Player Matchup

Cu Chulainn
Cu Chulainn
Silver IV
FireTWM
Cu Chulainn
Silver IV
Level 103
God Stats
21W - 17L
1,599 SR
Queue Stats
83W - 98L
846 MMR
Solo
Chang'e
Chang'e
Silver II
L3gendaryADN
Chang'e
Silver II
Level 93
God Stats
0W - 1L
1,296 SR
Queue Stats
31W - 48L
790 MMR
Party 1
Fenrir
Fenrir
Silver I
LunarCheese
Fenrir
Silver I
Level 127
God Stats
2W - 2L
1,700 SR
Queue Stats
22W - 24L
1,222 MMR
Solo
Scylla
Scylla
Silver II
SYΠTHΞTIC
Scylla
Silver II
Level 104
God Stats
2W - 1L
1,832 SR
Queue Stats
22W - 33L
1,075 MMR
Solo
Hou Yi
Hou Yi
Silver II
emilatte
Hou Yi
Silver II
Level 137
God Stats
0W - 1L
1,296 SR
Queue Stats
33W - 47L
836 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 113
1,545 SR
954 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 106
1,576 SR
1,259 MMR
Cerberus
Cerberus
Gold IV
AquaticCommet
Cerberus
Gold IV
Level 126
God Stats
45W - 45L
1,547 SR
Queue Stats
340W - 331L
1,185 MMR
Solo
Merlin
Merlin
Bronze II
Furãoo
Merlin
Bronze II
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Silver II
JulioAlaV3erga
Ymir
Silver II
Level 105
God Stats
32W - 32L
1,547 SR
Queue Stats
227W - 252L
1,058 MMR
Solo
Ullr
Ullr
Silver IV
SaperManInABox
Ullr
Silver IV
Level 69
God Stats
16W - 13L
1,416 SR
Queue Stats
50W - 36L
1,343 MMR
Solo
Erlang Shen
Erlang Shen
Silver II
ShiftDevious
Erlang Shen
Silver II
Level 107
God Stats
30W - 20L
1,867 SR
Queue Stats
98W - 95L
1,211 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
FireTWM
Cu Chulainn
17
1 / 7 / 2
11,210
467
10,273
23,803
13,217
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chang'e
L3gendaryADN
Chang'e
17
2 / 9 / 5
11,129
464
9,404
22,914
8,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
16
3 / 7 / 1
10,728
447
7,859
21,540
8,120
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Scylla
17
3 / 5 / 2
11,673
486
7,112
10,822
2,839
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hou Yi
emilatte
Hou Yi
17
1 / 8 / 4
10,999
458
9,223
20,632
5,945
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bans
TsukuyomiAthenaTiamatSetGilgamesh

VS

Bans
Guan YuAresJanusLokiThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AquaticCommet
Cerberus
20
7 / 3 / 8
14,208
592
13,887
21,507
27,562
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Merlin
Furãoo
Merlin
19
3 / 1 / 5
12,631
526
6,049
7,417
3,280
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
4 / 2 / 18
13,315
555
6,594
19,907
21,158
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

20
16 / 1 / 10
16,287
679
36,291
16,910
8,668
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Erlang Shen
ShiftDevious
Erlang Shen
20
6 / 4 / 10
13,728
572
11,995
19,233
14,170
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
87
10
Kills
36
36
Deaths
11
14
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Cerberus
AquaticCommet
Cerberus
7
3
8
3.67
L
Cu Chulainn
FireTWM
Cu Chulainn
1
7
2
0.29
W
Merlin
Furãoo
Merlin
3
1
5
5.5
W
4
2
18
6.5
L
Chang'e
L3gendaryADN
Chang'e
2
9
5
0.5
L
Fenrir
3
7
1
0.5
L
Scylla
3
5
2
0.8
W
16
1
10
21
W
Erlang Shen
ShiftDevious
Erlang Shen
6
4
10
2.75
L
Hou Yi
emilatte
Hou Yi
1
8
4
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,871
Damage
74,816
99,711
Taken
84,974
38,207
Mitigated
74,838
20,674
Healing
21,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
AquaticCommet
Cerberus
13,887
719
0
8,360
21,507
27,562
625
3,501
18,006
95,878
0
L
Cu Chulainn
FireTWM
Cu Chulainn
10,273
1,978
0
2,814
23,803
13,217
0
6,211
16,987
686
67,455
W
Merlin
Furãoo
Merlin
6,049
74
0
1,349
7,417
3,280
822
2,975
4,442
83,644
0
W
6,594
992
0
1,917
19,907
21,158
388
6,192
13,715
16,496
0
L
Chang'e
L3gendaryADN
Chang'e
9,404
1,697
2,330
6,220
22,914
8,086
225
7,623
15,291
43,898
0
L
Fenrir
7,859
2,528
0
2,449
21,540
8,120
0
4,725
16,735
0
78,303
L
Scylla
7,112
174
0
1,000
10,822
2,839
0
2,058
8,604
65,526
0
W
36,291
18,561
0
3,913
16,910
8,668
8,592
3,240
13,670
0
147,122
W
Erlang Shen
ShiftDevious
Erlang Shen
11,995
7,101
0
5,963
19,233
14,170
1,686
4,487
14,746
0
115,124
L
Hou Yi
emilatte
Hou Yi
9,223
3,877
0
5,861
20,632
5,945
1,314
5,259
15,084
0
72,442

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,739
Gold Earned
70,169
541
Minions Killed
712
0
Camps Cleared
0
1,853,222
Distance Traveled
2,287,150
20
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
14,208
592
200
8
0
425,999
4
L
Cu Chulainn
11,210
467
137
6
0
364,604
1
W
Merlin
12,631
526
136
6
0
423,011
5
W
Ymir
13,315
555
21
1
0
475,821
6
L
Chang'e
11,129
464
64
3
0
430,791
4
L
Fenrir
10,728
447
106
4
0
417,946
4
L
Scylla
11,673
486
120
5
0
283,040
5
W
Ullr
16,287
679
181
8
0
463,237
0
W
Erlang Shen
13,728
572
174
7
0
499,082
5
L
Hou Yi
10,999
458
114
5
0
356,841
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role