Player Matchup

Janus
Janus
Gold II
DjankoSan
Janus
Gold II
Level 109
God Stats
2W - 5L
1,656 SR
Queue Stats
31W - 31L
1,533 MMR
Party 1
Jormungandr
Jormungandr
Gold V
HBurke
Jormungandr
Gold V
Level 123
God Stats
7W - 4L
1,726 SR
Queue Stats
85W - 85L
1,350 MMR
Solo
Mercury
Mercury
Silver I
Mikkel055d
Mercury
Silver I
Level 93
God Stats
0W - 1L
1,375 SR
Queue Stats
235W - 227L
1,206 MMR
Party 1
Freya
Freya
Gold V
Nikolodeonn
Freya
Gold V
Level 139
God Stats
1W - 1L
1,815 SR
Queue Stats
142W - 174L
1,348 MMR
Solo
Anhur
Anhur
Gold IV
SahilBeast132
Anhur
Gold IV
Level 139
God Stats
46W - 45L
1,563 SR
Queue Stats
434W - 430L
1,385 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 121
1,627 SR
1,364 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 106
1,495 SR
1,364 MMR
Chiron
Chiron
Silver III
Alasfer
Chiron
Silver III
Level 159
God Stats
3W - 2L
1,505 SR
Queue Stats
86W - 83L
1,370 MMR
Solo
Kuzenbo
Kuzenbo
Gold V
Molojong
Kuzenbo
Gold V
Level 129
God Stats
26W - 30L
1,428 SR
Queue Stats
567W - 568L
1,379 MMR
Solo
Hades
Hades
Gold IV
Sarmitar
Hades
Gold IV
Level 67
God Stats
6W - 6L
1,618 SR
Queue Stats
93W - 101L
1,368 MMR
Solo
Scylla
Scylla
Gold IV
WeebleWee
Scylla
Gold IV
Level 114
God Stats
5W - 4L
1,455 SR
Queue Stats
122W - 118L
1,373 MMR
Solo
Serqet
Serqet
Gold V
nearlyheadlessme
Serqet
Gold V
Level 59
God Stats
16W - 16L
1,472 SR
Queue Stats
125W - 129L
1,330 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
DjankoSan
Janus
15
4 / 8 / 3
10,521
478
8,035
16,044
5,301
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
HBurke
Jormungandr
13
3 / 4 / 4
8,680
395
9,292
17,281
11,038
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Mercury
Mikkel055d
Mercury
14
0 / 6 / 2
8,853
402
4,692
18,714
6,856
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
2 / 6 / 3
9,989
454
3,610
13,317
4,625
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
2 / 9 / 1
9,745
443
10,585
19,309
11,087
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bans
ApolloSetAthenaTsukuyomiGilgamesh

VS

Bans
IzanamiGuan YuTyrKing ArthurCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Alasfer
Chiron
20
9 / 2 / 4
13,843
629
13,197
21,041
8,978
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
Molojong
Kuzenbo
17
2 / 2 / 10
12,510
569
6,958
14,329
16,534
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hades
Sarmitar
Hades
20
11 / 1 / 3
15,426
701
24,656
25,061
15,542
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Scylla
WeebleWee
Scylla
19
7 / 2 / 8
12,408
564
13,164
8,117
3,117
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

17
4 / 4 / 6
11,439
520
9,054
15,631
6,041
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
64
11
Kills
33
33
Deaths
11
13
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Chiron
Alasfer
Chiron
9
2
4
5.5
L
Janus
DjankoSan
Janus
4
8
3
0.69
L
Jormungandr
HBurke
Jormungandr
3
4
4
1.25
L
Mercury
Mikkel055d
Mercury
0
6
2
0.17
W
Kuzenbo
Molojong
Kuzenbo
2
2
10
3.5
L
2
6
3
0.58
L
2
9
1
0.28
W
Hades
Sarmitar
Hades
11
1
3
12.5
W
Scylla
WeebleWee
Scylla
7
2
8
5.5
W
4
4
6
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,214
Damage
67,029
84,665
Taken
84,179
38,907
Mitigated
50,212
11,997
Healing
41,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
Alasfer
Chiron
13,197
7,203
715
14,017
21,041
8,978
4,256
6,370
14,535
0
119,621
L
Janus
DjankoSan
Janus
8,035
755
0
1,599
16,044
5,301
0
9,936
5,910
59,995
0
L
Jormungandr
HBurke
Jormungandr
9,292
2,054
186
4,203
17,281
11,038
195
5,988
10,499
48,601
0
L
Mercury
Mikkel055d
Mercury
4,692
1,212
0
349
18,714
6,856
0
8,762
9,683
0
69,405
W
Kuzenbo
Molojong
Kuzenbo
6,958
1,732
0
2,187
14,329
16,534
593
5,263
8,932
39,719
0
L
3,610
1,116
0
3,325
13,317
4,625
0
6,660
6,657
53,532
0
L
10,585
5,072
0
2,335
19,309
11,087
0
13,432
5,655
0
57,804
W
Hades
Sarmitar
Hades
24,656
2,721
243
15,021
25,061
15,542
3,163
3,633
21,362
134,439
0
W
Scylla
WeebleWee
Scylla
13,164
1,323
0
2,259
8,117
3,117
1,790
3,022
5,013
79,950
0
W
9,054
2,481
0
6,719
15,631
6,041
654
3,996
11,501
0
63,977

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,788
Gold Earned
65,626
538
Minions Killed
694
0
Camps Cleared
0
1,929,098
Distance Traveled
2,070,731
13
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
13,843
629
183
8
0
396,811
6
L
Janus
10,521
478
138
6
0
401,591
3
L
Jormungandr
8,680
395
68
3
0
373,722
8
L
Mercury
8,853
402
115
5
0
464,128
0
W
Kuzenbo
12,510
569
35
2
0
417,282
10
L
Freya
9,989
454
119
5
0
352,646
2
L
Anhur
9,745
443
98
4
0
337,011
0
W
Hades
15,426
701
259
12
0
424,512
2
W
Scylla
12,408
564
121
6
0
423,397
9
W
Serqet
11,439
520
96
4
0
408,729
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role