Player Matchup

Achilles
Achilles
ChancetheGOAT3
Achilles
Level 68
God Stats
12W - 18L
1,272 SR
Queue Stats
365W - 512L
1,540 Elo+
Party 1
Ravana
Ravana
KingCaIeb
Ravana
Level 84
God Stats
12W - 7L
1,684 SR
Queue Stats
460W - 571L
1,573 Elo+
Party 1
Chronos
Chronos
LostLambSuace
Chronos
Level 120
God Stats
2W - 0L
1,731 SR
Queue Stats
366W - 474L
1,599 Elo+
Party 1
Sobek
Sobek
MortalPlaneX
Sobek
Level 46
God Stats
17W - 17L
1,853 SR
Queue Stats
235W - 336L
1,512 Elo+
Party 1
Anhur
Anhur
YellowClutch
Anhur
Level 69
God Stats
12W - 10L
1,588 SR
Queue Stats
430W - 538L
1,598 Elo+
Party 1
Team Averages
Level 77
1,626 SR
1,564 Elo+

VS

Team Averages
Level 67
1,503 SR
1,441 Elo+
Izanami
Izanami
AdriP4837
Izanami
Level 88
God Stats
11W - 12L
1,493 SR
Queue Stats
202W - 219L
1,458 Elo+
Party 3
Bakasura
Bakasura
FjordFromNorway
Bakasura
Level 63
God Stats
7W - 10L
1,501 SR
Queue Stats
196W - 209L
1,436 Elo+
Party 2
Pele
Pele
FloyenFromNorway
Pele
Level 97
God Stats
3W - 2L
1,500 SR
Queue Stats
591W - 600L
1,430 Elo+
Party 2
Tiamat
Tiamat
HamnoyFromNorway
Tiamat
Level 41
God Stats
1W - 4L
1,328 SR
Queue Stats
111W - 116L
1,402 Elo+
Party 2
Khepri
Khepri
TheAlexEra16
Khepri
Level 46
God Stats
3W - 5L
1,696 SR
Queue Stats
247W - 251L
1,480 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
15
1 / 0 / 0
8,022
573
6,451
9,670
5,178
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ravana
KingCaIeb
Ravana
13
3 / 1 / 3
7,651
547
3,103
5,479
2,190
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Chronos
16
7 / 0 / 4
9,928
709
12,066
8,607
3,366
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

11
1 / 1 / 1
7,084
506
2,243
9,685
5,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

14
0 / 0 / 1
7,497
536
1,311
3,926
1,200
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AdriP4837
Izanami
12
1 / 1 / 0
6,980
499
2,783
3,098
973
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
11
0 / 2 / 0
6,462
462
3,580
8,138
3,233
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
1 / 2 / 0
7,552
539
6,496
10,408
5,491
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
0 / 6 / 0
6,704
479
3,144
8,861
3,490
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Khepri
11
0 / 1 / 1
6,709
479
3,598
7,109
4,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
3
12
Kills
2
2
Deaths
12
9
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Izanami
AdriP4837
Izanami
1
1
0
1
W
Achilles
1
0
0
1
L
Bakasura
0
2
0
0
L
1
2
0
0.5
L
0
6
0
0
W
Ravana
KingCaIeb
Ravana
3
1
3
4.5
W
Chronos
7
0
4
9
W
1
1
1
1.5
L
Khepri
0
1
1
0.5
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,174
Damage
19,601
37,367
Taken
37,614
17,538
Mitigated
18,159
17,878
Healing
11,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
AdriP4837
Izanami
2,783
1,796
0
810
3,098
973
0
1,412
1,686
0
39,611
W
Achilles
6,451
987
0
5,353
9,670
5,178
0
773
8,359
0
51,757
L
Bakasura
3,580
2,881
0
2,222
8,138
3,233
0
3,231
4,796
0
34,826
L
6,496
1,804
0
4,705
10,408
5,491
0
2,188
7,680
0
46,481
L
3,144
546
0
1,588
8,861
3,490
0
5,082
3,779
37,173
0
W
Ravana
KingCaIeb
Ravana
3,103
870
0
595
5,479
2,190
0
167
5,231
0
46,859
W
Chronos
12,066
5,464
0
6,461
8,607
3,366
864
1,585
6,534
82,150
0
W
2,243
208
0
3,688
9,685
5,604
0
2,908
6,383
17,582
0
L
Khepri
3,598
361
0
2,362
7,109
4,972
0
2,396
4,653
24,751
0
W
1,311
640
0
1,781
3,926
1,200
810
923
3,003
0
55,408

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,182
Gold Earned
34,407
517
Minions Killed
395
0
Camps Cleared
0
1,325,805
Distance Traveled
1,344,042
20
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,980
499
100
7
0
226,479
0
W
Achilles
8,022
573
117
8
0
273,946
7
L
Bakasura
6,462
462
92
7
0
303,654
0
L
Pele
7,552
539
90
6
0
280,199
1
L
Tiamat
6,704
479
85
6
0
245,024
0
W
Ravana
7,651
547
87
6
0
294,357
7
W
Chronos
9,928
709
159
11
0
252,765
1
W
Sobek
7,084
506
34
2
0
256,345
1
L
Khepri
6,709
479
28
2
0
288,686
5
W
Anhur
7,497
536
120
9
0
248,392
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role