Player Matchup

Vamana
Vamana
Masters
HllaScorp
Vamana
Masters
Level 158
God Stats
3W - 2L
1,869 SR
Queue Stats
313W - 273L
2,369 MMR
Solo
Apollo
Apollo
Diamond I
IWLAkuma
Apollo
Diamond I
Level 157
God Stats
6W - 4L
1,760 SR
Queue Stats
171W - 151L
2,419 MMR
Solo
Cerberus
Cerberus
Diamond III
Iderigho
Cerberus
Diamond III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Masters
Venenu
Janus
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tsukuyomi
Tsukuyomi
Diamond IV
karncoppergolem
Tsukuyomi
Diamond IV
Level 158
God Stats
23W - 19L
1,731 SR
Queue Stats
544W - 558L
2,110 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 159
1,672 SR
1,979 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 132
1,620 SR
2,246 MMR
Cupid
Cupid
Diamond IV
HybridPotato
Cupid
Diamond IV
Level 160
God Stats
2W - 2L
1,532 SR
Queue Stats
256W - 241L
2,159 MMR
Solo
Loki
Loki
Diamond I
LASBRA
Loki
Diamond I
Level 160
God Stats
12W - 6L
1,841 SR
Queue Stats
371W - 236L
2,542 MMR
Solo
Vulcan
Vulcan
Platinum I
MyNameIsHunt3r
Vulcan
Platinum I
Level 88
God Stats
2W - 0L
1,533 SR
Queue Stats
82W - 67L
2,049 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Grandmaster
Sizks
Ah Muzen Cab
Grandmaster
Level 101
God Stats
92W - 65L
1,696 SR
Queue Stats
213W - 163L
2,978 MMR
Solo
Ymir
Ymir
Diamond IV
Swolsen
Ymir
Diamond IV
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
HllaScorp
Vamana
16
3 / 2 / 0
9,079
534
7,016
14,269
8,707
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Apollo
IWLAkuma
Apollo
17
2 / 4 / 1
10,171
598
6,209
10,123
4,097
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cerberus
Iderigho
Cerberus
12
0 / 3 / 4
8,194
482
5,219
11,562
5,429
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

Janus
Venenu
Janus
17
1 / 4 / 2
9,961
586
3,740
11,128
3,739
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Tsukuyomi
karncoppergolem
Tsukuyomi
13
1 / 9 / 1
7,975
469
5,861
15,429
6,458
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bans
AnhurTiamatHeimdallrGilgamesh

VS

Bans
SetAthenaSun WukongNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 1 / 4
11,301
665
3,884
7,909
2,594
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Loki
LASBRA
Loki
16
7 / 0 / 7
10,311
607
12,121
7,683
2,662
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

16
6 / 4 / 5
10,327
607
11,435
9,485
3,661
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ah Muzen Cab
Sizks
Ah Muzen Cab
18
3 / 2 / 2
11,021
648
9,188
11,531
6,836
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ymir
Swolsen
Ymir
15
1 / 0 / 12
9,691
570
4,765
8,696
5,033
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
52
7
Kills
22
22
Deaths
7
8
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Vamana
HllaScorp
Vamana
3
2
0
1.5
W
5
1
4
7
L
Apollo
IWLAkuma
Apollo
2
4
1
0.63
L
Cerberus
Iderigho
Cerberus
0
3
4
0.67
W
Loki
LASBRA
Loki
7
0
7
10.5
W
6
4
5
2.13
W
Ah Muzen Cab
Sizks
Ah Muzen Cab
3
2
2
2
W
Ymir
Swolsen
Ymir
1
0
12
7
L
Janus
Venenu
Janus
1
4
2
0.5
L
Tsukuyomi
karncoppergolem
Tsukuyomi
1
9
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,045
Damage
41,393
62,511
Taken
45,304
28,430
Mitigated
20,786
13,799
Healing
16,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
HllaScorp
Vamana
7,016
2,403
0
5,464
14,269
8,707
0
3,695
10,290
758
59,608
W
3,884
2,718
160
4,752
7,909
2,594
1,344
658
7,251
0
74,805
L
Apollo
IWLAkuma
Apollo
6,209
4,352
0
1,497
10,123
4,097
3,743
1,683
8,440
0
78,504
L
Cerberus
Iderigho
Cerberus
5,219
136
0
1,445
11,562
5,429
0
3,319
8,243
25,339
0
W
Loki
LASBRA
Loki
12,121
3,267
0
828
7,683
2,662
0
1,128
6,483
0
70,729
W
11,435
3,703
0
2,557
9,485
3,661
0
3,364
6,017
67,850
0
W
Ah Muzen Cab
Sizks
Ah Muzen Cab
9,188
3,329
0
5,410
11,531
6,836
542
2,541
8,878
0
87,873
W
Ymir
Swolsen
Ymir
4,765
754
0
2,373
8,696
5,033
0
2,210
6,405
31,043
0
L
Janus
Venenu
Janus
3,740
396
0
1,783
11,128
3,739
0
4,582
6,546
76,388
0
L
Tsukuyomi
karncoppergolem
Tsukuyomi
5,861
1,279
0
3,610
15,429
6,458
0
2,617
12,792
0
47,839

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,380
Gold Earned
52,651
644
Minions Killed
624
0
Camps Cleared
0
1,693,799
Distance Traveled
1,800,726
27
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
9,079
534
140
8
0
331,234
5
W
Cupid
11,301
665
154
9
0
327,052
7
L
Apollo
10,171
598
171
10
0
326,057
5
L
Cerberus
8,194
482
46
3
0
367,683
8
W
Loki
10,311
607
117
7
0
415,301
4
W
Vulcan
10,327
607
116
7
0
350,604
3
W
Ah Muzen Cab
11,021
648
178
10
0
345,518
3
W
Ymir
9,691
570
59
3
0
362,251
8
L
Janus
9,961
586
198
12
0
339,253
5
L
Tsukuyomi
7,975
469
89
5
0
329,572
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role