Player Matchup

Gilgamesh
Gilgamesh
Carrvallho
Gilgamesh
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Chuli_chan_
Chang'e
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 15L
1,529 Elo+
Party 3
Chiron
Chiron
RashSC
Chiron
Level 7
God Stats
9W - 4L
1,500 SR
Queue Stats
271W - 210L
1,355 Elo+
Solo
Zeus
Zeus
Xedey19
Zeus
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 23L
1,636 Elo+
Party 3
Da Ji
Da Ji
nakazawa28008
Da Ji
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 8L
1,359 Elo+
Solo
Team Averages
Level 21
1,500 SR
1,476 Elo+

VS

Team Averages
Level 16
1,494 SR
1,428 Elo+
Ymir
Ymir
Mateenso
Ymir
Level 40
God Stats
28W - 24L
1,520 SR
Queue Stats
129W - 152L
1,456 Elo+
Party 1
Neith
Neith
Rogue243
Neith
Level 14
God Stats
6W - 7L
1,279 SR
Queue Stats
18W - 18L
1,238 Elo+
Party 2
Bakasura
Bakasura
RomanitoPai
Bakasura
Level 14
God Stats
3W - 2L
1,684 SR
Queue Stats
11W - 17L
1,238 Elo+
Party 2
Ra
Ra
byshadows15
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,722 Elo+
Solo
Hercules
Hercules
pedriboii
Hercules
Level 10
God Stats
5W - 13L
1,485 SR
Queue Stats
93W - 103L
1,486 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Carrvallho
Gilgamesh
16
4 / 6 / 6
10,060
479
7,407
13,805
8,268
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chang'e
Chuli_chan_
Chang'e
15
4 / 5 / 12
9,536
454
10,543
12,985
4,387
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chiron
RashSC
Chiron
20
7 / 0 / 5
12,693
604
17,280
11,401
5,042
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zeus
Xedey19
Zeus
17
11 / 2 / 3
11,899
567
11,147
9,721
3,798
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

18
5 / 1 / 8
11,439
545
9,290
15,927
7,515
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
1 / 6 / 2
8,231
392
2,786
16,866
9,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Neith
Rogue243
Neith
13
2 / 7 / 4
8,598
409
6,825
12,832
4,202
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bakasura
RomanitoPai
Bakasura
16
6 / 4 / 4
10,150
483
8,985
14,572
6,713
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
1 / 11 / 2
8,457
403
5,739
13,613
4,870
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
pedriboii
Hercules
17
4 / 4 / 0
10,463
498
6,419
14,634
12,751
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
26
31
Kills
14
14
Deaths
32
34
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Carrvallho
Gilgamesh
4
6
6
1.17
W
Chang'e
Chuli_chan_
Chang'e
4
5
12
2
L
Ymir
1
6
2
0.33
W
Chiron
RashSC
Chiron
7
0
5
9.5
L
Neith
Rogue243
Neith
2
7
4
0.57
L
Bakasura
RomanitoPai
Bakasura
6
4
4
2
W
Zeus
Xedey19
Zeus
11
2
3
6.25
L
1
11
2
0.18
W
5
1
8
9
L
Hercules
pedriboii
Hercules
4
4
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,667
Damage
30,754
63,839
Taken
72,517
29,010
Mitigated
38,349
24,172
Healing
12,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Carrvallho
Gilgamesh
7,407
2,155
0
484
13,805
8,268
1,259
1,307
11,524
0
39,092
W
Chang'e
Chuli_chan_
Chang'e
10,543
1,683
522
3,411
12,985
4,387
1,986
951
11,776
40,687
0
L
Ymir
2,786
91
0
1,740
16,866
9,813
0
3,552
13,238
32,000
0
W
Chiron
RashSC
Chiron
17,280
10,942
662
6,647
11,401
5,042
1,686
910
10,417
0
115,273
L
Neith
Rogue243
Neith
6,825
3,369
0
1,155
12,832
4,202
1,258
4,078
8,578
0
36,420
L
Bakasura
RomanitoPai
Bakasura
8,985
6,189
0
3,138
14,572
6,713
982
3,620
10,774
0
37,036
W
Zeus
Xedey19
Zeus
11,147
1,055
120
4,533
9,721
3,798
1,698
2,109
7,089
64,346
0
L
5,739
591
182
2,040
13,613
4,870
210
6,071
7,066
40,672
0
W
9,290
2,119
0
7,793
15,927
7,515
0
2,791
13,063
0
84,088
L
Hercules
pedriboii
Hercules
6,419
2,628
0
3,917
14,634
12,751
0
3,397
11,171
0
58,368

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,627
Gold Earned
45,899
574
Minions Killed
409
0
Camps Cleared
0
1,887,825
Distance Traveled
1,801,901
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,060
479
75
4
0
397,831
2
W
Chang'e
9,536
454
52
2
0
384,912
3
L
Ymir
8,231
392
44
2
0
307,328
0
W
Chiron
12,693
604
184
9
0
383,305
2
L
Neith
8,598
409
61
3
0
348,487
4
L
Bakasura
10,150
483
98
5
0
421,748
3
W
Zeus
11,899
567
124
6
0
317,135
4
L
Ra
8,457
403
87
4
0
330,133
1
W
Da Ji
11,439
545
139
7
0
404,642
0
L
Hercules
10,463
498
119
6
0
394,205
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role