Player Matchup

Bellona
Bellona
DGRIFFIN98
Bellona
Level 147
God Stats
15W - 7L
1,783 SR
Queue Stats
272W - 151L
1,812 Elo+
Party 3
Jing Wei
Jing Wei
Garuchi
Jing Wei
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
aithusaa
Ra
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cerberus
Cerberus
womenfartsniffer
Cerberus
Level 22
God Stats
15W - 6L
1,791 SR
Queue Stats
236W - 126L
1,824 Elo+
Party 3
Fafnir
Fafnir
Иekomancer
Fafnir
Level 18
God Stats
9W - 6L
1,674 SR
Queue Stats
59W - 36L
1,733 Elo+
Party 1
Team Averages
Level 84
1,650 SR
1,674 Elo+

VS

Team Averages
Level 99
1,482 SR
1,678 Elo+
King Arthur
King Arthur
Aquiles115
King Arthur
Level 122
God Stats
3W - 6L
1,369 SR
Queue Stats
719W - 488L
1,695 Elo+
Party 2
Ymir
Ymir
Black3200
Ymir
Level 34
God Stats
0W - 1L
1,282 SR
Queue Stats
106W - 59L
1,752 Elo+
Party 2
Nox
Nox
Monk3yPunk
Nox
Level 143
God Stats
18W - 20L
1,642 SR
Queue Stats
883W - 660L
1,700 Elo+
Party 2
Da Ji
Da Ji
Saintforlife53
Da Ji
Level 151
God Stats
0W - 1L
1,500 SR
Queue Stats
209W - 158L
1,676 Elo+
Party 2
Rama
Rama
WatchGTRS0
Rama
Level 44
God Stats
6W - 10L
1,614 SR
Queue Stats
299W - 264L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DGRIFFIN98
Bellona
17
11 / 1 / 5
9,923
620
13,260
12,920
11,958
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jing Wei
Garuchi
Jing Wei
14
0 / 2 / 2
7,993
500
4,759
6,036
1,857
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
5 / 0 / 5
9,777
611
6,724
5,853
2,746
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
2 / 1 / 3
8,314
520
9,393
14,110
12,791
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Fafnir
12
1 / 1 / 4
7,639
477
5,589
9,674
8,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Aquiles115
King Arthur
14
2 / 4 / 0
8,765
548
11,422
17,745
9,475
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ymir
11
0 / 4 / 3
6,994
437
2,990
11,917
5,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
0 / 4 / 1
7,930
496
3,190
8,156
3,076
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 6 / 0
6,804
425
3,609
10,638
3,632
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
2 / 1 / 2
8,127
508
7,884
9,899
3,026
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
11
19
Kills
5
5
Deaths
19
19
Assists
6
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Aquiles115
King Arthur
2
4
0
0.5
L
Ymir
0
4
3
0.38
W
Bellona
DGRIFFIN98
Bellona
11
1
5
13.5
W
Jing Wei
Garuchi
Jing Wei
0
2
2
0.5
L
0
4
1
0.13
L
1
6
0
0.17
L
2
1
2
3
W
5
0
5
7.5
W
2
1
3
3.5
W
Fafnir
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,725
Damage
29,095
48,593
Taken
58,355
37,839
Mitigated
24,905
19,740
Healing
18,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Aquiles115
King Arthur
11,422
1,351
0
4,630
17,745
9,475
0
9,149
8,554
0
54,561
L
Ymir
2,990
909
0
2,419
11,917
5,696
0
3,840
7,703
16,753
0
W
Bellona
DGRIFFIN98
Bellona
13,260
6,273
0
1,958
12,920
11,958
874
2,010
10,910
0
70,319
W
Jing Wei
Garuchi
Jing Wei
4,759
2,738
0
2,350
6,036
1,857
0
373
5,663
0
54,580
L
3,190
248
0
1,426
8,156
3,076
0
1,680
6,370
60,827
0
L
3,609
799
0
3,377
10,638
3,632
0
2,392
8,123
0
40,536
L
7,884
7,086
0
6,551
9,899
3,026
0
3,760
5,899
0
66,752
W
6,724
977
1,387
2,501
5,853
2,746
434
978
4,875
64,893
0
W
9,393
772
0
8,358
14,110
12,791
240
804
13,306
54,070
0
W
Fafnir
5,589
1,644
0
3,186
9,674
8,487
0
2,015
7,659
20,033
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,646
Gold Earned
38,620
573
Minions Killed
483
0
Camps Cleared
0
1,552,863
Distance Traveled
1,389,032
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,765
548
110
7
0
292,480
0
L
Ymir
6,994
437
27
2
0
281,899
3
W
Bellona
9,923
620
118
7
0
354,838
3
W
Jing Wei
7,993
500
119
7
0
266,214
2
L
Nox
7,930
496
126
8
0
282,124
8
L
Da Ji
6,804
425
78
5
0
265,777
0
L
Rama
8,127
508
142
9
0
266,752
0
W
Ra
9,777
611
152
10
0
351,067
3
W
Cerberus
8,314
520
160
10
0
274,601
3
W
Fafnir
7,639
477
24
2
0
306,143
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role