Player Matchup

Chaac
Chaac
 
Chaac
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chang'e
Chang'e
Cracked Furr
Chang'e
Level 43
God Stats
10W - 3L
1,734 SR
Queue Stats
161W - 116L
1,623 Elo+
Party 2
Anhur
Anhur
TheFlash43
Anhur
Level 93
God Stats
1W - 1L
1,660 SR
Queue Stats
25W - 17L
1,608 Elo+
Party 2
Team Averages
Level 55
1,631 SR
1,577 Elo+

VS

Team Averages
Level 34
1,476 SR
1,506 Elo+
Khepri
Khepri
Awaa_de_OwO
Khepri
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 37L
1,557 Elo+
Party 1
Chang'e
Chang'e
Princess_mg93
Chang'e
Level 74
God Stats
18W - 12L
1,523 SR
Queue Stats
263W - 240L
1,533 Elo+
Party 1
Thor
Thor
UhOhNoah
Thor
Level 7
God Stats
0W - 1L
1,405 SR
Queue Stats
2W - 5L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
5 / 0 / 5
8,099
736
7,567
7,477
4,086
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Chang'e
Cracked Furr
Chang'e
11
1 / 0 / 9
7,489
681
10,848
7,803
2,432
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
11
4 / 0 / 4
7,897
718
5,488
4,659
1,478
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
10
0 / 3 / 0
6,791
617
3,898
12,645
7,817
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chang'e
9
0 / 2 / 0
6,050
550
6,879
6,925
2,114
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Thor
8
0 / 5 / 0
6,035
549
3,590
8,506
3,017
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
0
10
Kills
0
0
Deaths
10
18
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
5
0
5
7.5
L
Khepri
0
3
0
0
W
Chang'e
Cracked Furr
Chang'e
1
0
9
5.5
L
Chang'e
0
2
0
0
W
Anhur
4
0
4
6
L
Thor
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,903
Damage
14,367
19,939
Taken
28,076
7,996
Mitigated
12,948
8,898
Healing
5,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
7,567
1,121
0
2,333
7,477
4,086
203
3,698
3,517
0
29,311
L
Khepri
3,898
115
242
2,223
12,645
7,817
0
3,481
8,804
19,126
0
W
Chang'e
Cracked Furr
Chang'e
10,848
1,154
1,538
3,220
7,803
2,432
396
4,522
3,015
33,119
0
L
Chang'e
6,879
0
1,371
1,166
6,925
2,114
0
2,821
3,906
15,070
0
W
Anhur
5,488
2,948
0
1,807
4,659
1,478
672
1,967
2,572
0
23,947
L
Thor
3,590
934
0
684
8,506
3,017
0
3,756
4,502
0
18,172

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,485
Gold Earned
18,876
130
Minions Killed
86
0
Camps Cleared
0
610,222
Distance Traveled
574,876
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,099
736
40
4
0
224,481
2
L
Khepri
6,791
617
31
3
0
190,786
2
W
Chang'e
7,489
681
42
4
0
200,125
4
L
Chang'e
6,050
550
30
3
0
219,225
2
W
Anhur
7,897
718
48
4
0
185,616
2
L
Thor
6,035
549
25
2
0
164,865
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role