Player Matchup

Sun Wukong
Sun Wukong
Jewmob
Sun Wukong
Level 18
God Stats
15W - 18L
1,561 SR
Queue Stats
71W - 65L
1,553 Elo+
Solo
Rama
Rama
LawIsMine
Rama
Level 18
God Stats
2W - 0L
1,347 SR
Queue Stats
40W - 32L
1,554 Elo+
Solo
Thanatos
Thanatos
Spookhound
Thanatos
Level 3
God Stats
3W - 4L
1,254 SR
Queue Stats
115W - 136L
1,136 Elo+
Solo
Janus
Janus
Zenborn
Janus
Level 12
God Stats
2W - 1L
1,514 SR
Queue Stats
13W - 9L
1,541 Elo+
Solo
Cerberus
Cerberus
челты
Cerberus
Level 8
God Stats
1W - 0L
1,833 SR
Queue Stats
1W - 1L
1,286 Elo+
Solo
Team Averages
Level 12
1,502 SR
1,414 Elo+

VS

Team Averages
Level 13
1,480 SR
1,421 Elo+
Heimdallr
Heimdallr
ALEJANDROX05
Heimdallr
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,011 Elo+
Solo
Cthulhu
Cthulhu
C1ND3R42
Cthulhu
Level 15
God Stats
0W - 2L
1,338 SR
Queue Stats
272W - 311L
1,400 Elo+
Solo
Thor
Thor
SplitpushImOnIt
Thor
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 32L
1,580 Elo+
Solo
Olorun
Olorun
supermmario2
Olorun
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,711 Elo+
Solo
Da Ji
Da Ji
wolfthrall
Da Ji
Level 29
God Stats
7W - 7L
1,563 SR
Queue Stats
129W - 175L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Jewmob
Sun Wukong
13
9 / 2 / 4
8,161
628
7,400
8,820
6,345
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Rama
15
7 / 0 / 1
8,898
684
4,713
7,163
2,551
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
Spookhound
Thanatos
11
7 / 0 / 2
7,281
560
3,586
8,772
2,847
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Janus
Zenborn
Janus
12
4 / 3 / 8
7,461
574
6,149
5,126
1,641
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
челты
Cerberus
10
1 / 2 / 6
6,593
507
2,343
6,739
3,759
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
ALEJANDROX05
Heimdallr
9
0 / 7 / 1
5,544
426
1,284
7,402
2,184
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
C1ND3R42
Cthulhu
5
0 / 8 / 0
4,641
357
680
8,585
3,660
12
2 / 2 / 0
6,264
482
3,227
9,214
2,999
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Olorun
9
1 / 9 / 1
5,810
447
4,525
9,942
3,118
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Da Ji
11
4 / 2 / 1
6,615
509
4,058
9,649
3,252
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
10
28
Kills
7
7
Deaths
28
21
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
ALEJANDROX05
Heimdallr
0
7
1
0.07
L
Cthulhu
C1ND3R42
Cthulhu
0
8
0
0
W
Sun Wukong
Jewmob
Sun Wukong
9
2
4
5.5
W
Rama
7
0
1
7.5
L
2
2
0
1
W
Thanatos
Spookhound
Thanatos
7
0
2
8
W
Janus
Zenborn
Janus
4
3
8
2.67
L
Olorun
1
9
1
0.17
L
Da Ji
4
2
1
2.25
W
Cerberus
челты
Cerberus
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,191
Damage
13,774
36,620
Taken
44,792
17,143
Mitigated
15,213
18,674
Healing
8,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
ALEJANDROX05
Heimdallr
1,284
466
0
436
7,402
2,184
131
1,340
6,062
0
16,532
L
Cthulhu
C1ND3R42
Cthulhu
680
299
0
316
8,585
3,660
0
862
7,719
9,120
0
W
Sun Wukong
Jewmob
Sun Wukong
7,400
1,460
0
2,021
8,820
6,345
357
1,127
7,693
0
38,404
W
Rama
4,713
3,463
0
5,694
7,163
2,551
1,991
783
6,230
0
57,102
L
3,227
808
0
2,893
9,214
2,999
0
1,469
7,675
0
37,870
W
Thanatos
Spookhound
Thanatos
3,586
1,058
0
9,672
8,772
2,847
59
720
8,052
0
31,894
W
Janus
Zenborn
Janus
6,149
304
0
0
5,126
1,641
980
2,087
3,039
35,280
0
L
Olorun
4,525
2,014
0
1,751
9,942
3,118
165
2,775
6,945
27,997
0
L
Da Ji
4,058
1,005
0
2,915
9,649
3,252
0
1,682
7,899
0
24,596
W
Cerberus
челты
Cerberus
2,343
352
0
1,287
6,739
3,759
515
338
6,401
17,447
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,394
Gold Earned
28,874
384
Minions Killed
229
0
Camps Cleared
0
1,231,647
Distance Traveled
1,086,575
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
5,544
426
41
3
0
203,552
1
L
Cthulhu
4,641
357
17
1
0
227,715
0
W
Sun Wukong
8,161
628
71
5
0
259,857
4
W
Rama
8,898
684
128
10
0
217,010
3
L
Thor
6,264
482
71
5
0
216,178
2
W
Thanatos
7,281
560
74
6
0
235,651
0
W
Janus
7,461
574
70
5
0
274,234
2
L
Olorun
5,810
447
50
4
0
219,901
0
L
Da Ji
6,615
509
50
4
0
219,229
0
W
Cerberus
6,593
507
41
3
0
244,895
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role