Player Matchup

Ra
Ra
Silver IV
Erigonxdra
Ra
Silver IV
Level 148
God Stats
1W - 3L
1,382 SR
Queue Stats
48W - 69L
812 MMR
Solo
Bacchus
Bacchus
Platinum I
NonMeta777
Bacchus
Platinum I
Level 143
God Stats
20W - 24L
1,536 SR
Queue Stats
393W - 398L
1,985 MMR
Party 1
Medusa
Medusa
Platinum I
SachenGM
Medusa
Platinum I
Level 134
God Stats
55W - 71L
1,488 SR
Queue Stats
463W - 443L
1,985 MMR
Party 1
Pele
Pele
Gold V
TheBigIra
Pele
Gold V
Level 144
God Stats
12W - 7L
1,707 SR
Queue Stats
103W - 110L
1,328 MMR
Solo
Bastet
Bastet
Diamond IV
我一见你就笑
Bastet
Diamond IV
Level 151
God Stats
4W - 3L
1,695 SR
Queue Stats
201W - 198L
1,968 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 144
1,562 SR
1,615 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 92
1,704 SR
1,541 MMR
Raijin
Raijin
Platinum III
BuddyKing111
Raijin
Platinum III
Level 158
God Stats
4W - 2L
1,893 SR
Queue Stats
82W - 68L
2,009 MMR
Party 2
Horus
Horus
Gold V
Jaspzr
Horus
Gold V
Level 61
God Stats
5W - 6L
1,628 SR
Queue Stats
123W - 113L
1,371 MMR
Solo
Apollo
Apollo
Silver IV
PowderHound
Apollo
Silver IV
Level 108
God Stats
31W - 21L
1,459 SR
Queue Stats
398W - 410L
693 MMR
Solo
Loki
Loki
Platinum II
SoreBlood
Loki
Platinum II
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Platinum III
TempusVincere
Hou Yi
Platinum III
Level 37
God Stats
11W - 4L
2,039 SR
Queue Stats
35W - 16L
2,132 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 2
6,289
629
2,900
3,325
1,128
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bacchus
NonMeta777
Bacchus
9
0 / 2 / 6
5,033
503
2,201
6,325
4,148
Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Medusa
SachenGM
Medusa
11
4 / 1 / 1
6,316
632
4,334
4,855
1,708
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pele
11
4 / 0 / 3
6,496
650
3,544
6,188
1,911
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
5 / 0 / 2
7,123
712
5,616
5,305
2,105
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
TsukuyomiSetGilgameshAthenaTiamat

VS

Bans
ScyllaKing ArthurSun WukongGuan YuTyr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
10
3 / 4 / 0
5,705
571
2,749
5,324
1,869
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
Jaspzr
Horus
8
0 / 2 / 4
4,914
491
2,225
7,551
3,777
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Apollo
4
0 / 0 / 0
3,943
394
50
1,040
185
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Boots

Boots

+6%
Movement Speed

Loki
8
0 / 6 / 0
4,563
456
1,088
6,907
1,756
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
1 / 4 / 2
5,077
508
3,521
5,437
1,314
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
10
16
Kills
4
4
Deaths
16
14
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Raijin
3
4
0
0.75
W
3
1
2
4
L
Horus
Jaspzr
Horus
0
2
4
1
W
Bacchus
NonMeta777
Bacchus
0
2
6
1.5
L
Apollo
0
0
0
0
W
Medusa
SachenGM
Medusa
4
1
1
4.5
L
Loki
0
6
0
0
L
1
4
2
0.5
W
Pele
4
0
3
5.5
W
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,595
Damage
9,633
25,998
Taken
26,259
11,000
Mitigated
8,901
8,348
Healing
4,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
2,749
296
0
530
5,324
1,869
0
2,255
2,911
30,754
0
W
2,900
381
216
1,417
3,325
1,128
336
1,241
1,980
37,997
0
L
Horus
Jaspzr
Horus
2,225
894
213
2,283
7,551
3,777
0
1,911
5,634
0
9,895
W
Bacchus
NonMeta777
Bacchus
2,201
371
260
1,435
6,325
4,148
78
324
5,959
15,787
0
L
Apollo
50
50
0
293
1,040
185
0
0
1,040
0
8,274
W
Medusa
SachenGM
Medusa
4,334
2,503
0
896
4,855
1,708
60
306
4,503
0
41,074
L
Loki
1,088
119
0
1,131
6,907
1,756
0
0
6,907
0
20,475
L
3,521
1,897
0
420
5,437
1,314
0
759
4,666
0
26,897
W
Pele
3,544
912
0
2,378
6,188
1,911
0
616
5,502
0
32,284
W
5,616
606
0
1,746
5,305
2,105
200
0
5,305
0
33,145

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,257
Gold Earned
24,202
334
Minions Killed
227
0
Camps Cleared
0
1,025,530
Distance Traveled
760,934
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
5,705
571
74
7
0
166,902
1
W
Ra
6,289
629
75
8
0
194,823
3
L
Horus
4,914
491
18
2
0
182,408
1
W
Bacchus
5,033
503
36
4
0
208,773
1
L
Apollo
3,943
394
26
3
0
51,512
0
W
Medusa
6,316
632
72
7
0
173,914
3
L
Loki
4,563
456
55
6
0
191,625
1
L
Hou Yi
5,077
508
54
5
0
168,487
0
W
Pele
6,496
650
70
7
0
222,348
0
W
Bastet
7,123
712
81
8
0
225,672
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role