Player Matchup

King Arthur
King Arthur
Arikzus
King Arthur
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hercules
Hercules
CJared
Hercules
Level 15
God Stats
16W - 8L
1,651 SR
Queue Stats
64W - 65L
1,543 Elo+
Party 2
Ymir
Ymir
Photonkannon
Ymir
Level 17
God Stats
11W - 13L
1,564 SR
Queue Stats
58W - 78L
1,509 Elo+
Party 3
Neith
Neith
SweatyChestnut
Neith
Level 129
God Stats
1W - 1L
1,238 SR
Queue Stats
65W - 58L
1,591 Elo+
Party 2
Chronos
Chronos
hctibbackwards
Chronos
Level 40
God Stats
3W - 8L
1,121 SR
Queue Stats
159W - 173L
1,496 Elo+
Party 2
Team Averages
Level 58
1,415 SR
1,528 Elo+

VS

Team Averages
Level 51
1,480 SR
1,468 Elo+
Sol
Sol
Daedalousss
Sol
Level 26
God Stats
3W - 6L
1,534 SR
Queue Stats
9W - 24L
1,392 Elo+
Party 4
Neith
Neith
JoelMama
Neith
Level 23
God Stats
1W - 5L
1,312 SR
Queue Stats
1W - 9L
1,215 Elo+
Party 4
Sobek
Sobek
Kross9153
Sobek
Level 118
God Stats
18W - 22L
1,558 SR
Queue Stats
532W - 486L
1,583 Elo+
Party 1
Skadi
Skadi
Senju10K
Skadi
Level 21
God Stats
2W - 5L
1,555 SR
Queue Stats
15W - 14L
1,647 Elo+
Party 1
Tsukuyomi
Tsukuyomi
wuijle
Tsukuyomi
Level 65
God Stats
4W - 8L
1,439 SR
Queue Stats
25W - 32L
1,505 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Arikzus
King Arthur
18
3 / 2 / 4
10,489
583
7,511
10,787
8,237
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hercules
CJared
Hercules
13
3 / 3 / 6
8,652
481
7,830
10,162
3,958
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

13
1 / 3 / 3
8,376
465
5,221
10,034
5,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
8 / 0 / 3
11,473
637
13,254
6,332
2,675
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 4 / 5
8,503
472
9,478
8,664
2,796
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 7 / 3
8,484
471
6,650
12,137
3,709
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
JoelMama
Neith
12
0 / 3 / 0
7,037
391
2,355
5,899
2,131
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sobek
Kross9153
Sobek
12
4 / 1 / 4
8,110
451
5,944
18,128
16,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Skadi
Senju10K
Skadi
12
1 / 3 / 4
7,658
425
4,955
10,330
3,014
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tsukuyomi
wuijle
Tsukuyomi
16
3 / 2 / 6
9,116
506
6,753
11,332
4,534
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
29
16
Kills
12
12
Deaths
16
21
Assists
17
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Arikzus
King Arthur
3
2
4
2.5
W
Hercules
CJared
Hercules
3
3
6
2
L
4
7
3
0.79
L
Neith
JoelMama
Neith
0
3
0
0
L
Sobek
Kross9153
Sobek
4
1
4
6
W
1
3
3
0.83
L
Skadi
Senju10K
Skadi
1
3
4
1
W
8
0
3
9.5
W
1
4
5
0.88
L
Tsukuyomi
wuijle
Tsukuyomi
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,294
Damage
26,657
45,979
Taken
57,826
22,918
Mitigated
29,726
9,613
Healing
18,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Arikzus
King Arthur
7,511
928
0
1,990
10,787
8,237
47
1,847
8,940
0
79,567
W
Hercules
CJared
Hercules
7,830
3,111
0
852
10,162
3,958
116
2,787
7,375
0
52,921
L
6,650
3,323
0
2,642
12,137
3,709
0
1,411
10,643
38,653
0
L
Neith
JoelMama
Neith
2,355
1,219
0
2,046
5,899
2,131
702
0
5,899
0
29,704
L
Sobek
Kross9153
Sobek
5,944
431
0
7,776
18,128
16,338
0
6,697
11,089
22,444
0
W
5,221
1,629
0
2,091
10,034
5,252
348
2,791
7,243
30,569
0
L
Skadi
Senju10K
Skadi
4,955
1,819
0
1,951
10,330
3,014
0
4,903
5,139
0
39,344
W
13,254
4,361
0
2,640
6,332
2,675
1,812
2,135
4,197
0
92,995
W
9,478
1,492
0
2,040
8,664
2,796
1,340
3,034
5,630
46,366
0
L
Tsukuyomi
wuijle
Tsukuyomi
6,753
1,811
0
4,083
11,332
4,534
0
925
10,357
0
61,017

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,493
Gold Earned
40,405
571
Minions Killed
369
0
Camps Cleared
0
1,619,447
Distance Traveled
1,570,460
23
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
10,489
583
159
9
0
332,673
6
W
Hercules
8,652
481
91
5
0
333,547
3
L
Sol
8,484
471
81
5
0
300,151
3
L
Neith
7,037
391
57
3
0
239,723
4
L
Sobek
8,110
451
20
1
0
349,028
7
W
Ymir
8,376
465
65
4
0
300,751
6
L
Skadi
7,658
425
95
5
0
305,710
2
W
Neith
11,473
637
163
9
0
326,218
5
W
Chronos
8,503
472
93
5
0
326,258
3
L
Tsukuyomi
9,116
506
116
6
0
375,848
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role