Player Matchup

Guan Yu
Guan Yu
BigCxMarco
Guan Yu
Level 45
God Stats
1W - 2L
1,500 SR
Queue Stats
74W - 70L
1,589 Elo+
Party 1
Rama
Rama
Laingo93
Rama
Level 45
God Stats
2W - 2L
1,481 SR
Queue Stats
138W - 176L
1,406 Elo+
Solo
Sylvanus
Sylvanus
Livetoto
Sylvanus
Level 41
God Stats
7W - 1L
1,925 SR
Queue Stats
81W - 56L
1,528 Elo+
Solo
Eset
Eset
OhhCrhyzler
Eset
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
185W - 186L
1,463 Elo+
Solo
Arachne
Arachne
lucutuc
Arachne
Level 48
God Stats
23W - 23L
1,691 SR
Queue Stats
76W - 71L
1,585 Elo+
Party 1
Team Averages
Level 52
1,620 SR
1,514 Elo+

VS

Team Averages
Level 50
1,459 SR
1,445 Elo+
Raijin
Raijin
 
Raijin
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
AirPaulPrince
Sol
Level 34
God Stats
8W - 4L
1,575 SR
Queue Stats
127W - 116L
1,465 Elo+
Solo
Sun Wukong
Sun Wukong
GB_ThunderShadow
Sun Wukong
Level 41
God Stats
2W - 7L
1,294 SR
Queue Stats
43W - 71L
1,395 Elo+
Solo
Bastet
Bastet
TrishDevil1
Bastet
Level 36
God Stats
20W - 20L
1,538 SR
Queue Stats
91W - 91L
1,457 Elo+
Solo
Horus
Horus
alphawolf657
Horus
Level 102
God Stats
3W - 3L
1,386 SR
Queue Stats
139W - 167L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
BigCxMarco
Guan Yu
16
1 / 1 / 5
9,544
502
3,446
10,011
7,187
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Rama
16
5 / 5 / 7
10,339
544
12,020
16,174
5,910
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sylvanus
Livetoto
Sylvanus
15
6 / 6 / 8
10,418
548
12,758
18,869
15,508
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

15
1 / 7 / 7
9,397
495
8,184
11,919
4,236
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
lucutuc
Arachne
18
8 / 4 / 0
11,278
594
10,215
12,396
4,520
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
17
7 / 3 / 6
10,280
541
13,181
13,856
5,619
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
7 / 7 / 4
9,734
512
16,237
18,328
5,888
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
GB_ThunderShadow
Sun Wukong
11
0 / 2 / 0
7,270
383
4,088
7,528
4,642
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bastet
18
8 / 3 / 7
10,991
578
11,277
14,062
5,573
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
1 / 6 / 7
9,002
474
4,231
12,117
6,030
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
47
21
Kills
23
23
Deaths
21
27
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
7
3
6
3.33
L
7
7
4
1.29
W
Guan Yu
BigCxMarco
Guan Yu
1
1
5
3.5
L
Sun Wukong
GB_ThunderShadow
Sun Wukong
0
2
0
0
W
Rama
5
5
7
1.7
W
Sylvanus
Livetoto
Sylvanus
6
6
8
1.67
W
1
7
7
0.64
L
Bastet
8
3
7
3.83
L
1
6
7
0.75
W
Arachne
lucutuc
Arachne
8
4
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,623
Damage
49,014
69,369
Taken
65,891
37,361
Mitigated
27,752
23,809
Healing
12,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
13,181
1,751
0
360
13,856
5,619
506
5,463
8,007
68,877
0
L
16,237
6,840
0
7,039
18,328
5,888
1,842
7,031
11,267
67,752
0
W
Guan Yu
BigCxMarco
Guan Yu
3,446
494
972
3,067
10,011
7,187
1,413
1,964
8,005
0
55,315
L
Sun Wukong
GB_ThunderShadow
Sun Wukong
4,088
990
0
2,003
7,528
4,642
0
368
7,116
0
27,433
W
Rama
12,020
10,589
783
4,023
16,174
5,910
587
8,677
7,307
0
51,286
W
Sylvanus
Livetoto
Sylvanus
12,758
2,930
3,595
7,379
18,869
15,508
255
9,854
8,825
41,312
6,719
W
8,184
479
18
2,352
11,919
4,236
210
5,857
5,648
45,472
0
L
Bastet
11,277
3,888
0
0
14,062
5,573
0
3,550
10,328
0
69,552
L
4,231
2,361
578
2,388
12,117
6,030
0
3,289
8,782
0
37,180
W
Arachne
lucutuc
Arachne
10,215
8,280
258
1,362
12,396
4,520
1,439
2,178
10,166
0
70,908

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,976
Gold Earned
47,277
476
Minions Killed
488
0
Camps Cleared
0
1,639,567
Distance Traveled
1,571,195
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
10,280
541
121
6
0
333,356
0
L
Sol
9,734
512
120
6
0
301,848
0
W
Guan Yu
9,544
502
104
5
0
358,389
5
L
Sun Wukong
7,270
383
55
3
0
217,243
2
W
Rama
10,339
544
94
5
0
307,214
1
W
Sylvanus
10,418
548
74
4
0
273,023
2
W
Eset
9,397
495
78
4
0
339,899
2
L
Bastet
10,991
578
122
6
0
353,649
0
L
Horus
9,002
474
70
4
0
365,099
1
W
Arachne
11,278
594
126
7
0
361,042
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role