Player Matchup

Hercules
Hercules
AbyssalAinz
Hercules
Level 37
God Stats
1W - 0L
1,180 SR
Queue Stats
67W - 73L
1,447 Elo+
Party 1
Vulcan
Vulcan
AirJordanXx98
Vulcan
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
17W - 21L
1,370 Elo+
Solo
Ganesha
Ganesha
Gexln
Ganesha
Level 37
God Stats
2W - 1L
1,560 SR
Queue Stats
47W - 47L
1,434 Elo+
Party 1
Bellona
Bellona
SAMURAI_DUCKY101
Bellona
Level 4
God Stats
2W - 3L
1,252 SR
Queue Stats
7W - 5L
1,405 Elo+
Party 1
Tiamat
Tiamat
behemoth425
Tiamat
Level 26
God Stats
4W - 0L
1,902 SR
Queue Stats
18W - 17L
1,485 Elo+
Party 1
Team Averages
Level 24
1,479 SR
1,428 Elo+

VS

Team Averages
Level 19
1,626 SR
1,404 Elo+
Arachne
Arachne
FinalBoss1000Hp
Arachne
Level 27
God Stats
32W - 33L
1,479 SR
Queue Stats
134W - 137L
1,415 Elo+
Solo
Loki
Loki
PhoenixFive813
Loki
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
166W - 196L
1,316 Elo+
Solo
Chang'e
Chang'e
PicanteCheese21
Chang'e
Level 11
God Stats
13W - 8L
2,049 SR
Queue Stats
86W - 81L
1,663 Elo+
Solo
Gilgamesh
Gilgamesh
momolikuytri
Gilgamesh
Level 17
God Stats
13W - 18L
1,407 SR
Queue Stats
21W - 45L
1,227 Elo+
Solo
Hera
Hera
stephanoD
Hera
Level 26
God Stats
3W - 1L
1,697 SR
Queue Stats
30W - 40L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AbyssalAinz
Hercules
18
11 / 0 / 14
12,435
1,244
15,653
10,954
10,528
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

18
9 / 1 / 14
11,264
1,126
19,807
5,564
2,811
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ganesha
Gexln
Ganesha
17
0 / 3 / 24
10,973
1,097
8,668
12,974
13,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
4 / 4 / 11
9,959
996
6,686
11,715
9,790
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tiamat
18
8 / 1 / 18
11,460
1,146
20,866
8,229
8,438
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

292

VS

Team 2 Tickets

119

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 8 / 5
9,818
982
12,263
21,047
6,883
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
2 / 10 / 4
9,447
945
10,100
20,440
6,200
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
5 / 4 / 3
10,314
1,031
13,038
17,912
4,748
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gilgamesh
momolikuytri
Gilgamesh
14
0 / 1 / 4
8,588
859
1,779
4,534
1,452
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hera
14
1 / 9 / 4
9,217
922
7,521
13,799
4,352
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
29
32
Kills
9
9
Deaths
32
81
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Hercules
AbyssalAinz
Hercules
11
0
14
18
W
9
1
14
16
L
1
8
5
0.44
W
Ganesha
Gexln
Ganesha
0
3
24
4
L
2
10
4
0.4
L
5
4
3
1.63
W
4
4
11
2.38
W
Tiamat
8
1
18
17
L
Gilgamesh
momolikuytri
Gilgamesh
0
1
4
2
L
Hera
1
9
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,680
Damage
44,701
49,436
Taken
77,732
45,015
Mitigated
23,635
9,544
Healing
15,835
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
AbyssalAinz
Hercules
15,653
6,424
0
3,457
10,954
10,528
0
4,297
6,657
0
32,570
W
19,807
9,475
0
956
5,564
2,811
0
2,539
3,025
54,287
0
L
12,263
8,211
0
4,482
21,047
6,883
0
12,789
8,258
0
32,087
W
Ganesha
Gexln
Ganesha
8,668
1,094
0
1,140
12,974
13,448
0
5,976
6,998
16,750
0
L
10,100
2,815
0
0
20,440
6,200
0
14,393
6,047
0
22,184
L
13,038
993
4,226
5,434
17,912
4,748
0
11,565
6,347
32,543
0
W
6,686
1,975
0
736
11,715
9,790
0
5,052
6,663
0
15,321
W
Tiamat
20,866
1,656
0
3,255
8,229
8,438
0
2,695
5,534
30,275
0
L
Gilgamesh
momolikuytri
Gilgamesh
1,779
139
0
43
4,534
1,452
0
2,601
1,933
0
2,810
L
Hera
7,521
2,810
514
1,136
13,799
4,352
0
7,993
5,806
22,487
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,091
Gold Earned
47,384
167
Minions Killed
152
8
Camps Cleared
4
1,017,239
Distance Traveled
863,013
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
12,435
1,244
48
5
4
232,039
2
W
Vulcan
11,264
1,126
75
8
0
210,799
0
L
Arachne
9,818
982
51
5
1
181,479
0
W
Ganesha
10,973
1,097
0
0
0
197,929
0
L
Loki
9,447
945
16
2
2
213,399
3
L
Chang'e
10,314
1,031
49
5
1
219,249
1
W
Bellona
9,959
996
22
2
3
167,152
0
W
Tiamat
11,460
1,146
22
2
1
209,320
1
L
Gilgamesh
8,588
859
1
0
0
118,459
1
L
Hera
9,217
922
35
4
0
130,427
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role