Player Matchup

Geb
Geb
DaveWereling
Geb
Level 28
God Stats
13W - 5L
1,949 SR
Queue Stats
149W - 91L
1,659 Elo+
Party 3
Neith
Neith
IFeed05
Neith
Level 26
God Stats
6W - 9L
1,267 SR
Queue Stats
312W - 185L
1,678 Elo+
Party 1
Izanami
Izanami
IINV3RT
Izanami
Level 106
God Stats
11W - 5L
1,599 SR
Queue Stats
1,202W - 1,046L
1,665 Elo+
Party 1
Da Ji
Da Ji
KaiserGrau
Da Ji
Level 88
God Stats
25W - 19L
1,579 SR
Queue Stats
289W - 204L
1,642 Elo+
Party 3
Sol
Sol
Rowmants
Sol
Level 103
God Stats
1W - 2L
1,469 SR
Queue Stats
255W - 184L
1,648 Elo+
Party 3
Team Averages
Level 70
1,573 SR
1,658 Elo+

VS

Team Averages
Level 80
1,501 SR
1,658 Elo+
Fenrir
Fenrir
LittleGuySky
Fenrir
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Sirpunksalot
Zhong Kui
Level 107
God Stats
0W - 1L
1,325 SR
Queue Stats
241W - 129L
1,664 Elo+
Party 2
Heimdallr
Heimdallr
aqbz
Heimdallr
Level 23
God Stats
9W - 2L
1,638 SR
Queue Stats
26W - 9L
1,739 Elo+
Party 2
Achilles
Achilles
feetmeat
Achilles
Level 69
God Stats
10W - 8L
1,428 SR
Queue Stats
123W - 97L
1,663 Elo+
Party 2
Artio
Artio
foghorn4fishing2
Artio
Level 159
God Stats
0W - 1L
1,613 SR
Queue Stats
203W - 134L
1,724 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 4
3,929
655
436
2,149
905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Neith
IFeed05
Neith
7
3 / 0 / 3
4,657
776
2,740
1,452
460
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Izanami
IINV3RT
Izanami
8
1 / 0 / 0
4,527
755
1,725
3,081
829
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Da Ji
7
4 / 0 / 2
4,681
780
1,304
2,944
832
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mace

Mace

+10
Physical Power

6
1 / 0 / 3
3,729
622
3,036
2,373
403
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
5
0 / 2 / 1
3,307
551
540
2,851
1,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Zhong Kui
Sirpunksalot
Zhong Kui
6
0 / 4 / 0
3,470
578
1,049
4,145
1,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Heimdallr
aqbz
Heimdallr
3
0 / 2 / 0
2,902
484
801
2,334
519
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Achilles
feetmeat
Achilles
2
0 / 0 / 0
2,785
464
0
708
140
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

7
0 / 1 / 0
3,688
615
1,666
4,085
1,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
1
9
Kills
0
1
Deaths
9
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
0
1
4
2
W
Neith
IFeed05
Neith
3
0
3
4.5
W
Izanami
IINV3RT
Izanami
1
0
0
1
W
Da Ji
4
0
2
5
L
Fenrir
0
2
1
0.25
W
1
0
3
2.5
L
Zhong Kui
Sirpunksalot
Zhong Kui
0
4
0
0
L
Heimdallr
aqbz
Heimdallr
0
2
0
0
L
Achilles
feetmeat
Achilles
0
0
0
0
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,241
Damage
4,056
11,999
Taken
14,123
3,429
Mitigated
5,051
4,979
Healing
3,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
436
96
0
680
2,149
905
0
0
2,149
5,339
0
W
Neith
IFeed05
Neith
2,740
1,147
0
507
1,452
460
0
779
673
0
17,265
W
Izanami
IINV3RT
Izanami
1,725
1,434
0
1,295
3,081
829
816
1,614
1,467
0
24,243
W
Da Ji
1,304
378
0
1,284
2,944
832
0
322
2,622
0
15,808
L
Fenrir
540
140
0
342
2,851
1,000
0
1,913
938
0
5,130
W
3,036
974
0
1,213
2,373
403
34
0
2,373
17,577
0
L
Zhong Kui
Sirpunksalot
Zhong Kui
1,049
83
0
843
4,145
1,640
0
0
4,145
14,316
0
L
Heimdallr
aqbz
Heimdallr
801
663
0
632
2,334
519
0
1,559
775
0
4,913
L
Achilles
feetmeat
Achilles
0
0
0
213
708
140
0
0
708
0
1,847
L
1,666
231
0
1,938
4,085
1,752
0
0
4,085
13,833
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,523
Gold Earned
16,152
184
Minions Killed
89
0
Camps Cleared
0
592,523
Distance Traveled
421,784
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
3,929
655
10
2
0
128,962
1
W
Neith
4,657
776
31
5
0
111,418
0
W
Izanami
4,527
755
64
11
0
113,067
2
W
Da Ji
4,681
780
42
7
0
131,947
2
L
Fenrir
3,307
551
9
2
0
105,119
1
W
Sol
3,729
622
37
6
0
107,129
1
L
Zhong Kui
3,470
578
26
4
0
105,018
2
L
Heimdallr
2,902
484
14
2
0
73,038
0
L
Achilles
2,785
464
5
1
0
15,902
0
L
Artio
3,688
615
35
6
0
122,707
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role