Player Matchup

Nemesis
Nemesis
Ahcehrola
Nemesis
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 3L
1,527 Elo+
Party 2
Artemis
Artemis
Baezaku
Artemis
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 9L
1,399 Elo+
Party 2
Merlin
Merlin
OtosanJp
Merlin
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
XXKulyXX
Olorun
Level 27
God Stats
8W - 9L
1,614 SR
Queue Stats
72W - 77L
1,528 Elo+
Solo
Nu Wa
Nu Wa
Zakuboi
Nu Wa
Level 8
God Stats
5W - 6L
1,354 SR
Queue Stats
11W - 9L
1,399 Elo+
Party 2
Team Averages
Level 14
1,494 SR
1,471 Elo+

VS

Team Averages
Level 9
1,589 SR
1,556 Elo+
Thor
Thor
Biggsrd
Thor
Level 3
God Stats
1W - 2L
1,659 SR
Queue Stats
2W - 3L
1,618 Elo+
Party 1
Neith
Neith
Kaghamar
Neith
Level 3
God Stats
1W - 2L
1,659 SR
Queue Stats
3W - 4L
1,618 Elo+
Party 1
Ymir
Ymir
Macsmus
Ymir
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 3L
1,618 Elo+
Party 1
Sol
Sol
VocalGuava
Sol
Level 21
God Stats
19W - 15L
1,630 SR
Queue Stats
26W - 27L
1,491 Elo+
Solo
Amaterasu
Amaterasu
Zergo800
Amaterasu
Level 15
God Stats
2W - 7L
1,500 SR
Queue Stats
33W - 58L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Ahcehrola
Nemesis
20
12 / 3 / 7
14,384
625
11,161
17,584
10,690
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artemis
Baezaku
Artemis
18
5 / 3 / 11
12,189
530
14,851
11,617
5,303
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Merlin
OtosanJp
Merlin
16
6 / 6 / 12
11,905
518
14,279
13,164
4,694
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Olorun
XXKulyXX
Olorun
18
8 / 2 / 9
12,433
541
9,799
13,487
5,536
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nu Wa
Zakuboi
Nu Wa
18
13 / 3 / 15
13,495
587
24,488
8,065
2,314
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Biggsrd
Thor
18
10 / 5 / 1
11,946
519
15,480
21,231
7,184
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
Kaghamar
Neith
13
2 / 10 / 1
8,743
380
6,201
14,396
4,455
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ymir
Macsmus
Ymir
12
0 / 11 / 6
8,625
375
5,788
22,429
19,652
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

18
5 / 6 / 3
11,383
495
8,845
19,007
5,874
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Amaterasu
Zergo800
Amaterasu
14
0 / 12 / 4
8,793
382
3,248
19,804
14,799
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
32
44
Kills
17
17
Deaths
44
54
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Ahcehrola
Nemesis
12
3
7
5.17
W
Artemis
Baezaku
Artemis
5
3
11
3.5
L
Thor
Biggsrd
Thor
10
5
1
2.1
L
Neith
Kaghamar
Neith
2
10
1
0.25
L
Ymir
Macsmus
Ymir
0
11
6
0.27
W
Merlin
OtosanJp
Merlin
6
6
12
2
L
5
6
3
1.08
W
Olorun
XXKulyXX
Olorun
8
2
9
6.25
W
Nu Wa
Zakuboi
Nu Wa
13
3
15
6.83
L
Amaterasu
Zergo800
Amaterasu
0
12
4
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,578
Damage
39,562
63,917
Taken
96,867
28,537
Mitigated
51,964
21,329
Healing
12,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Ahcehrola
Nemesis
11,161
5,789
0
7,543
17,584
10,690
1,311
2,179
15,405
0
110,825
W
Artemis
Baezaku
Artemis
14,851
7,603
0
272
11,617
5,303
7,099
3,321
8,296
0
72,271
L
Thor
Biggsrd
Thor
15,480
4,200
0
2,373
21,231
7,184
0
7,358
13,383
0
72,122
L
Neith
Kaghamar
Neith
6,201
2,926
0
2,865
14,396
4,455
517
7,106
6,856
0
43,973
L
Ymir
Macsmus
Ymir
5,788
873
0
0
22,429
19,652
108
11,887
9,784
24,703
0
W
Merlin
OtosanJp
Merlin
14,279
936
0
2,855
13,164
4,694
1,640
4,252
8,912
58,789
0
L
8,845
2,188
0
5,660
19,007
5,874
3,891
10,230
8,053
65,850
3,048
W
Olorun
XXKulyXX
Olorun
9,799
6,507
732
9,677
13,487
5,536
3,289
3,274
10,213
65,621
0
W
Nu Wa
Zakuboi
Nu Wa
24,488
4,854
0
250
8,065
2,314
971
1,457
6,608
55,887
0
L
Amaterasu
Zergo800
Amaterasu
3,248
1,077
0
1,635
19,804
14,799
53
9,152
10,225
0
29,376

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,406
Gold Earned
49,490
595
Minions Killed
397
0
Camps Cleared
0
1,944,872
Distance Traveled
1,870,035
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
14,384
625
164
7
0
441,757
0
W
Artemis
12,189
530
118
5
0
340,145
3
L
Thor
11,946
519
115
5
0
444,254
0
L
Neith
8,743
380
77
3
0
386,646
3
L
Ymir
8,625
375
45
2
0
340,067
0
W
Merlin
11,905
518
114
5
0
375,364
0
L
Sol
11,383
495
102
4
0
383,871
5
W
Olorun
12,433
541
126
5
0
370,586
3
W
Nu Wa
13,495
587
73
3
0
417,020
0
L
Amaterasu
8,793
382
58
3
0
315,197
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role