Player Matchup

He Bo
He Bo
GH97boh
He Bo
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,466 Elo+
Party 1
Chaac
Chaac
NovaGames03
Chaac
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
152W - 209L
1,311 Elo+
Party 1
Pele
Pele
fe3inho
Pele
Level 15
God Stats
10W - 19L
1,622 SR
Queue Stats
35W - 72L
1,231 Elo+
Party 1
Fenrir
Fenrir
kingworld014
Fenrir
Level 29
God Stats
12W - 24L
1,597 SR
Queue Stats
85W - 129L
1,294 Elo+
Party 1
Arachne
Arachne
vanitas_white
Arachne
Level 15
God Stats
56W - 58L
1,353 SR
Queue Stats
393W - 461L
1,378 Elo+
Solo
Team Averages
Level 23
1,514 SR
1,336 Elo+

VS

Team Averages
Level 10
1,497 SR
1,444 Elo+
Cupid
Cupid
BermudoElGotoso
Cupid
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Legosi1015
Jormungandr
Level 9
God Stats
9W - 6L
1,500 SR
Queue Stats
16W - 23L
1,226 Elo+
Solo
Mercury
Mercury
Pazuzu1275
Mercury
Level 24
God Stats
2W - 2L
1,566 SR
Queue Stats
74W - 72L
1,495 Elo+
Solo
Zeus
Zeus
Weno24588
Zeus
Level 14
God Stats
1W - 0L
1,418 SR
Queue Stats
26W - 17L
1,500 Elo+
Solo
Artemis
Artemis
bads-boy_01460
Artemis
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
GH97boh
He Bo
14
3 / 10 / 5
8,661
394
5,448
14,156
5,254
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

15
4 / 6 / 8
9,801
446
15,010
33,988
29,461
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pele
fe3inho
Pele
14
1 / 7 / 3
8,602
391
5,105
15,668
5,651
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
16
2 / 3 / 2
9,612
437
3,049
13,039
4,890
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arachne
16
12 / 7 / 4
11,570
526
18,090
24,074
13,106
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
12 / 2 / 6
13,513
614
19,376
14,788
5,859
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jormungandr
Legosi1015
Jormungandr
15
4 / 7 / 14
10,805
491
10,638
14,305
12,659
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mercury
Pazuzu1275
Mercury
20
1 / 2 / 11
12,803
582
11,722
13,286
5,609
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Zeus
19
14 / 2 / 8
13,051
593
29,010
14,525
5,524
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
2 / 9 / 11
11,589
527
9,228
14,703
7,092
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
83
22
Kills
33
33
Deaths
22
22
Assists
50
Player
Kills
Deaths
Assists
KDA
W
12
2
6
7.5
L
He Bo
GH97boh
He Bo
3
10
5
0.55
W
Jormungandr
Legosi1015
Jormungandr
4
7
14
1.57
L
4
6
8
1.33
W
Mercury
Pazuzu1275
Mercury
1
2
11
3.25
W
Zeus
14
2
8
9
W
2
9
11
0.83
L
Pele
fe3inho
Pele
1
7
3
0.36
L
Fenrir
2
3
2
1
L
Arachne
12
7
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,702
Damage
79,974
100,925
Taken
71,607
58,362
Mitigated
36,743
25,726
Healing
18,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,376
11,997
0
9,439
14,788
5,859
7,404
77
14,711
0
110,195
L
He Bo
GH97boh
He Bo
5,448
286
0
337
14,156
5,254
0
6,800
7,356
16,271
0
W
Jormungandr
Legosi1015
Jormungandr
10,638
3,205
514
696
14,305
12,659
1,076
1,727
12,462
42,730
0
L
15,010
2,838
0
11,677
33,988
29,461
125
15,834
18,154
0
55,114
W
Mercury
Pazuzu1275
Mercury
11,722
3,700
0
1,668
13,286
5,609
3,937
677
12,529
0
93,093
W
Zeus
29,010
4,262
132
5,690
14,525
5,524
984
1,724
12,653
86,986
0
W
9,228
4,330
0
0
14,703
7,092
1,355
787
13,804
0
29,308
L
Pele
fe3inho
Pele
5,105
793
0
6,034
15,668
5,651
0
5,151
10,517
0
54,307
L
Fenrir
3,049
532
0
1,736
13,039
4,890
230
3,338
9,701
0
35,314
L
Arachne
18,090
11,823
195
5,747
24,074
13,106
1,854
8,525
15,528
0
72,443

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,246
Gold Earned
61,761
380
Minions Killed
541
0
Camps Cleared
0
1,912,190
Distance Traveled
2,003,641
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
13,513
614
162
7
0
374,164
1
L
He Bo
8,661
394
23
1
0
345,985
0
W
Jormungandr
10,805
491
69
3
0
387,198
0
L
Chaac
9,801
446
103
5
0
357,726
0
W
Mercury
12,803
582
159
7
0
475,687
1
W
Zeus
13,051
593
97
4
0
397,200
5
W
Artemis
11,589
527
54
2
0
369,392
4
L
Pele
8,602
391
76
3
0
394,276
0
L
Fenrir
9,612
437
73
3
0
446,882
0
L
Arachne
11,570
526
105
5
0
367,321
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role