Player Matchup

Skadi
Skadi
Oholi
Skadi
Level 106
God Stats
3W - 1L
1,814 SR
Queue Stats
389W - 208L
1,716 Elo+
Party 2
Nemesis
Nemesis
Pillscosby69
Nemesis
Level 37
God Stats
2W - 5L
1,286 SR
Queue Stats
989W - 946L
1,582 Elo+
Solo
Sun Wukong
Sun Wukong
SonnicMuffen
Sun Wukong
Level 99
God Stats
14W - 9L
1,710 SR
Queue Stats
807W - 547L
1,714 Elo+
Party 2
Thoth
Thoth
Yamison5391
Thoth
Level 34
God Stats
0W - 1L
1,651 SR
Queue Stats
32W - 21L
1,651 Elo+
Solo
Ymir
Ymir
ㅠㄱㄷㅁ야ㅜㅁ개ㅕㅜㅇ
Ymir
Level 27
God Stats
155W - 54L
1,800 SR
Queue Stats
280W - 128L
1,767 Elo+
Party 2
Team Averages
Level 61
1,652 SR
1,686 Elo+

VS

Team Averages
Level 93
1,634 SR
1,613 Elo+
Tiamat
Tiamat
CorbinLD
Tiamat
Level 148
God Stats
46W - 25L
1,733 SR
Queue Stats
912W - 610L
1,711 Elo+
Party 1
Artio
Artio
Darklightning336
Artio
Level 57
God Stats
10W - 7L
1,592 SR
Queue Stats
224W - 205L
1,549 Elo+
Party 1
Horus
Horus
TOOBEAST_69
Horus
Level 155
God Stats
25W - 32L
1,642 SR
Queue Stats
964W - 1,017L
1,620 Elo+
Party 1
Sol
Sol
Wtw_TELLYZ
Sol
Level 97
God Stats
12W - 9L
1,610 SR
Queue Stats
437W - 464L
1,489 Elo+
Party 1
King Arthur
King Arthur
another_guy17
King Arthur
Level 8
God Stats
2W - 1L
1,595 SR
Queue Stats
12W - 5L
1,698 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Oholi
Skadi
6
0 / 1 / 0
5,596
329
2,265
1,955
467
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nemesis
Pillscosby69
Nemesis
15
4 / 2 / 6
9,294
547
11,412
13,560
8,761
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sun Wukong
SonnicMuffen
Sun Wukong
16
10 / 2 / 2
10,299
606
17,684
17,998
11,485
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

14
5 / 4 / 1
8,769
516
10,478
8,615
2,657
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 3 / 5
8,163
480
6,160
12,525
8,503
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
CorbinLD
Tiamat
17
6 / 2 / 1
10,233
602
11,193
7,945
5,147
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
2 / 4 / 8
8,058
474
3,459
14,301
10,583
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
2 / 6 / 5
8,559
503
5,082
16,584
6,518
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
2 / 2 / 3
8,725
513
6,576
12,433
3,333
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

King Arthur
another_guy17
King Arthur
13
0 / 6 / 3
8,433
496
7,697
15,588
7,997
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
32
20
Kills
12
12
Deaths
20
14
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Tiamat
CorbinLD
Tiamat
6
2
1
3.25
W
2
4
8
1.5
L
Skadi
Oholi
Skadi
0
1
0
0
L
Nemesis
Pillscosby69
Nemesis
4
2
6
3.5
L
Sun Wukong
SonnicMuffen
Sun Wukong
10
2
2
5.5
W
2
6
5
0.75
W
2
2
3
1.75
L
5
4
1
1.38
W
King Arthur
another_guy17
King Arthur
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,999
Damage
34,007
54,653
Taken
66,851
31,873
Mitigated
33,578
18,700
Healing
21,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
CorbinLD
Tiamat
11,193
2,215
0
3,416
7,945
5,147
32
2,388
5,394
74,043
0
W
3,459
827
764
3,146
14,301
10,583
52
6,614
7,352
12,086
0
L
Skadi
Oholi
Skadi
2,265
989
0
500
1,955
467
0
1,017
938
0
16,413
L
Nemesis
Pillscosby69
Nemesis
11,412
5,158
0
3,976
13,560
8,761
0
4,546
8,804
0
66,839
L
Sun Wukong
SonnicMuffen
Sun Wukong
17,684
4,686
0
8,187
17,998
11,485
64
3,444
14,479
0
73,040
W
5,082
2,947
250
4,608
16,584
6,518
0
1,652
14,884
0
40,578
W
6,576
1,992
0
5,927
12,433
3,333
588
3,910
8,456
64,823
0
L
10,478
803
0
2,805
8,615
2,657
0
4,022
4,429
57,891
0
W
King Arthur
another_guy17
King Arthur
7,697
1,806
0
3,774
15,588
7,997
0
1,429
14,127
0
51,818
L
6,160
440
0
3,232
12,525
8,503
0
7,618
4,775
35,542
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,121
Gold Earned
44,008
471
Minions Killed
471
0
Camps Cleared
0
1,426,191
Distance Traveled
1,644,174
12
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
10,233
602
168
10
0
343,272
4
W
Artio
8,058
474
8
0
0
336,352
5
L
Skadi
5,596
329
31
2
0
81,615
1
L
Nemesis
9,294
547
119
7
0
373,002
1
L
Sun Wukong
10,299
606
139
8
0
335,383
0
W
Horus
8,559
503
75
4
0
350,050
5
W
Sol
8,725
513
106
6
0
287,321
8
L
Thoth
8,769
516
122
7
0
311,883
4
W
King Arthur
8,433
496
114
7
0
327,179
2
L
Ymir
8,163
480
60
4
0
324,308
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role