Player Matchup

Pele
Pele
Nrg ghost1343
Pele
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,231 Elo+
Solo
Anubis
Anubis
ReyesVK
Anubis
Level 27
God Stats
10W - 6L
1,540 SR
Queue Stats
12W - 8L
1,478 Elo+
Solo
Izanami
Izanami
giannis-tzimo
Izanami
Level 27
God Stats
0W - 3L
1,559 SR
Queue Stats
7W - 12L
1,500 Elo+
Party 2
Neith
Neith
itsFei
Neith
Level 26
God Stats
10W - 13L
1,273 SR
Queue Stats
299W - 317L
1,409 Elo+
Solo
Tsukuyomi
Tsukuyomi
lexormatous1312
Tsukuyomi
Level 24
God Stats
2W - 3L
1,675 SR
Queue Stats
4W - 9L
1,500 Elo+
Party 2
Team Averages
Level 22
1,510 SR
1,424 Elo+

VS

Team Averages
Level 16
1,596 SR
1,532 Elo+
Merlin
Merlin
Gaming89000
Merlin
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,395 Elo+
Party 1
Guan Yu
Guan Yu
JackyLeNooob
Guan Yu
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 8L
1,756 Elo+
Party 1
Medusa
Medusa
Rock31240
Medusa
Level 18
God Stats
2W - 2L
1,539 SR
Queue Stats
12W - 18L
1,243 Elo+
Solo
Yemoja
Yemoja
VolarBen6236
Yemoja
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
Xerlyh
Bastet
Level 22
God Stats
4W - 0L
1,940 SR
Queue Stats
34W - 8L
1,766 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 7 / 0
3,736
374
1,085
4,859
1,360
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Anubis
ReyesVK
Anubis
9
1 / 2 / 0
4,749
475
2,267
3,353
1,183
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Izanami
7
0 / 3 / 0
4,590
459
4,955
4,470
1,133
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
itsFei
Neith
11
5 / 4 / 0
6,447
645
4,003
6,275
1,984
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tsukuyomi
lexormatous1312
Tsukuyomi
7
0 / 4 / 1
4,461
446
2,030
6,711
1,498
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
7 / 0 / 1
7,327
733
4,402
3,717
1,102
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
JackyLeNooob
Guan Yu
12
3 / 0 / 1
6,453
645
4,156
8,357
4,149
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Medusa
Rock31240
Medusa
9
3 / 3 / 3
5,615
562
1,496
4,560
1,005
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Yemoja
7
0 / 4 / 2
4,869
487
601
5,907
2,233
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bastet
Xerlyh
Bastet
11
7 / 0 / 1
6,537
654
4,600
4,991
1,454
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
28
6
Kills
20
20
Deaths
7
1
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Merlin
7
0
1
7.5
W
Guan Yu
JackyLeNooob
Guan Yu
3
0
1
3.5
L
0
7
0
0
L
Anubis
ReyesVK
Anubis
1
2
0
0.5
W
Medusa
Rock31240
Medusa
3
3
3
1.5
W
Yemoja
0
4
2
0.25
W
Bastet
Xerlyh
Bastet
7
0
1
7.5
L
Izanami
0
3
0
0
L
Neith
itsFei
Neith
5
4
0
1.25
L
Tsukuyomi
lexormatous1312
Tsukuyomi
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,340
Damage
15,255
25,668
Taken
27,532
7,158
Mitigated
9,943
3,159
Healing
7,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
4,402
255
0
1,408
3,717
1,102
176
344
3,373
43,274
0
W
Guan Yu
JackyLeNooob
Guan Yu
4,156
782
135
4,006
8,357
4,149
0
0
8,357
0
40,364
L
1,085
396
0
302
4,859
1,360
0
1,210
3,505
0
7,570
L
Anubis
ReyesVK
Anubis
2,267
0
0
995
3,353
1,183
0
1,216
1,905
22,494
0
W
Medusa
Rock31240
Medusa
1,496
643
0
0
4,560
1,005
806
1,841
2,719
0
17,349
W
Yemoja
601
171
0
96
5,907
2,233
88
0
5,907
7,696
0
W
Bastet
Xerlyh
Bastet
4,600
1,554
0
1,469
4,991
1,454
0
82
4,909
0
33,434
L
Izanami
4,955
3,574
0
15
4,470
1,133
363
0
4,470
0
27,957
L
Neith
itsFei
Neith
4,003
2,695
0
1,124
6,275
1,984
720
2,073
4,074
0
33,318
L
Tsukuyomi
lexormatous1312
Tsukuyomi
2,030
624
0
723
6,711
1,498
0
0
6,711
0
15,356

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,983
Gold Earned
30,801
195
Minions Killed
295
0
Camps Cleared
0
909,200
Distance Traveled
935,043
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,327
733
91
9
0
189,086
0
W
Guan Yu
6,453
645
87
9
0
197,166
2
L
Pele
3,736
374
7
1
0
158,582
0
L
Anubis
4,749
475
45
5
0
183,410
4
W
Medusa
5,615
562
45
5
0
174,103
3
W
Yemoja
4,869
487
12
1
0
140,539
0
W
Bastet
6,537
654
60
6
0
234,149
0
L
Izanami
4,590
459
50
5
0
195,243
0
L
Neith
6,447
645
60
6
0
159,456
0
L
Tsukuyomi
4,461
446
33
3
0
212,509
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role