Player Matchup

Nemesis
Nemesis
K1Kuno
Nemesis
Level 26
God Stats
8W - 4L
1,465 SR
Queue Stats
9W - 7L
1,462 Elo+
Party 2
Cthulhu
Cthulhu
Qnoi
Cthulhu
Level 18
God Stats
2W - 0L
1,464 SR
Queue Stats
4W - 1L
1,629 Elo+
Party 2
Gilgamesh
Gilgamesh
hosseinmlk
Gilgamesh
Level 26
God Stats
9W - 10L
1,536 SR
Queue Stats
101W - 107L
1,445 Elo+
Party 1
Scylla
Scylla
melinxuall
Scylla
Level 19
God Stats
12W - 17L
1,106 SR
Queue Stats
90W - 113L
1,429 Elo+
Party 1
Medusa
Medusa
salarisss
Medusa
Level 24
God Stats
2W - 0L
1,924 SR
Queue Stats
100W - 113L
1,437 Elo+
Party 1
Team Averages
Level 23
1,499 SR
1,481 Elo+

VS

Team Averages
Level 22
1,485 SR
1,454 Elo+
Sol
Sol
DanBoShi
Sol
Level 28
God Stats
1W - 2L
1,515 SR
Queue Stats
91W - 93L
1,474 Elo+
Solo
Chronos
Chronos
Leonardo51RGB
Chronos
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 54L
1,311 Elo+
Solo
Arachne
Arachne
Mylan0
Arachne
Level 28
God Stats
14W - 14L
1,412 SR
Queue Stats
301W - 300L
1,485 Elo+
Solo
Anubis
Anubis
SnuTLine
Anubis
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Solo
Tyr
Tyr
dorianlekic
Tyr
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
K1Kuno
Nemesis
15
7 / 1 / 0
8,247
634
5,272
7,973
2,807
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
Qnoi
Cthulhu
10
1 / 1 / 8
6,168
474
5,282
8,364
2,793
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
hosseinmlk
Gilgamesh
11
3 / 1 / 2
7,016
540
7,614
7,987
5,045
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
melinxuall
Scylla
12
1 / 1 / 2
6,660
512
1,980
5,519
1,727
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Medusa
salarisss
Medusa
11
7 / 2 / 2
7,101
546
6,132
7,063
2,132
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 0
7,547
581
5,741
7,771
2,941
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chronos
11
2 / 3 / 1
6,479
498
6,104
9,169
2,645
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Arachne
Mylan0
Arachne
3
0 / 1 / 0
4,406
339
344
1,151
321
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anubis
SnuTLine
Anubis
8
0 / 7 / 2
5,159
397
1,653
5,213
1,858
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
2 / 4 / 0
6,513
501
4,742
10,411
5,404
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
9
19
Kills
6
6
Deaths
19
14
Assists
3
Player
Kills
Deaths
Assists
KDA
L
2
4
0
0.5
W
Nemesis
K1Kuno
Nemesis
7
1
0
7
L
Chronos
2
3
1
0.83
L
Arachne
Mylan0
Arachne
0
1
0
0
W
Cthulhu
Qnoi
Cthulhu
1
1
8
5
L
Anubis
SnuTLine
Anubis
0
7
2
0.14
L
2
4
0
0.5
W
Gilgamesh
hosseinmlk
Gilgamesh
3
1
2
4
W
Scylla
melinxuall
Scylla
1
1
2
2
W
Medusa
salarisss
Medusa
7
2
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,280
Damage
18,584
36,906
Taken
33,715
14,504
Mitigated
13,169
14,714
Healing
10,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,741
2,572
0
2,627
7,771
2,941
2,970
2,410
5,108
42,784
3,417
W
Nemesis
K1Kuno
Nemesis
5,272
3,400
0
4,266
7,973
2,807
0
381
7,592
0
54,093
L
Chronos
6,104
2,733
0
3,422
9,169
2,645
0
2,408
6,761
33,743
0
L
Arachne
Mylan0
Arachne
344
145
0
430
1,151
321
0
0
1,151
0
2,961
W
Cthulhu
Qnoi
Cthulhu
5,282
677
0
2,945
8,364
2,793
0
5,443
2,921
17,680
0
L
Anubis
SnuTLine
Anubis
1,653
288
0
247
5,213
1,858
0
2,159
3,022
10,996
0
L
4,742
483
0
3,289
10,411
5,404
0
0
10,411
0
21,861
W
Gilgamesh
hosseinmlk
Gilgamesh
7,614
1,945
0
3,078
7,987
5,045
504
156
7,831
0
31,577
W
Scylla
melinxuall
Scylla
1,980
192
0
2,167
5,519
1,727
0
2,372
3,147
29,567
0
W
Medusa
salarisss
Medusa
6,132
2,926
0
2,258
7,063
2,132
45
4,838
2,225
0
31,240

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,192
Gold Earned
30,104
351
Minions Killed
250
0
Camps Cleared
0
1,198,366
Distance Traveled
933,511
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,547
581
104
8
0
214,526
2
W
Nemesis
8,247
634
111
9
0
249,876
0
L
Chronos
6,479
498
64
5
0
218,966
1
L
Arachne
4,406
339
9
1
0
42,453
0
W
Cthulhu
6,168
474
22
2
0
233,272
1
L
Anubis
5,159
397
20
2
0
200,558
0
L
Tyr
6,513
501
53
4
0
257,008
8
W
Gilgamesh
7,016
540
74
6
0
262,841
6
W
Scylla
6,660
512
71
5
0
240,127
2
W
Medusa
7,101
546
73
6
0
212,250
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role