Player Matchup

Tiamat
Tiamat
Kingslime120
Tiamat
Level 122
God Stats
3W - 1L
1,486 SR
Queue Stats
13W - 7L
1,521 Elo+
Party 1
Danzaburou
Danzaburou
Mrpresidentsir
Danzaburou
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
gengar410
Cthulhu
Level 89
God Stats
1W - 0L
1,711 SR
Queue Stats
130W - 123L
1,589 Elo+
Solo
Team Averages
Level 111
1,566 SR
1,537 Elo+

VS

Team Averages
Level 92
1,570 SR
1,492 Elo+
Ah Puch
Ah Puch
HeNoobAngel
Ah Puch
Level 160
God Stats
2W - 3L
1,715 SR
Queue Stats
89W - 58L
1,738 Elo+
Solo
Set
Set
alexxisyeager
Set
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,236 Elo+
Solo
Ymir
Ymir
lHallucinationl
Ymir
Level 109
God Stats
2W - 1L
1,496 SR
Queue Stats
35W - 37L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
11
3 / 1 / 4
7,160
796
5,569
4,725
3,286
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
Mrpresidentsir
Danzaburou
10
2 / 3 / 2
7,262
807
2,275
4,751
1,674
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
gengar410
Cthulhu
11
2 / 1 / 5
7,507
834
5,364
7,282
3,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
HeNoobAngel
Ah Puch
11
4 / 3 / 0
6,965
774
5,347
7,015
3,442
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

1
0 / 0 / 0
3,330
370
0
0
0
11
1 / 4 / 4
6,848
761
5,921
8,479
3,312
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
9
7
Kills
5
5
Deaths
7
11
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
HeNoobAngel
Ah Puch
4
3
0
1.33
W
Tiamat
3
1
4
5
W
Danzaburou
Mrpresidentsir
Danzaburou
2
3
2
1
L
0
0
0
0
W
Cthulhu
gengar410
Cthulhu
2
1
5
4.5
L
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,208
Damage
11,268
16,758
Taken
15,494
8,783
Mitigated
6,754
4,321
Healing
2,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
HeNoobAngel
Ah Puch
5,347
222
0
1,542
7,015
3,442
0
4,063
2,796
30,871
0
W
Tiamat
5,569
756
0
1,679
4,725
3,286
0
2,808
1,778
16,318
0
W
Danzaburou
Mrpresidentsir
Danzaburou
2,275
1,018
0
900
4,751
1,674
178
2,947
1,662
0
34,190
L
0
0
0
0
0
0
0
0
0
0
0
W
Cthulhu
gengar410
Cthulhu
5,364
1,418
0
1,742
7,282
3,823
0
5,067
1,965
12,570
0
L
5,921
924
0
646
8,479
3,312
0
6,434
1,753
19,259
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,929
Gold Earned
17,143
124
Minions Killed
96
0
Camps Cleared
0
469,807
Distance Traveled
288,499
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
6,965
774
61
7
0
141,422
1
W
Tiamat
7,160
796
42
5
0
161,828
1
W
Danzaburou
7,262
807
71
8
0
154,062
1
L
Set
3,330
370
0
0
0
0
0
W
Cthulhu
7,507
834
11
1
0
153,917
2
L
Ymir
6,848
761
35
4
0
147,077
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role