5 / 12
11,784
982
16,013
11,753
5,782
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ah Puch
Мuse
Ah Puch
15
4 / 6 / 9
9,482
790
19,996
11,518
5,529
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
78
26
Kills
21
21
Deaths
27
72
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Ascdnr
Nemesis
5
5
18
2.8
W
Cthulhu
Gosick
Cthulhu
2
4
18
2.75
W
Da Ji
Julían
Da Ji
5
4
15
3.13
W
Bacchus
Myrobah
Bacchus
6
5
8
2
L
Jormungandr
NecroDie
Jormungandr
5
4
13
2.88
L
Erlang Shen
ZeroSkilled
Erlang Shen
2
7
7
0.79
L
Kuzenbo
crazydmitriy
Kuzenbo
1
5
16
1.8
W
Ah Muzen Cab
origamikiller100
Ah Muzen Cab
8
3
13
4.83
L
Hachiman
9
5
12
3
L
Ah Puch
Мuse
Ah Puch
4
6
9
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,715
Damage
65,923
80,325
Taken
85,524
78,581
Mitigated
67,899
21,922
Healing
23,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Ascdnr
Nemesis
11,638
4,648
1,030
2,428
15,245
13,989
1,212
6,590
7,694
0
15,386
W
Cthulhu
Gosick
Cthulhu
14,470
542
2,006
2,189
16,753
17,387
741
9,643
7,110
26,234
0
W
Da Ji
Julían
Da Ji
13,391
4,063
2,332
2,132
14,397
11,830
1,152
7,186
6,710
0
21,406
W
Bacchus
Myrobah
Bacchus
9,642
957
2,112
1,638
17,027
25,632
0
7,645
9,240
15,838
0
L
Jormungandr
NecroDie
Jormungandr
12,367
2,146
2,415
4,677
16,060
13,059
565
5,958
10,102
31,005
0
L
Erlang Shen
ZeroSkilled
Erlang Shen
9,089
3,417
918
5,094
24,452
22,490
866
6,508
17,944
0
12,234
L
Kuzenbo
crazydmitriy
Kuzenbo
8,458
2,079
1,014
5,227
21,741
21,039
52
4,524
17,217
10,231
0
W
Ah Muzen Cab
origamikiller100
Ah Muzen Cab
27,574
12,573
243
5,812
16,903
9,743
2,496
9,757
7,146
0
59,618
L
Hachiman
16,013
7,037
1,108
2,125
11,753
5,782
1,853
4,108
7,645
0
30,246
L
Ah Puch
Мuse
Ah Puch
19,996
879
273
852
11,518
5,529
146
3,014
8,504
35,592
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,263
Gold Earned
50,463
154
Minions Killed
141
0
Camps Cleared
0
1,106,937
Distance Traveled
991,534
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
10,199
850
18
2
0
235,587
0
W
Cthulhu
9,921
827
31
3
0
222,227
0
W
Da Ji
11,146
929
22
2
0
209,903
4
W
Bacchus
10,987
916
14
1
0
217,869
5
L
Jormungandr
10,456
871
40
3
0
193,100
0
L
Erlang Shen
9,638
803
24
2
0
203,666
0
L
Kuzenbo
9,103
759
5
0
0
198,405
5
W
Ah Muzen Cab
11,010
918
69
6
0
221,351
0
L
Hachiman
11,784
982
32
3
0
211,173
0
L
Ah Puch
9,482
790
40
3
0
185,190
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role