Player Matchup

Cthulhu
Cthulhu
KillerKrusher39
Cthulhu
Level 13
God Stats
7W - 1L
1,630 SR
Queue Stats
15W - 15L
1,338 Elo+
Party 1
Fenrir
Fenrir
ThUnDerGoDd
Fenrir
Level 28
God Stats
20W - 16L
1,208 SR
Queue Stats
187W - 196L
1,398 Elo+
Solo
Scylla
Scylla
Tony2Toppings
Scylla
Level 29
God Stats
12W - 12L
1,386 SR
Queue Stats
90W - 88L
1,512 Elo+
Solo
Janus
Janus
acuña123
Janus
Level 28
God Stats
7W - 4L
1,628 SR
Queue Stats
168W - 174L
1,404 Elo+
Party 1
Neith
Neith
alejox1888
Neith
Level 28
God Stats
16W - 15L
1,393 SR
Queue Stats
130W - 135L
1,374 Elo+
Solo
Team Averages
Level 25
1,449 SR
1,405 Elo+

VS

Team Averages
Level 17
1,516 SR
1,339 Elo+
Kukulkan
Kukulkan
Devilsmerc
Kukulkan
Level 23
God Stats
46W - 37L
1,601 SR
Queue Stats
322W - 373L
1,464 Elo+
Solo
Cerberus
Cerberus
Electromouse93
Cerberus
Level 18
God Stats
3W - 1L
1,710 SR
Queue Stats
57W - 63L
1,280 Elo+
Solo
Yemoja
Yemoja
Goldencherrios
Yemoja
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 21L
1,216 Elo+
Solo
Izanami
Izanami
TGAgaming420
Izanami
Level 29
God Stats
26W - 30L
1,488 SR
Queue Stats
241W - 315L
1,419 Elo+
Solo
Loki
Loki
ThePrestigeToast
Loki
Level 10
God Stats
1W - 2L
1,284 SR
Queue Stats
39W - 40L
1,315 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 1 / 3
7,034
502
3,031
4,196
2,970
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
14
8 / 1 / 3
8,596
614
8,623
9,450
3,758
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
1 / 0 / 3
8,020
573
2,655
3,336
1,033
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Janus
acuña123
Janus
13
4 / 2 / 6
7,892
564
7,058
5,568
1,361
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Neith
11
4 / 4 / 3
7,376
527
8,447
10,482
3,467
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Devilsmerc
Kukulkan
13
0 / 2 / 1
7,292
521
2,898
8,053
3,003
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cerberus
9
0 / 7 / 1
5,389
385
2,117
10,736
5,925
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

9
1 / 3 / 1
5,890
421
1,082
6,057
3,235
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
TGAgaming420
Izanami
11
2 / 4 / 3
6,803
486
6,125
10,919
2,932
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
5 / 5 / 0
6,790
485
4,464
6,039
1,878
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
14
21
Kills
8
8
Deaths
21
18
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Devilsmerc
Kukulkan
0
2
1
0.25
L
Cerberus
0
7
1
0.07
L
1
3
1
0.5
W
4
1
3
5.5
L
Izanami
TGAgaming420
Izanami
2
4
3
0.88
W
Fenrir
8
1
3
9.5
L
5
5
0
1
W
1
0
3
2.5
W
Janus
acuña123
Janus
4
2
6
3.5
W
Neith
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,814
Damage
16,686
33,032
Taken
41,804
12,589
Mitigated
16,973
7,034
Healing
9,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Devilsmerc
Kukulkan
2,898
453
0
2,025
8,053
3,003
0
2,368
5,685
46,672
0
L
Cerberus
2,117
426
0
1,362
10,736
5,925
360
2,537
8,019
20,800
0
L
1,082
104
1,316
705
6,057
3,235
178
2,223
3,834
14,674
0
W
3,031
395
0
355
4,196
2,970
349
271
3,925
16,292
0
L
Izanami
TGAgaming420
Izanami
6,125
4,058
258
3,543
10,919
2,932
834
2,601
8,078
0
39,053
W
Fenrir
8,623
1,632
0
2,436
9,450
3,758
1,078
1,258
8,060
0
54,518
L
4,464
978
0
90
6,039
1,878
0
2,595
3,444
0
10,136
W
2,655
114
0
1,000
3,336
1,033
100
730
2,522
50,177
0
W
Janus
acuña123
Janus
7,058
808
0
302
5,568
1,361
370
1,065
4,443
50,230
0
W
Neith
8,447
4,679
0
2,941
10,482
3,467
798
2,267
7,985
0
45,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,918
Gold Earned
32,164
380
Minions Killed
288
0
Camps Cleared
0
1,319,668
Distance Traveled
1,303,016
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
7,292
521
106
8
0
263,905
2
L
Cerberus
5,389
385
65
5
0
229,390
0
L
Yemoja
5,890
421
18
1
0
257,320
2
W
Cthulhu
7,034
502
27
2
0
239,338
1
L
Izanami
6,803
486
83
6
0
246,524
0
W
Fenrir
8,596
614
98
7
0
319,543
3
L
Loki
6,790
485
16
1
0
305,877
0
W
Scylla
8,020
573
103
7
0
258,723
4
W
Janus
7,892
564
80
6
0
292,223
4
W
Neith
7,376
527
72
5
0
209,841
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role