Player Matchup

Izanami
Izanami
Fruchtzwerg88
Izanami
Level 15
God Stats
12W - 6L
1,501 SR
Queue Stats
42W - 26L
1,542 Elo+
Party 2
Hun Batz
Hun Batz
Hubba-l-Bubba
Hun Batz
Level 68
God Stats
4W - 5L
1,449 SR
Queue Stats
88W - 87L
1,427 Elo+
Party 2
Arachne
Arachne
IoEroBackspacer
Arachne
Level 64
God Stats
1W - 0L
1,742 SR
Queue Stats
5W - 3L
1,521 Elo+
Party 1
Hades
Hades
MAFIUCCIO98
Hades
Level 38
God Stats
29W - 27L
1,527 SR
Queue Stats
34W - 33L
1,428 Elo+
Party 1
Anubis
Anubis
rascothebest
Anubis
Level 160
God Stats
3W - 0L
1,500 SR
Queue Stats
37W - 26L
1,506 Elo+
Party 1
Team Averages
Level 69
1,544 SR
1,485 Elo+

VS

Team Averages
Level 90
1,464 SR
1,499 Elo+
Bastet
Bastet
 
Bastet
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Set
Set
IAmKefka
Set
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 84L
1,490 Elo+
Solo
Janus
Janus
Khaimera313
Janus
Level 21
God Stats
2W - 4L
1,564 SR
Queue Stats
38W - 45L
1,501 Elo+
Party 3
Danzaburou
Danzaburou
expanhol13
Danzaburou
Level 114
God Stats
78W - 73L
1,500 SR
Queue Stats
722W - 710L
1,523 Elo+
Party 3
Sun Wukong
Sun Wukong
l-_-R_l_P-_-l
Sun Wukong
Level 123
God Stats
17W - 25L
1,255 SR
Queue Stats
1,039W - 1,073L
1,481 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
20
12 / 2 / 3
18,483
711
24,396
17,273
10,160
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hun Batz
Hubba-l-Bubba
Hun Batz
20
6 / 5 / 4
14,070
541
13,448
20,608
8,136
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
5 / 7 / 1
14,691
565
18,649
28,906
12,844
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
1 / 5 / 7
13,247
510
10,586
21,279
16,138
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Anubis
20
4 / 4 / 3
15,192
584
11,541
23,900
11,420
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
17
5 / 7 / 5
11,195
431
17,231
22,595
9,457
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

19
3 / 7 / 4
12,184
469
14,467
24,775
11,220
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
4 / 4 / 3
11,952
460
9,541
15,385
5,266
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Danzaburou
expanhol13
Danzaburou
20
5 / 6 / 2
13,402
515
10,145
20,679
8,434
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
l-_-R_l_P-_-l
Sun Wukong
20
4 / 4 / 3
12,457
479
15,644
21,977
20,150
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
38
28
Kills
21
23
Deaths
28
18
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
5
7
5
1.07
W
Izanami
12
2
3
6.75
W
Hun Batz
Hubba-l-Bubba
Hun Batz
6
5
4
1.6
L
3
7
4
0.71
W
5
7
1
0.79
L
4
4
3
1.38
W
1
5
7
0.9
L
Danzaburou
expanhol13
Danzaburou
5
6
2
1
L
Sun Wukong
l-_-R_l_P-_-l
Sun Wukong
4
4
3
1.38
W
Anubis
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,620
Damage
67,028
111,966
Taken
105,411
58,698
Mitigated
54,527
52,437
Healing
29,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
17,231
3,552
630
7,127
22,595
9,457
0
5,538
17,057
0
58,951
W
Izanami
24,396
16,614
0
10,090
17,273
10,160
11,567
0
17,273
0
182,822
W
Hun Batz
Hubba-l-Bubba
Hun Batz
13,448
5,288
0
5,654
20,608
8,136
449
4,278
16,180
0
77,370
L
14,467
6,673
0
3,562
24,775
11,220
1,180
6,672
18,103
0
95,099
W
18,649
14,006
0
15,162
28,906
12,844
2,597
668
28,212
0
84,720
L
9,541
225
0
2,768
15,385
5,266
294
6,472
8,913
75,874
0
W
10,586
401
408
6,869
21,279
16,138
1,671
5,888
15,121
62,807
0
L
Danzaburou
expanhol13
Danzaburou
10,145
4,614
0
7,499
20,679
8,434
2,972
1,358
19,321
0
97,025
L
Sun Wukong
l-_-R_l_P-_-l
Sun Wukong
15,644
2,627
0
7,650
21,977
20,150
0
2,087
19,890
0
93,991
W
Anubis
11,541
1,304
0
14,254
23,900
11,420
1,010
3,166
20,626
157,375
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,683
Gold Earned
61,190
901
Minions Killed
676
0
Camps Cleared
0
2,277,516
Distance Traveled
2,208,931
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
11,195
431
60
2
0
481,035
2
W
Izanami
18,483
711
294
11
0
450,949
1
W
Hun Batz
14,070
541
113
4
0
493,649
1
L
Set
12,184
469
131
5
0
453,934
0
W
Arachne
14,691
565
148
6
0
465,455
1
L
Janus
11,952
460
147
6
0
396,369
0
W
Hades
13,247
510
132
5
0
468,818
6
L
Danzaburou
13,402
515
168
6
0
385,615
7
L
Sun Wukong
12,457
479
170
7
0
491,978
1
W
Anubis
15,192
584
214
8
0
398,645
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role