Player Matchup

Arachne
Arachne
AngryExpoInaBag
Arachne
Level 37
God Stats
4W - 1L
1,810 SR
Queue Stats
15W - 15L
1,404 Elo+
Party 2
Skadi
Skadi
CELTICBOY40
Skadi
Level 18
God Stats
2W - 2L
1,359 SR
Queue Stats
19W - 27L
1,275 Elo+
Party 2
Ganesha
Ganesha
GamesauresRex
Ganesha
Level 27
God Stats
14W - 11L
1,467 SR
Queue Stats
166W - 167L
1,359 Elo+
Party 3
Anubis
Anubis
JamesBonj
Anubis
Level 59
God Stats
5W - 7L
1,282 SR
Queue Stats
258W - 321L
1,353 Elo+
Party 2
King Arthur
King Arthur
stewaye0
King Arthur
Level 46
God Stats
122W - 96L
1,517 SR
Queue Stats
454W - 442L
1,421 Elo+
Party 3
Team Averages
Level 37
1,487 SR
1,363 Elo+

VS

Team Averages
Level 58
1,517 SR
1,386 Elo+
Sol
Sol
Cranny131313581
Sol
Level 46
God Stats
39W - 52L
1,403 SR
Queue Stats
425W - 545L
1,406 Elo+
Party 1
Izanami
Izanami
EmrysNight
Izanami
Level 80
God Stats
46W - 40L
1,471 SR
Queue Stats
136W - 186L
1,404 Elo+
Party 1
Khepri
Khepri
ThinBlueLineGuy
Khepri
Level 46
God Stats
6W - 5L
1,645 SR
Queue Stats
65W - 93L
1,405 Elo+
Party 1
Ymir
Ymir
imantisocial443
Ymir
Level 29
God Stats
6W - 9L
1,527 SR
Queue Stats
15W - 20L
1,346 Elo+
Party 4
Cabrakan
Cabrakan
strafe9788
Cabrakan
Level 89
God Stats
1W - 1L
1,540 SR
Queue Stats
19W - 20L
1,367 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
7 / 4 / 4
6,679
607
5,554
8,262
2,485
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

9
2 / 7 / 3
5,901
536
4,633
7,257
1,421
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ganesha
9
0 / 2 / 8
5,730
521
2,609
5,272
1,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Anubis
JamesBonj
Anubis
12
8 / 1 / 5
7,701
700
8,820
8,330
4,235
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

King Arthur
stewaye0
King Arthur
12
4 / 0 / 0
6,888
626
3,330
3,803
1,664
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 6 / 1
6,328
575
3,253
7,045
1,438
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Izanami
EmrysNight
Izanami
11
11 / 4 / 1
6,911
628
11,281
7,924
3,259
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
0 / 4 / 12
6,424
584
2,562
9,201
5,718
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

7
0 / 5 / 1
4,475
407
2,917
6,902
2,405
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cabrakan
strafe9788
Cabrakan
8
2 / 2 / 0
5,277
480
2,328
5,601
2,564
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
29
21
Kills
14
14
Deaths
21
20
Assists
15
Player
Kills
Deaths
Assists
KDA
W
7
4
4
2.25
W
2
7
3
0.5
L
1
6
1
0.25
L
Izanami
EmrysNight
Izanami
11
4
1
2.88
W
Ganesha
0
2
8
2
W
Anubis
JamesBonj
Anubis
8
1
5
10.5
L
0
4
12
1.5
L
0
5
1
0.1
W
King Arthur
stewaye0
King Arthur
4
0
0
4
L
Cabrakan
strafe9788
Cabrakan
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,946
Damage
22,341
32,924
Taken
36,673
11,712
Mitigated
15,384
10,413
Healing
6,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,554
4,085
0
3,358
8,262
2,485
179
3,774
4,488
0
11,955
W
4,633
2,965
0
0
7,257
1,421
384
947
6,310
0
22,096
L
3,253
1,525
0
1,425
7,045
1,438
780
3,015
4,030
29,287
0
L
Izanami
EmrysNight
Izanami
11,281
8,751
330
2,092
7,924
3,259
1,867
2,109
5,815
0
41,535
W
Ganesha
2,609
254
0
1,067
5,272
1,907
198
1,455
3,817
13,861
0
W
Anubis
JamesBonj
Anubis
8,820
843
0
4,641
8,330
4,235
59
2,659
5,671
42,332
0
L
2,562
775
370
2,025
9,201
5,718
454
2,442
6,574
12,451
0
L
2,917
530
0
0
6,902
2,405
157
1,099
5,803
11,929
0
W
King Arthur
stewaye0
King Arthur
3,330
158
0
1,347
3,803
1,664
0
2,225
1,578
0
33,352
L
Cabrakan
strafe9788
Cabrakan
2,328
231
80
258
5,601
2,564
261
2,764
2,837
20,202
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,899
Gold Earned
29,415
232
Minions Killed
203
0
Camps Cleared
0
965,571
Distance Traveled
926,322
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,679
607
21
2
0
227,325
0
W
Skadi
5,901
536
42
4
0
169,723
2
L
Sol
6,328
575
56
5
0
182,807
1
L
Izanami
6,911
628
75
7
0
167,294
1
W
Ganesha
5,730
521
10
1
0
216,300
1
W
Anubis
7,701
700
87
8
0
182,202
2
L
Khepri
6,424
584
15
1
0
190,220
4
L
Ymir
4,475
407
21
2
0
213,094
0
W
King Arthur
6,888
626
72
7
0
170,021
3
L
Cabrakan
5,277
480
36
3
0
172,907
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role