Player Matchup

Tiamat
Tiamat
Helerine
Tiamat
Level 160
God Stats
3W - 2L
2,167 SR
Queue Stats
135W - 29L
1,895 Elo+
Party 2
Anhur
Anhur
ItsNickBRO
Anhur
Level 126
God Stats
1W - 0L
1,983 SR
Queue Stats
7W - 5L
1,809 Elo+
Party 2
Kuzenbo
Kuzenbo
LegPenetrator
Kuzenbo
Level 129
God Stats
1W - 0L
1,791 SR
Queue Stats
13W - 8L
1,752 Elo+
Party 2
Gilgamesh
Gilgamesh
ĉoughfin
Gilgamesh
Level 123
God Stats
2W - 0L
1,887 SR
Queue Stats
24W - 11L
1,798 Elo+
Party 2
Team Averages
Level 135
1,957 SR
1,814 Elo+

VS

Team Averages
Level 69
1,399 SR
1,049 Elo+
Nox
Nox
InfinytDrago
Nox
Level 114
God Stats
1W - 2L
1,394 SR
Queue Stats
15W - 57L
1,049 Elo+
Party 1
Jormungandr
Jormungandr
OceanicPine438
Jormungandr
Level 44
God Stats
3W - 7L
1,461 SR
Queue Stats
15W - 57L
1,049 Elo+
Party 1
Skadi
Skadi
SnaggedMetal60
Skadi
Level 60
God Stats
14W - 43L
1,340 SR
Queue Stats
15W - 57L
1,049 Elo+
Party 1
King Arthur
King Arthur
YaelD
King Arthur
Level 59
God Stats
0W - 3L
1,402 SR
Queue Stats
15W - 57L
1,049 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Helerine
Tiamat
19
10 / 2 / 18
12,861
919
22,186
13,628
14,480
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Anhur
18
7 / 4 / 8
12,001
857
12,263
10,498
4,594
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kuzenbo
17
6 / 3 / 17
11,846
846
10,887
12,851
17,408
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gilgamesh
ĉoughfin
Gilgamesh
19
15 / 5 / 7
12,843
917
14,597
15,365
9,576
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 9 / 3
10,134
724
7,046
13,357
4,790
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
OceanicPine438
Jormungandr
18
12 / 9 / 0
12,615
901
14,592
23,463
8,287
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
0 / 10 / 3
8,571
612
3,041
13,791
4,374
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

King Arthur
YaelD
King Arthur
15
0 / 10 / 6
9,686
692
6,260
19,023
13,323
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
26
38
Kills
14
14
Deaths
38
50
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Tiamat
Helerine
Tiamat
10
2
18
9.5
L
2
9
3
0.39
W
Anhur
7
4
8
2.75
W
Kuzenbo
6
3
17
4.83
L
Jormungandr
OceanicPine438
Jormungandr
12
9
0
1.33
L
0
10
3
0.15
L
King Arthur
YaelD
King Arthur
0
10
6
0.3
W
Gilgamesh
ĉoughfin
Gilgamesh
15
5
7
3.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,933
Damage
30,939
52,342
Taken
69,634
46,058
Mitigated
30,774
12,454
Healing
5,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
Helerine
Tiamat
22,186
3,599
0
6,644
13,628
14,480
587
7,863
5,765
54,918
0
L
7,046
412
147
1,079
13,357
4,790
500
6,200
6,902
33,106
0
W
Anhur
12,263
7,027
0
1,829
10,498
4,594
1,700
3,940
6,558
0
43,305
W
Kuzenbo
10,887
3,389
0
1,804
12,851
17,408
751
5,959
6,892
23,738
0
L
Jormungandr
OceanicPine438
Jormungandr
14,592
2,946
56
2,948
23,463
8,287
0
12,980
10,072
46,030
0
L
3,041
1,740
147
526
13,791
4,374
505
5,808
7,983
0
15,091
L
King Arthur
YaelD
King Arthur
6,260
1,007
3
1,037
19,023
13,323
37
8,581
10,327
0
27,510
W
Gilgamesh
ĉoughfin
Gilgamesh
14,597
5,671
0
2,177
15,365
9,576
1,160
4,336
11,029
0
42,307

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,551
Gold Earned
41,006
226
Minions Killed
198
11
Camps Cleared
7
1,198,230
Distance Traveled
670,302
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
12,861
919
73
5
5
304,372
0
L
Nox
10,134
724
55
4
2
180,208
0
W
Anhur
12,001
857
71
5
3
260,114
1
W
Kuzenbo
11,846
846
31
2
1
337,121
0
L
Jormungandr
12,615
901
65
5
3
168,809
0
L
Skadi
8,571
612
27
2
2
158,213
1
L
King Arthur
9,686
692
51
4
0
163,072
0
W
Gilgamesh
12,843
917
51
4
2
296,623
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role