Player Matchup

Serqet
Serqet
AkidoTenachi
Serqet
Level 127
God Stats
30W - 47L
1,497 SR
Queue Stats
401W - 419L
1,520 Elo+
Party 1
Odin
Odin
JoelDaAzzhole
Odin
Level 160
God Stats
83W - 27L
1,886 SR
Queue Stats
1,002W - 443L
1,911 Elo+
Party 1
Ra
Ra
TheyCallMeRool
Ra
Level 155
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 24L
1,686 Elo+
Party 1
Team Averages
Level 147
1,627 SR
1,706 Elo+

VS

Team Averages
Level 12
1,550 SR
1,366 Elo+
Agni
Agni
ZlowdeMoz
Agni
Level 10
God Stats
1W - 5L
1,519 SR
Queue Stats
2W - 12L
1,191 Elo+
Solo
Fenrir
Fenrir
eskanoor
Fenrir
Level 14
God Stats
1W - 6L
1,526 SR
Queue Stats
14W - 32L
1,305 Elo+
Solo
Ares
Ares
serpentofwater
Ares
Level 12
God Stats
2W - 1L
1,606 SR
Queue Stats
3W - 3L
1,601 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
12
5 / 1 / 10
9,064
755
5,551
6,276
2,316
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
5 / 0 / 10
9,934
828
6,342
7,262
5,202
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
8 / 1 / 10
9,389
782
10,222
8,739
3,502
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
8
0 / 5 / 1
6,451
538
3,767
6,636
2,246
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
eskanoor
Fenrir
9
1 / 9 / 1
7,134
595
7,406
12,216
5,046
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
1 / 4 / 0
6,740
562
1,590
12,132
10,541
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
4
18
Kills
2
2
Deaths
18
30
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Serqet
5
1
10
10
W
5
0
10
10
W
8
1
10
13
L
Agni
0
5
1
0.1
L
Fenrir
eskanoor
Fenrir
1
9
1
0.17
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,115
Damage
12,763
22,277
Taken
30,984
11,020
Mitigated
17,833
9,187
Healing
1,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
5,551
951
0
1,464
6,276
2,316
1,069
2,177
3,584
0
28,836
W
6,342
1,665
0
1,726
7,262
5,202
199
1,247
5,925
0
26,245
W
10,222
1,053
2,328
3,669
8,739
3,502
826
1,861
6,878
50,975
0
L
Agni
3,767
33
0
606
6,636
2,246
0
2,346
4,122
15,879
0
L
Fenrir
eskanoor
Fenrir
7,406
789
0
305
12,216
5,046
0
5,294
6,520
0
18,633
L
1,590
122
309
694
12,132
10,541
0
2,582
8,711
14,736
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,387
Gold Earned
20,325
160
Minions Killed
57
0
Camps Cleared
0
723,752
Distance Traveled
466,585
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
9,064
755
47
4
0
246,886
4
W
Odin
9,934
828
42
4
0
247,989
1
W
Ra
9,389
782
71
6
0
228,877
1
L
Agni
6,451
538
10
1
0
100,892
0
L
Fenrir
7,134
595
24
2
0
215,085
2
L
Ares
6,740
562
23
2
0
150,608
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role