Player Matchup

Cerberus
Cerberus
Silver IV
 
Cerberus
Silver IV
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chernobog
Chernobog
Silver IV
Hermit_Travel
Chernobog
Silver IV
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 33L
918 MMR
Solo
Bakasura
Bakasura
Silver IV
SirBigBaba
Bakasura
Silver IV
Level 98
God Stats
16W - 21L
1,462 SR
Queue Stats
167W - 194L
684 MMR
Solo
Neith
Neith
Silver IV
XIVPanasXIV
Neith
Silver IV
Level 108
God Stats
2W - 4L
1,381 SR
Queue Stats
113W - 126L
795 MMR
Solo
Chaac
Chaac
Silver IV
kwantus1987
Chaac
Silver IV
Level 69
God Stats
8W - 10L
1,422 SR
Queue Stats
345W - 376L
753 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 81
1,453 SR
930 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 86
1,486 SR
769 MMR
Danzaburou
Danzaburou
Silver II
Demmii3456
Danzaburou
Silver II
Level 107
God Stats
10W - 12L
1,500 SR
Queue Stats
332W - 343L
939 MMR
Party 1
Cthulhu
Cthulhu
Silver IV
JohnnyLarusso
Cthulhu
Silver IV
Level 87
God Stats
2W - 1L
1,267 SR
Queue Stats
152W - 155L
704 MMR
Solo
Ra
Ra
Silver II
Neiiillll
Ra
Silver II
Level 103
God Stats
16W - 19L
1,703 SR
Queue Stats
358W - 365L
945 MMR
Party 1
Guan Yu
Guan Yu
Silver II
Xx_Harlem98
Guan Yu
Silver II
Level 67
God Stats
10W - 7L
1,464 SR
Queue Stats
110W - 119L
908 MMR
Solo
Fenrir
Fenrir
Silver V
lord-of-bacon31
Fenrir
Silver V
Level 67
God Stats
1W - 2L
1,498 SR
Queue Stats
132W - 180L
351 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
16
3 / 7 / 6
10,874
418
8,458
22,583
26,310
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chernobog
Hermit_Travel
Chernobog
19
1 / 4 / 8
12,043
463
11,362
24,377
9,979
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bakasura
SirBigBaba
Bakasura
20
8 / 6 / 2
13,956
537
22,325
27,636
11,734
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

19
3 / 5 / 7
12,645
486
14,156
16,651
6,786
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

19
2 / 7 / 6
11,962
460
14,512
26,835
30,965
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Bans
HadesCu ChulainnKing ArthurGilgameshYmir

VS

Bans
AthenaBacchusNemesisChang'eLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Demmii3456
Danzaburou
20
6 / 3 / 8
16,727
643
19,269
18,282
8,231
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
19
5 / 6 / 9
14,107
543
13,232
28,564
31,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

20
10 / 2 / 8
15,669
603
20,294
17,596
7,816
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Guan Yu
Xx_Harlem98
Guan Yu
20
6 / 1 / 8
14,531
559
24,880
30,540
33,956
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

17
2 / 7 / 4
12,538
482
6,610
23,518
11,598
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
66
17
Kills
29
29
Deaths
19
29
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
3
7
6
0.86
W
Danzaburou
Demmii3456
Danzaburou
6
3
8
3.33
L
Chernobog
Hermit_Travel
Chernobog
1
4
8
1.25
W
Cthulhu
5
6
9
1.58
W
10
2
8
7
L
Bakasura
SirBigBaba
Bakasura
8
6
2
1.5
L
3
5
7
1.3
W
Guan Yu
Xx_Harlem98
Guan Yu
6
1
8
10
L
2
7
6
0.71
W
2
7
4
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,813
Damage
84,285
118,082
Taken
118,500
85,774
Mitigated
92,646
33,565
Healing
56,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
8,458
450
0
6,342
22,583
26,310
0
7,317
15,116
43,336
0
W
Danzaburou
Demmii3456
Danzaburou
19,269
11,705
0
9,460
18,282
8,231
11,058
1,410
15,307
0
130,595
L
Chernobog
Hermit_Travel
Chernobog
11,362
6,131
0
6,232
24,377
9,979
480
6,715
17,367
0
95,862
W
Cthulhu
13,232
921
308
5,139
28,564
31,045
278
5,094
22,065
47,021
0
W
20,294
1,250
6,191
10,120
17,596
7,816
1,489
2,601
14,165
128,212
0
L
Bakasura
SirBigBaba
Bakasura
22,325
13,752
582
6,131
27,636
11,734
1,300
7,079
20,167
0
88,419
L
14,156
4,186
0
3,830
16,651
6,786
2,923
7,352
9,239
0
94,060
W
Guan Yu
Xx_Harlem98
Guan Yu
24,880
5,349
2,148
17,705
30,540
33,956
98
2,035
25,412
0
86,578
L
14,512
2,737
0
10,448
26,835
30,965
596
5,176
20,866
0
82,379
W
6,610
2,227
0
5,907
23,518
11,598
139
3,670
19,181
0
73,054

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,480
Gold Earned
73,572
709
Minions Killed
712
0
Camps Cleared
0
2,259,120
Distance Traveled
2,505,837
14
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
10,874
418
76
3
0
436,467
0
W
Danzaburou
16,727
643
211
8
0
450,937
6
L
Chernobog
12,043
463
161
6
0
489,285
1
W
Cthulhu
14,107
543
58
2
0
501,002
0
W
Ra
15,669
603
200
8
0
538,269
9
L
Bakasura
13,956
537
170
7
0
530,562
3
L
Neith
12,645
486
174
7
0
381,495
3
W
Guan Yu
14,531
559
144
6
0
537,738
2
L
Chaac
11,962
460
128
5
0
421,311
7
W
Fenrir
12,538
482
99
4
0
477,891
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role