Player Matchup

Sylvanus
Sylvanus
Akarinegan
Sylvanus
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 47L
1,473 Elo+
Party 2
Loki
Loki
Egoy_Raul
Loki
Level 150
God Stats
16W - 12L
1,701 SR
Queue Stats
787W - 795L
1,520 Elo+
Party 4
Janus
Janus
FizzyGinga88
Janus
Level 126
God Stats
9W - 30L
1,325 SR
Queue Stats
341W - 378L
1,456 Elo+
Solo
Rama
Rama
Zretrer
Rama
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 111L
1,458 Elo+
Party 4
Olorun
Olorun
nanoblack33-chan
Olorun
Level 22
God Stats
4W - 3L
1,628 SR
Queue Stats
37W - 45L
1,503 Elo+
Party 2
Team Averages
Level 91
1,531 SR
1,482 Elo+

VS

Team Averages
Level 74
1,626 SR
1,515 Elo+
Chaac
Chaac
IoEroBackspacer
Chaac
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 3L
1,541 Elo+
Party 1
Hades
Hades
MAFIUCCIO98
Hades
Level 38
God Stats
29W - 27L
1,517 SR
Queue Stats
34W - 33L
1,424 Elo+
Party 1
Ganesha
Ganesha
Razamatazle
Ganesha
Level 88
God Stats
13W - 6L
1,681 SR
Queue Stats
408W - 372L
1,555 Elo+
Party 3
Tsukuyomi
Tsukuyomi
rascothebest
Tsukuyomi
Level 160
God Stats
1W - 2L
1,709 SR
Queue Stats
37W - 26L
1,511 Elo+
Party 1
Medusa
Medusa
shoshybonkies
Medusa
Level 18
God Stats
5W - 1L
1,725 SR
Queue Stats
20W - 13L
1,545 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Akarinegan
Sylvanus
13
1 / 5 / 2
7,118
419
7,073
13,795
7,282
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Loki
15
4 / 3 / 1
8,862
521
6,916
11,829
3,483
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
1 / 3 / 2
8,411
495
8,825
8,960
2,657
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rama
Zretrer
Rama
15
1 / 4 / 1
9,101
535
7,955
11,555
3,626
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
2 / 4 / 1
8,511
501
5,897
11,272
3,525
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 2
9,038
532
6,180
14,738
12,242
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
2 / 3 / 4
8,807
518
5,998
13,862
7,719
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ganesha
Razamatazle
Ganesha
14
0 / 0 / 10
8,431
496
5,960
11,792
8,109
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tsukuyomi
rascothebest
Tsukuyomi
19
10 / 1 / 2
11,000
647
11,127
12,626
5,687
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
5 / 2 / 3
8,429
496
12,977
7,303
2,562
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
40
9
Kills
19
19
Deaths
9
7
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Akarinegan
Sylvanus
1
5
2
0.4
L
Loki
4
3
1
1.5
L
1
3
2
0.67
W
2
3
2
1
W
2
3
4
1.33
W
Ganesha
Razamatazle
Ganesha
0
0
10
5
L
Rama
Zretrer
Rama
1
4
1
0.38
L
2
4
1
0.63
W
Tsukuyomi
rascothebest
Tsukuyomi
10
1
2
11
W
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,666
Damage
42,242
57,411
Taken
60,321
20,573
Mitigated
36,319
18,837
Healing
21,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Akarinegan
Sylvanus
7,073
1,597
862
2,950
13,795
7,282
440
2,237
11,558
25,229
0
L
Loki
6,916
2,010
0
4,101
11,829
3,483
0
3,166
8,663
0
53,672
L
8,825
444
58
2,925
8,960
2,657
150
4,166
4,794
50,411
0
W
6,180
3,072
0
6,390
14,738
12,242
1,154
1,027
13,694
0
53,564
W
5,998
126
171
5,465
13,862
7,719
664
5,812
7,684
41,809
0
W
Ganesha
Razamatazle
Ganesha
5,960
715
0
920
11,792
8,109
137
6,073
5,617
35,942
0
L
Rama
Zretrer
Rama
7,955
6,349
0
4,278
11,555
3,626
700
529
11,026
0
56,146
L
5,897
2,083
1,341
2,322
11,272
3,525
367
1,860
9,412
43,265
0
W
Tsukuyomi
rascothebest
Tsukuyomi
11,127
3,101
0
5,457
12,626
5,687
0
2,769
9,721
0
98,792
W
12,977
5,210
0
3,363
7,303
2,562
325
5,493
1,810
0
45,118

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,003
Gold Earned
45,705
426
Minions Killed
510
0
Camps Cleared
0
1,439,198
Distance Traveled
1,632,539
13
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,118
419
37
2
0
276,941
3
L
Loki
8,862
521
92
5
0
333,491
0
L
Janus
8,411
495
108
6
0
289,567
6
W
Chaac
9,038
532
120
7
0
304,976
1
W
Hades
8,807
518
99
6
0
303,204
5
W
Ganesha
8,431
496
14
1
0
336,612
8
L
Rama
9,101
535
115
7
0
260,620
1
L
Olorun
8,511
501
74
4
0
278,579
3
W
Tsukuyomi
11,000
647
183
11
0
389,340
7
W
Medusa
8,429
496
94
6
0
298,407
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role