Player Matchup

Jing Wei
Jing Wei
Faded-Beast-420
Jing Wei
Level 135
God Stats
0W - 3L
1,893 SR
Queue Stats
188W - 165L
1,574 Elo+
Party 1
Chang'e
Chang'e
IILemur
Chang'e
Level 148
God Stats
2W - 1L
1,945 SR
Queue Stats
990W - 956L
1,537 Elo+
Party 4
Ra
Ra
RadJaguar
Ra
Level 138
God Stats
14W - 20L
1,660 SR
Queue Stats
266W - 259L
1,573 Elo+
Party 4
Yemoja
Yemoja
TheReapper01
Yemoja
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 21L
1,574 Elo+
Party 1
Awilix
Awilix
nate_theslumpgod
Awilix
Level 125
God Stats
0W - 2L
1,279 SR
Queue Stats
306W - 273L
1,487 Elo+
Party 4
Team Averages
Level 131
1,655 SR
1,549 Elo+

VS

Team Averages
Level 107
1,530 SR
1,543 Elo+
Cabrakan
Cabrakan
 
Cabrakan
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Zhong Kui
Zhong Kui
DanielLV7
Zhong Kui
Level 101
God Stats
13W - 14L
1,390 SR
Queue Stats
347W - 319L
1,528 Elo+
Solo
Kukulkan
Kukulkan
Epsilon942
Kukulkan
Level 97
God Stats
12W - 6L
1,603 SR
Queue Stats
266W - 247L
1,551 Elo+
Party 2
Anhur
Anhur
Reaction_28
Anhur
Level 149
God Stats
1W - 4L
1,672 SR
Queue Stats
167W - 152L
1,595 Elo+
Party 3
Ne Zha
Ne Zha
βlasian
Ne Zha
Level 67
God Stats
16W - 21L
1,484 SR
Queue Stats
413W - 378L
1,540 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
15
0 / 5 / 2
8,547
427
9,304
20,539
7,223
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chang'e
IILemur
Chang'e
15
2 / 6 / 1
9,507
475
6,254
14,818
5,215
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
1 / 3 / 1
10,286
514
6,466
12,942
10,619
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Yemoja
14
0 / 5 / 2
8,261
413
5,166
15,700
13,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

17
3 / 7 / 0
9,963
498
9,993
15,434
6,709
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
15
1 / 1 / 14
9,992
500
13,781
19,753
16,625
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Zhong Kui
DanielLV7
Zhong Kui
19
3 / 2 / 4
11,924
596
12,606
15,287
11,328
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Kukulkan
Epsilon942
Kukulkan
19
8 / 1 / 5
12,041
602
10,711
7,963
3,394
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
6 / 1 / 9
10,895
545
12,825
13,734
5,031
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ne Zha
βlasian
Ne Zha
18
7 / 1 / 7
11,058
553
7,084
13,288
5,791
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
64
6
Kills
25
26
Deaths
6
6
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
 
Cabrakan
1
1
14
8
W
Zhong Kui
DanielLV7
Zhong Kui
3
2
4
2.5
W
Kukulkan
Epsilon942
Kukulkan
8
1
5
10.5
L
Jing Wei
0
5
2
0.2
L
Chang'e
IILemur
Chang'e
2
6
1
0.42
L
1
3
1
0.5
W
6
1
9
10.5
L
Yemoja
0
5
2
0.2
L
3
7
0
0.43
W
Ne Zha
βlasian
Ne Zha
7
1
7
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,183
Damage
57,007
79,433
Taken
70,025
42,780
Mitigated
42,169
27,919
Healing
34,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
 
Cabrakan
13,781
1,866
876
10,500
19,753
16,625
213
6,008
13,745
42,222
0
W
Zhong Kui
DanielLV7
Zhong Kui
12,606
1,368
0
10,005
15,287
11,328
0
5,526
9,761
89,330
0
W
Kukulkan
Epsilon942
Kukulkan
10,711
1,577
0
866
7,963
3,394
518
2,378
5,585
89,212
0
L
Jing Wei
9,304
5,998
0
8,006
20,539
7,223
0
9,289
11,198
0
70,938
L
Chang'e
IILemur
Chang'e
6,254
464
551
5,469
14,818
5,215
591
7,353
7,261
57,359
0
L
6,466
439
238
5,409
12,942
10,619
938
8,866
4,076
72,077
0
W
12,825
7,869
0
8,057
13,734
5,031
1,205
1,846
11,888
0
67,794
L
Yemoja
5,166
864
1,469
2,667
15,700
13,014
0
6,520
9,110
21,987
0
L
9,993
4,961
0
4,110
15,434
6,709
0
4,706
10,690
0
70,716
W
Ne Zha
βlasian
Ne Zha
7,084
2,724
0
4,323
13,288
5,791
0
2,128
11,160
0
78,416

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,564
Gold Earned
55,910
565
Minions Killed
639
0
Camps Cleared
0
1,845,145
Distance Traveled
1,957,119
17
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
9,992
500
63
3
0
380,658
0
W
Zhong Kui
11,924
596
184
9
0
352,503
9
W
Kukulkan
12,041
602
168
8
0
403,625
6
L
Jing Wei
8,547
427
132
7
0
356,712
2
L
Chang'e
9,507
475
127
6
0
365,431
5
L
Ra
10,286
514
153
8
0
364,243
3
W
Anhur
10,895
545
102
5
0
363,430
7
L
Yemoja
8,261
413
38
2
0
349,490
5
L
Awilix
9,963
498
115
6
0
409,269
2
W
Ne Zha
11,058
553
122
6
0
456,903
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role