Player Matchup

Chaac
Chaac
ATR FETTUCCINE
Chaac
Level 160
God Stats
3W - 1L
1,727 SR
Queue Stats
60W - 44L
1,628 Elo+
Party 1
Chang'e
Chang'e
Xevmeister
Chang'e
Level 154
God Stats
16W - 1L
1,851 SR
Queue Stats
703W - 500L
1,651 Elo+
Party 1
Medusa
Medusa
padparadscha876
Medusa
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
51W - 20L
1,733 Elo+
Party 1
Team Averages
Level 107
1,693 SR
1,670 Elo+

VS

Team Averages
Level 58
1,499 SR
1,560 Elo+
Sol
Sol
Flapho
Sol
Level 109
God Stats
10W - 9L
1,714 SR
Queue Stats
388W - 228L
1,797 Elo+
Party 2
Danzaburou
Danzaburou
GTUAlfa
Danzaburou
Level 57
God Stats
1W - 3L
1,378 SR
Queue Stats
18W - 22L
1,484 Elo+
Party 2
Ymir
Ymir
Quail1037
Ymir
Level 8
God Stats
6W - 11L
1,405 SR
Queue Stats
6W - 13L
1,401 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 2 / 9
9,913
708
9,504
14,258
12,911
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Chang'e
Xevmeister
Chang'e
13
1 / 2 / 13
9,686
692
5,181
10,498
3,718
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

16
8 / 1 / 6
11,649
832
13,265
7,761
3,053
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Flapho
Sol
13
3 / 4 / 2
9,362
669
13,048
8,561
3,270
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
GTUAlfa
Danzaburou
11
2 / 5 / 2
9,098
650
5,881
10,225
3,586
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
10
0 / 5 / 3
8,107
579
1,735
15,189
9,632
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
12
14
Kills
5
5
Deaths
14
28
Assists
7
Player
Kills
Deaths
Assists
KDA
W
5
2
9
4.75
L
Sol
Flapho
Sol
3
4
2
1
L
Danzaburou
GTUAlfa
Danzaburou
2
5
2
0.6
L
Ymir
0
5
3
0.3
W
Chang'e
Xevmeister
Chang'e
1
2
13
3.75
W
8
1
6
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,950
Damage
20,664
32,517
Taken
33,975
19,682
Mitigated
16,488
16,113
Healing
6,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,504
944
0
4,290
14,258
12,911
194
5,042
9,216
0
24,628
L
Sol
Flapho
Sol
13,048
5,031
0
2,467
8,561
3,270
0
1,367
7,104
54,275
2,780
L
Danzaburou
GTUAlfa
Danzaburou
5,881
3,668
0
2,308
10,225
3,586
0
694
9,211
0
31,390
L
Ymir
1,735
492
0
1,940
15,189
9,632
0
3,144
11,875
11,541
0
W
Chang'e
Xevmeister
Chang'e
5,181
512
2,749
6,065
10,498
3,718
1,058
5,184
5,314
30,633
0
W
13,265
4,980
0
3,009
7,761
3,053
2,296
3,696
4,065
0
92,477

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,248
Gold Earned
26,567
194
Minions Killed
151
0
Camps Cleared
0
753,110
Distance Traveled
710,172
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,913
708
22
2
0
234,790
5
L
Sol
9,362
669
86
6
0
251,679
1
L
Danzaburou
9,098
650
53
4
0
220,994
3
L
Ymir
8,107
579
12
1
0
237,499
0
W
Chang'e
9,686
692
51
4
0
251,452
3
W
Medusa
11,649
832
121
9
0
266,868
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role