Player Matchup

Hades
Hades
A7YYYYYYYYYYYYYH
Hades
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,710 Elo+
Solo
Mercury
Mercury
Azaltia
Mercury
Level 28
God Stats
6W - 4L
1,773 SR
Queue Stats
103W - 104L
1,526 Elo+
Party 1
Chaac
Chaac
SN_224
Chaac
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,279 Elo+
Solo
Cernunnos
Cernunnos
lordmonra
Cernunnos
Level 23
God Stats
6W - 4L
1,569 SR
Queue Stats
52W - 47L
1,400 Elo+
Solo
Janus
Janus
nannardu49
Janus
Level 33
God Stats
3W - 6L
1,369 SR
Queue Stats
107W - 118L
1,500 Elo+
Party 1
Team Averages
Level 24
1,542 SR
1,483 Elo+

VS

Team Averages
Level 24
1,682 SR
1,435 Elo+
Chaac
Chaac
A27109aab
Chaac
Level 22
God Stats
9W - 2L
1,868 SR
Queue Stats
50W - 40L
1,464 Elo+
Party 3
Loki
Loki
DoctorMentiras
Loki
Level 25
God Stats
17W - 3L
1,913 SR
Queue Stats
212W - 117L
1,701 Elo+
Solo
Arachne
Arachne
Mortahh
Arachne
Level 25
God Stats
3W - 2L
1,771 SR
Queue Stats
39W - 35L
1,476 Elo+
Party 3
Rama
Rama
SinisterUnit244
Rama
Level 24
God Stats
7W - 9L
1,399 SR
Queue Stats
60W - 88L
1,268 Elo+
Party 2
Neith
Neith
XVIOLENTAUSSIEX
Neith
Level 26
God Stats
25W - 23L
1,458 SR
Queue Stats
51W - 79L
1,269 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 8 / 2
7,589
474
3,687
11,407
5,194
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Mercury
Azaltia
Mercury
12
2 / 4 / 2
7,788
487
4,194
12,263
4,456
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
SN_224
Chaac
11
1 / 7 / 3
6,949
434
4,539
12,249
10,517
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Cernunnos
lordmonra
Cernunnos
11
2 / 4 / 2
7,084
443
8,860
9,928
3,142
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Janus
15
1 / 3 / 1
8,747
547
8,493
9,179
2,926
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
A27109aab
Chaac
10
1 / 4 / 4
6,384
399
3,909
9,468
5,373
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
14 / 1 / 3
11,320
708
18,155
10,605
4,308
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Arachne
Mortahh
Arachne
16
10 / 0 / 5
9,589
599
8,731
10,948
4,830
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
1 / 0 / 0
6,423
401
859
6,099
1,885
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
0 / 2 / 7
7,564
473
5,668
9,823
3,122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
45
7
Kills
26
26
Deaths
7
10
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Chaac
A27109aab
Chaac
1
4
4
0.75
L
1
8
2
0.25
L
Mercury
Azaltia
Mercury
2
4
2
0.75
W
14
1
3
15.5
W
Arachne
Mortahh
Arachne
10
0
5
12.5
L
Chaac
SN_224
Chaac
1
7
3
0.36
W
1
0
0
1
W
0
2
7
1.75
L
Cernunnos
lordmonra
Cernunnos
2
4
2
0.75
L
Janus
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,773
Damage
37,322
55,026
Taken
46,943
26,235
Mitigated
19,518
9,189
Healing
14,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
A27109aab
Chaac
3,909
1,078
0
2,225
9,468
5,373
192
2,679
6,419
0
13,403
L
3,687
244
0
1,607
11,407
5,194
336
0
11,407
33,984
0
L
Mercury
Azaltia
Mercury
4,194
2,086
0
708
12,263
4,456
0
0
12,263
0
47,767
W
18,155
5,492
0
3,058
10,605
4,308
34
2,045
8,546
0
84,314
W
Arachne
Mortahh
Arachne
8,731
5,649
0
3,266
10,948
4,830
1,609
2,288
8,543
0
60,029
L
Chaac
SN_224
Chaac
4,539
345
0
1,802
12,249
10,517
93
0
12,249
0
25,584
W
859
398
0
2,282
6,099
1,885
96
3,783
1,984
0
23,710
W
5,668
1,874
0
3,226
9,823
3,122
643
896
8,701
0
42,909
L
Cernunnos
lordmonra
Cernunnos
8,860
3,363
0
2,969
9,928
3,142
801
0
9,928
0
48,193
L
Janus
8,493
413
0
2,103
9,179
2,926
666
0
9,179
64,521
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,157
Gold Earned
41,280
420
Minions Killed
387
0
Camps Cleared
0
1,462,274
Distance Traveled
1,430,702
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,384
399
18
1
0
283,515
2
L
Hades
7,589
474
74
5
0
254,840
3
L
Mercury
7,788
487
73
5
0
353,994
0
W
Loki
11,320
708
136
9
0
350,345
3
W
Arachne
9,589
599
112
7
0
334,265
5
L
Chaac
6,949
434
46
3
0
292,964
1
W
Rama
6,423
401
35
2
0
194,270
0
W
Neith
7,564
473
86
5
0
268,307
3
L
Cernunnos
7,084
443
88
6
0
298,320
0
L
Janus
8,747
547
139
9
0
262,156
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role