Player Matchup

Chaac
Chaac
Silver I
APXLegends
Chaac
Silver I
Level 130
God Stats
2W - 1L
1,500 SR
Queue Stats
32W - 31L
1,485 MMR
Solo
Sol
Sol
Silver I
Beans1cus
Sol
Silver I
Level 128
God Stats
1W - 0L
1,764 SR
Queue Stats
27W - 39L
1,294 MMR
Solo
Fenrir
Fenrir
Bronze III
Daniel364
Fenrir
Bronze III
Level 109
God Stats
1W - 0L
1,509 SR
Queue Stats
22W - 36L
911 MMR
Solo
Tyr
Tyr
Silver IV
MadAbdul
Tyr
Silver IV
Level 157
God Stats
11W - 13L
1,501 SR
Queue Stats
161W - 179L
738 MMR
Solo
Thoth
Thoth
Silver II
pumacastillo
Thoth
Silver II
Level 142
God Stats
15W - 17L
1,635 SR
Queue Stats
139W - 138L
991 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 133
1,582 SR
1,084 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 111
1,519 SR
1,467 MMR
Ymir
Ymir
Bronze III
CS789
Ymir
Bronze III
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Platinum IV
Johnmr23
Merlin
Platinum IV
Level 148
God Stats
149W - 116L
1,580 SR
Queue Stats
824W - 785L
1,588 MMR
Solo
Ratatoskr
Ratatoskr
Bronze IV
Jugstar
Ratatoskr
Bronze IV
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 12L
1,187 MMR
Solo
Neith
Neith
Silver I
NeroVanetti
Neith
Silver I
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Gold III
darkforest51
Cerberus
Gold III
Level 157
God Stats
1W - 2L
1,515 SR
Queue Stats
443W - 444L
1,558 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
5
0 / 0 / 1
3,164
633
1,670
3,441
1,459
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Talisman

Talisman

+75
Health
+15
Magical Protection

5
1 / 0 / 0
3,517
703
1,667
1,163
169
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fenrir
Daniel364
Fenrir
5
2 / 0 / 0
3,451
690
1,173
1,950
561
Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

5
0 / 0 / 1
3,401
680
669
2,168
722
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

6
0 / 0 / 0
3,366
673
735
1,710
404
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bans
GilgameshSetTiamatAthenaKing Arthur

VS

Bans
TsukuyomiGuan YuAnhurSobekOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
CS789
Ymir
5
0 / 0 / 0
3,126
625
278
2,204
745
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Merlin
Johnmr23
Merlin
6
0 / 0 / 0
3,321
664
810
1,265
288
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Ratatoskr
Jugstar
Ratatoskr
1
0 / 0 / 0
2,409
482
0
0
0
Magic Acorn

Magic Acorn

+2%
Movement Speed

This item can be upgraded from anywhere. Ratatoskr can only have 1 Acorn item.

5
0 / 1 / 0
3,054
611
1,072
1,562
328
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cerberus
darkforest51
Cerberus
5
0 / 2 / 0
3,294
659
1,446
3,810
1,627
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
0
3
Kills
0
0
Deaths
3
2
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Chaac
0
0
1
0.5
W
1
0
0
1
L
Ymir
CS789
Ymir
0
0
0
0
W
Fenrir
Daniel364
Fenrir
2
0
0
2
L
Merlin
Johnmr23
Merlin
0
0
0
0
L
Ratatoskr
Jugstar
Ratatoskr
0
0
0
0
W
0
0
1
0.5
L
0
1
0
0
L
Cerberus
darkforest51
Cerberus
0
2
0
0
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,914
Damage
3,606
10,432
Taken
8,841
3,315
Mitigated
2,988
4,798
Healing
4,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
1,670
303
0
1,720
3,441
1,459
0
1,240
2,201
0
10,596
W
1,667
1,091
0
688
1,163
169
0
68
1,095
15,430
0
L
Ymir
CS789
Ymir
278
0
0
1,251
2,204
745
0
927
1,277
5,330
0
W
Fenrir
Daniel364
Fenrir
1,173
269
0
435
1,950
561
0
206
1,744
0
11,513
L
Merlin
Johnmr23
Merlin
810
40
0
730
1,265
288
0
577
530
13,908
0
L
Ratatoskr
Jugstar
Ratatoskr
0
0
0
0
0
0
0
0
0
0
0
W
669
93
0
1,161
2,168
722
0
210
1,958
0
7,766
L
1,072
458
0
717
1,562
328
0
740
822
0
11,883
L
Cerberus
darkforest51
Cerberus
1,446
379
0
1,703
3,810
1,627
0
0
3,540
12,217
0
W
735
0
0
794
1,710
404
31
676
900
15,992
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,899
Gold Earned
15,204
123
Minions Killed
105
0
Camps Cleared
0
466,781
Distance Traveled
360,924
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
3,164
633
20
4
0
93,657
1
W
Sol
3,517
703
30
6
0
85,227
2
L
Ymir
3,126
625
14
3
0
97,746
2
W
Fenrir
3,451
690
31
6
0
99,426
1
L
Merlin
3,321
664
28
6
0
97,075
3
L
Ratatoskr
2,409
482
0
0
0
0
0
W
Tyr
3,401
680
16
3
0
103,402
2
L
Neith
3,054
611
23
5
0
81,765
1
L
Cerberus
3,294
659
40
8
0
84,338
1
W
Thoth
3,366
673
26
5
0
85,069
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role