Player Matchup

Chernobog
Chernobog
Silver III
KisikeUrahara
Chernobog
Silver III
Level 87
God Stats
0W - 2L
1,458 SR
Queue Stats
41W - 50L
1,046 MMR
Party 2
Guan Yu
Guan Yu
Silver I
PanzerOfTheDeep
Guan Yu
Silver I
Level 105
God Stats
6W - 3L
1,692 SR
Queue Stats
427W - 437L
1,330 MMR
Party 1
Pele
Pele
Silver II
Spenzu
Pele
Silver II
Level 65
God Stats
6W - 6L
1,462 SR
Queue Stats
122W - 137L
1,132 MMR
Party 1
Sobek
Sobek
Silver III
dmazof
Sobek
Silver III
Level 125
God Stats
0W - 2L
1,689 SR
Queue Stats
45W - 54L
1,046 MMR
Party 2
Hel
Hel
Bronze III
pepperintpatti
Hel
Bronze III
Level 117
God Stats
0W - 1L
1,480 SR
Queue Stats
5W - 12L
1,368 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 100
1,556 SR
1,185 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 118
1,473 SR
1,192 MMR
Cupid
Cupid
Bronze III
ArturoGrant
Cupid
Bronze III
Level 89
God Stats
5W - 6L
1,550 SR
Queue Stats
45W - 61L
1,029 MMR
Solo
King Arthur
King Arthur
Gold V
Crush1230
King Arthur
Gold V
Level 112
God Stats
13W - 19L
1,347 SR
Queue Stats
888W - 879L
1,335 MMR
Solo
Ymir
Ymir
Gold V
EzGarM
Ymir
Gold V
Level 160
God Stats
9W - 13L
1,579 SR
Queue Stats
438W - 449L
1,247 MMR
Solo
Kukulkan
Kukulkan
Gold IV
Sejuaspro
Kukulkan
Gold IV
Level 126
God Stats
4W - 2L
1,500 SR
Queue Stats
351W - 339L
1,345 MMR
Solo
Camazotz
Camazotz
Silver II
vZiya
Camazotz
Silver II
Level 103
God Stats
5W - 14L
1,389 SR
Queue Stats
337W - 338L
1,004 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
KisikeUrahara
Chernobog
18
3 / 4 / 3
12,062
464
10,769
17,095
7,806
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

20
4 / 3 / 1
13,405
516
15,730
24,579
33,172
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pele
Spenzu
Pele
18
6 / 8 / 3
11,892
457
12,615
23,207
10,137
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sobek
dmazof
Sobek
15
3 / 4 / 8
11,908
458
10,070
26,909
30,132
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

18
0 / 5 / 3
11,026
424
5,296
13,843
6,069
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
AthenaSetTsukuyomiTiamatGilgamesh

VS

Bans
ApolloDanzaburouKumbhakarnaRamaBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 4 / 7
15,042
579
14,291
18,421
7,217
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

King Arthur
Crush1230
King Arthur
20
2 / 4 / 8
15,309
589
15,830
24,455
14,412
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Ymir
EzGarM
Ymir
19
3 / 5 / 15
14,299
550
12,617
22,219
20,268
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Kukulkan
Sejuaspro
Kukulkan
20
6 / 2 / 11
15,471
595
24,205
11,052
5,348
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Camazotz
vZiya
Camazotz
20
7 / 2 / 5
13,925
536
15,327
21,208
8,869
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
70
16
Kills
24
24
Deaths
17
18
Assists
46
Player
Kills
Deaths
Assists
KDA
W
6
4
7
2.38
W
King Arthur
Crush1230
King Arthur
2
4
8
1.5
W
Ymir
EzGarM
Ymir
3
5
15
2.1
L
Chernobog
KisikeUrahara
Chernobog
3
4
3
1.13
L
4
3
1
1.5
W
Kukulkan
Sejuaspro
Kukulkan
6
2
11
5.75
L
Pele
Spenzu
Pele
6
8
3
0.94
L
Sobek
dmazof
Sobek
3
4
8
1.75
L
0
5
3
0.3
W
Camazotz
vZiya
Camazotz
7
2
5
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,480
Damage
82,270
105,633
Taken
97,355
87,316
Mitigated
56,114
34,693
Healing
35,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,291
9,793
964
10,916
18,421
7,217
4,067
4,583
13,750
0
122,265
W
King Arthur
Crush1230
King Arthur
15,830
1,644
0
9,135
24,455
14,412
0
591
23,862
0
119,252
W
Ymir
EzGarM
Ymir
12,617
2,591
0
1,413
22,219
20,268
563
4,697
17,321
40,107
0
L
Chernobog
KisikeUrahara
Chernobog
10,769
6,638
0
3,902
17,095
7,806
0
2,827
14,268
0
80,877
L
15,730
2,689
173
10,820
24,579
33,172
620
2,704
21,875
0
101,813
W
Kukulkan
Sejuaspro
Kukulkan
24,205
1,582
0
937
11,052
5,348
636
3,688
7,296
151,737
0
L
Pele
Spenzu
Pele
12,615
3,227
0
3,344
23,207
10,137
196
11,408
11,799
0
88,773
L
Sobek
dmazof
Sobek
10,070
949
0
3,918
26,909
30,132
0
13,024
13,885
28,425
0
L
5,296
262
6,491
6,045
13,843
6,069
0
6,859
6,984
73,783
0
W
Camazotz
vZiya
Camazotz
15,327
5,114
0
12,291
21,208
8,869
0
2,902
18,242
0
93,420

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,293
Gold Earned
74,046
670
Minions Killed
822
0
Camps Cleared
0
2,387,183
Distance Traveled
2,486,966
27
Wards Purchased
43
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
15,042
579
190
7
0
452,394
3
W
King Arthur
15,309
589
238
9
0
486,892
9
W
Ymir
14,299
550
21
1
0
477,725
13
L
Chernobog
12,062
464
155
6
0
430,197
3
L
Guan Yu
13,405
516
195
8
0
493,154
3
W
Kukulkan
15,471
595
251
10
0
530,022
10
L
Pele
11,892
457
124
5
0
442,312
1
L
Sobek
11,908
458
29
1
0
511,717
16
L
Hel
11,026
424
167
6
0
509,803
4
W
Camazotz
13,925
536
122
5
0
539,933
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role