Player Matchup

Loki
Loki
Chefboyardee746
Loki
Level 128
God Stats
0W - 1L
1,298 SR
Queue Stats
12W - 15L
1,437 Elo+
Party 2
Jormungandr
Jormungandr
CynaquL
Jormungandr
Level 124
God Stats
4W - 5L
1,548 SR
Queue Stats
375W - 319L
1,633 Elo+
Solo
Cthulhu
Cthulhu
ScyllaWaifu
Cthulhu
Level 145
God Stats
7W - 2L
1,840 SR
Queue Stats
25W - 25L
1,595 Elo+
Party 2
Hercules
Hercules
edgar420
Hercules
Level 146
God Stats
0W - 1L
1,618 SR
Queue Stats
23W - 21L
1,632 Elo+
Party 2
Chang'e
Chang'e
jstar7827
Chang'e
Level 126
God Stats
200W - 201L
1,540 SR
Queue Stats
511W - 514L
1,568 Elo+
Solo
Team Averages
Level 134
1,569 SR
1,573 Elo+

VS

Team Averages
Level 134
1,571 SR
1,578 Elo+
Sol
Sol
Bunn-Li
Sol
Level 118
God Stats
3W - 2L
1,598 SR
Queue Stats
208W - 170L
1,589 Elo+
Party 1
Hera
Hera
Pepulit
Hera
Level 143
God Stats
20W - 24L
1,195 SR
Queue Stats
297W - 296L
1,572 Elo+
Party 1
Gilgamesh
Gilgamesh
TakashiSunflower
Gilgamesh
Level 127
God Stats
38W - 29L
1,722 SR
Queue Stats
343W - 329L
1,602 Elo+
Solo
Cthulhu
Cthulhu
XlILONEWOLFIIX
Cthulhu
Level 127
God Stats
5W - 2L
1,678 SR
Queue Stats
161W - 166L
1,517 Elo+
Solo
Danzaburou
Danzaburou
upnorthbound
Danzaburou
Level 157
God Stats
1W - 2L
1,661 SR
Queue Stats
565W - 526L
1,611 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 6 / 1
9,075
908
6,770
11,137
4,798
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jormungandr
CynaquL
Jormungandr
15
0 / 6 / 2
9,152
915
8,299
18,644
14,163
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cthulhu
ScyllaWaifu
Cthulhu
14
2 / 4 / 0
9,246
925
14,356
17,563
14,249
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hercules
edgar420
Hercules
15
0 / 3 / 1
9,858
986
6,358
21,082
19,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chang'e
jstar7827
Chang'e
15
0 / 3 / 1
8,852
885
5,051
10,010
3,954
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

151

VS

Team 2 Tickets

271

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
16
5 / 1 / 11
10,352
1,035
11,657
8,476
3,378
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hera
Pepulit
Hera
16
3 / 1 / 13
9,855
986
12,595
4,852
3,051
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Gilgamesh
17
1 / 0 / 17
9,711
971
10,418
9,077
7,556
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
6 / 0 / 14
11,852
1,185
18,380
12,159
11,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Danzaburou
upnorthbound
Danzaburou
17
7 / 1 / 13
11,622
1,162
20,804
9,413
4,079
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
90
3
Kills
22
22
Deaths
3
5
Assists
68
Player
Kills
Deaths
Assists
KDA
W
Sol
5
1
11
10.5
L
1
6
1
0.25
L
Jormungandr
CynaquL
Jormungandr
0
6
2
0.17
W
Hera
Pepulit
Hera
3
1
13
9.5
L
Cthulhu
ScyllaWaifu
Cthulhu
2
4
0
0.5
W
Gilgamesh
1
0
17
9.5
W
6
0
14
13
L
Hercules
edgar420
Hercules
0
3
1
0.17
L
Chang'e
jstar7827
Chang'e
0
3
1
0.17
W
Danzaburou
upnorthbound
Danzaburou
7
1
13
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,834
Damage
73,854
78,436
Taken
43,977
57,010
Mitigated
29,622
14,483
Healing
12,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
11,657
4,896
0
3,156
8,476
3,378
0
4,868
3,608
32,338
0
L
6,770
998
0
0
11,137
4,798
0
6,130
5,007
0
21,504
L
Jormungandr
CynaquL
Jormungandr
8,299
759
0
0
18,644
14,163
0
9,932
8,712
37,151
0
W
Hera
Pepulit
Hera
12,595
2,268
0
20
4,852
3,051
0
2,908
1,880
23,595
0
L
Cthulhu
ScyllaWaifu
Cthulhu
14,356
441
608
0
17,563
14,249
0
10,746
6,817
30,263
0
W
Gilgamesh
10,418
1,980
0
33
9,077
7,556
0
6,087
2,948
1,959
12,700
W
18,380
1,128
2,509
3,389
12,159
11,558
0
8,051
3,895
32,799
0
L
Hercules
edgar420
Hercules
6,358
741
0
7,957
21,082
19,846
0
11,901
9,181
0
12,543
L
Chang'e
jstar7827
Chang'e
5,051
516
3,087
2,831
10,010
3,954
0
5,083
4,927
25,483
0
W
Danzaburou
upnorthbound
Danzaburou
20,804
8,745
0
2,903
9,413
4,079
0
5,389
3,940
0
55,701

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,183
Gold Earned
53,392
199
Minions Killed
204
5
Camps Cleared
9
980,832
Distance Traveled
1,055,325
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,352
1,035
38
4
5
199,347
0
L
Loki
9,075
908
31
3
2
193,846
1
L
Jormungandr
9,152
915
87
9
1
172,608
0
W
Hera
9,855
986
27
3
0
206,960
0
L
Cthulhu
9,246
925
16
2
1
219,963
0
W
Gilgamesh
9,711
971
10
1
0
229,530
0
W
Cthulhu
11,852
1,185
34
3
0
220,705
3
L
Hercules
9,858
986
8
1
0
200,788
1
L
Chang'e
8,852
885
57
6
1
193,627
1
W
Danzaburou
11,622
1,162
95
10
4
198,783
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role