Player Matchup

Vamana
Vamana
D Banditcoot
Vamana
Level 106
God Stats
4W - 3L
1,724 SR
Queue Stats
429W - 469L
1,309 Elo+
Solo
Sol
Sol
Jareeed
Sol
Level 104
God Stats
4W - 0L
1,500 SR
Queue Stats
443W - 416L
1,456 Elo+
Solo
Janus
Janus
JonJonesisGOAT
Janus
Level 86
God Stats
4W - 1L
1,121 SR
Queue Stats
65W - 76L
1,346 Elo+
Solo
Bellona
Bellona
TbgFirePhoenix
Bellona
Level 130
God Stats
14W - 6L
1,833 SR
Queue Stats
141W - 138L
1,471 Elo+
Solo
Hades
Hades
ThatzVinyl
Hades
Level 57
God Stats
2W - 2L
1,471 SR
Queue Stats
82W - 94L
1,439 Elo+
Solo
Team Averages
Level 97
1,530 SR
1,404 Elo+

VS

Team Averages
Level 86
1,451 SR
1,350 Elo+
Loki
Loki
A Toxic Jester
Loki
Level 156
God Stats
135W - 98L
1,493 SR
Queue Stats
702W - 696L
1,379 Elo+
Solo
Chaac
Chaac
Berserk420Qc
Chaac
Level 45
God Stats
3W - 1L
1,588 SR
Queue Stats
179W - 178L
1,429 Elo+
Solo
Tiamat
Tiamat
ElijahGerb
Tiamat
Level 49
God Stats
5W - 6L
1,425 SR
Queue Stats
102W - 132L
1,366 Elo+
Solo
Bacchus
Bacchus
MarchedPrism88
Bacchus
Level 39
God Stats
1W - 2L
1,499 SR
Queue Stats
24W - 49L
1,229 Elo+
Solo
Xbalanque
Xbalanque
XxKawaii0takuxX
Xbalanque
Level 143
God Stats
1W - 10L
1,252 SR
Queue Stats
169W - 205L
1,349 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
16
8 / 3 / 3
10,773
599
7,930
11,936
6,288
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sol
17
5 / 2 / 6
10,663
592
11,340
11,745
3,903
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
5 / 1 / 4
10,629
591
8,601
7,090
2,184
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
2 / 1 / 9
10,684
594
9,186
18,777
10,700
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hades
16
1 / 4 / 3
9,912
551
7,431
15,355
8,931
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 3 / 3
9,559
531
7,151
10,044
2,777
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
3 / 3 / 2
8,544
475
11,754
16,909
15,196
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Tiamat
ElijahGerb
Tiamat
14
2 / 6 / 1
8,714
484
4,815
11,701
7,150
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

9
0 / 4 / 1
7,368
409
2,509
12,393
5,845
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Xbalanque
XxKawaii0takuxX
Xbalanque
10
1 / 5 / 1
6,514
362
4,732
12,169
3,242
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
18
21
Kills
10
11
Deaths
21
25
Assists
8
Player
Kills
Deaths
Assists
KDA
L
4
3
3
1.83
L
3
3
2
1.33
W
Vamana
8
3
3
3.17
L
Tiamat
ElijahGerb
Tiamat
2
6
1
0.42
W
Sol
5
2
6
4
W
5
1
4
7
L
0
4
1
0.13
W
2
1
9
6.5
W
Hades
1
4
3
0.63
L
Xbalanque
XxKawaii0takuxX
Xbalanque
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,488
Damage
30,961
64,903
Taken
63,216
32,006
Mitigated
34,210
28,468
Healing
15,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,151
1,795
0
4,685
10,044
2,777
308
3,383
6,593
0
54,096
L
11,754
2,738
0
4,387
16,909
15,196
521
8,718
8,011
0
47,361
W
Vamana
7,930
4,884
0
4,408
11,936
6,288
0
3,068
8,582
0
58,162
L
Tiamat
ElijahGerb
Tiamat
4,815
336
0
1,756
11,701
7,150
834
3,989
7,468
49,530
0
W
Sol
11,340
4,310
0
6,745
11,745
3,903
2,751
481
11,144
83,575
0
W
8,601
536
120
2,643
7,090
2,184
0
1,322
5,660
71,437
0
L
2,509
308
0
1,002
12,393
5,845
0
3,961
8,377
20,854
0
W
9,186
3,623
0
6,710
18,777
10,700
865
4,190
14,354
0
55,728
W
Hades
7,431
919
177
7,665
15,355
8,931
588
865
13,858
55,909
0
L
Xbalanque
XxKawaii0takuxX
Xbalanque
4,732
1,976
0
3,220
12,169
3,242
637
6,708
5,395
0
23,797

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,661
Gold Earned
40,699
561
Minions Killed
386
0
Camps Cleared
0
1,751,704
Distance Traveled
1,597,022
23
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
9,559
531
112
6
0
374,703
3
L
Chaac
8,544
475
96
5
0
345,844
3
W
Vamana
10,773
599
90
5
0
372,020
8
L
Tiamat
8,714
484
115
6
0
305,537
0
W
Sol
10,663
592
123
7
0
314,997
3
W
Janus
10,629
591
160
9
0
381,115
3
L
Bacchus
7,368
409
32
2
0
295,316
0
W
Bellona
10,684
594
73
4
0
384,103
7
W
Hades
9,912
551
115
6
0
299,469
2
L
Xbalanque
6,514
362
31
2
0
275,622
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role