Player Matchup

Merlin
Merlin
 
Merlin
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
foundedline575
Artemis
Level 129
God Stats
2W - 0L
1,608 SR
Queue Stats
23W - 17L
1,662 Elo+
Party 1
Ymir
Ymir
xXEME2Xx
Ymir
Level 89
God Stats
2W - 1L
1,484 SR
Queue Stats
28W - 26L
1,667 Elo+
Party 1
Team Averages
Level 109
1,531 SR
1,610 Elo+

VS

Team Averages
Level 71
1,355 SR
1,402 Elo+
Jing Wei
Jing Wei
Cracer11
Jing Wei
Level 50
God Stats
2W - 8L
1,196 SR
Queue Stats
108W - 142L
1,322 Elo+
Party 2
Merlin
Merlin
Prestifyy
Merlin
Level 59
God Stats
14W - 18L
1,483 SR
Queue Stats
45W - 50L
1,470 Elo+
Solo
Horus
Horus
ZestyOxiclean
Horus
Level 103
God Stats
5W - 11L
1,385 SR
Queue Stats
565W - 683L
1,413 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
4 / 0 / 9
10,537
753
8,016
6,735
2,137
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
8 / 0 / 8
10,789
771
14,163
7,614
2,414
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
13
5 / 0 / 10
9,869
705
7,828
13,239
10,668
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Cracer11
Jing Wei
11
0 / 3 / 0
7,839
560
4,878
11,613
3,616
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Merlin
Prestifyy
Merlin
12
0 / 7 / 0
7,958
568
9,553
10,699
3,527
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

9
0 / 7 / 0
7,438
531
7,895
15,072
8,069
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
0
17
Kills
0
0
Deaths
17
27
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
4
0
9
8.5
L
Jing Wei
Cracer11
Jing Wei
0
3
0
0
L
Merlin
Prestifyy
Merlin
0
7
0
0
L
0
7
0
0
W
8
0
8
12
W
Ymir
5
0
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,007
Damage
22,326
27,588
Taken
37,384
15,219
Mitigated
15,212
4,660
Healing
5,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
8,016
99
0
2,430
6,735
2,137
520
1,295
5,232
76,914
0
L
Jing Wei
Cracer11
Jing Wei
4,878
3,594
0
2,149
11,613
3,616
0
5,408
6,205
0
22,539
L
Merlin
Prestifyy
Merlin
9,553
441
0
1,439
10,699
3,527
0
4,639
6,060
48,173
0
L
7,895
3,631
587
999
15,072
8,069
0
5,857
9,215
0
18,738
W
14,163
7,395
0
2,230
7,614
2,414
2,197
2,908
4,343
0
38,803
W
Ymir
7,828
686
0
0
13,239
10,668
0
4,444
8,408
22,197
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,195
Gold Earned
23,235
208
Minions Killed
133
0
Camps Cleared
0
776,269
Distance Traveled
685,894
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,537
753
110
8
0
257,498
4
L
Jing Wei
7,839
560
43
3
0
248,119
0
L
Merlin
7,958
568
73
5
0
208,965
0
L
Horus
7,438
531
17
1
0
228,810
0
W
Artemis
10,789
771
65
5
0
249,402
0
W
Ymir
9,869
705
33
2
0
269,369
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role