Player Matchup

Baron Samedi
Baron Samedi
Biffrostt
Baron Samedi
Level 18
God Stats
6W - 4L
1,450 SR
Queue Stats
9W - 15L
1,341 Elo+
Party 1
Chernobog
Chernobog
DonPoncho
Chernobog
Level 16
God Stats
8W - 6L
1,441 SR
Queue Stats
8W - 7L
1,411 Elo+
Party 1
Merlin
Merlin
GODFAAKER
Merlin
Level 29
God Stats
8W - 8L
1,670 SR
Queue Stats
8W - 11L
1,506 Elo+
Party 1
Mercury
Mercury
Ludensio
Mercury
Level 17
God Stats
2W - 2L
1,508 SR
Queue Stats
12W - 14L
1,395 Elo+
Party 1
Zeus
Zeus
NachtEzz
Zeus
Level 13
God Stats
4W - 7L
1,459 SR
Queue Stats
4W - 8L
1,374 Elo+
Party 1
Team Averages
Level 19
1,506 SR
1,405 Elo+

VS

Team Averages
Level 23
1,583 SR
1,398 Elo+
Arachne
Arachne
BOOSTfdsr
Arachne
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,248 Elo+
Solo
Aphrodite
Aphrodite
Bluehair9
Aphrodite
Level 29
God Stats
9W - 8L
1,577 SR
Queue Stats
100W - 82L
1,438 Elo+
Party 2
Neith
Neith
Player34306753
Neith
Level 27
God Stats
3W - 4L
1,556 SR
Queue Stats
91W - 84L
1,438 Elo+
Party 2
King Arthur
King Arthur
TrueShade11
King Arthur
Level 28
God Stats
6W - 3L
1,682 SR
Queue Stats
38W - 41L
1,416 Elo+
Solo
Merlin
Merlin
frostcub
Merlin
Level 27
God Stats
13W - 14L
1,599 SR
Queue Stats
73W - 94L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Biffrostt
Baron Samedi
12
3 / 2 / 3
7,391
569
4,940
5,239
2,129
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chernobog
DonPoncho
Chernobog
13
8 / 2 / 4
8,260
635
6,776
9,355
3,044
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
GODFAAKER
Merlin
14
5 / 2 / 3
8,390
645
6,622
6,241
2,123
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
Ludensio
Mercury
14
5 / 1 / 4
8,329
641
4,195
9,479
2,885
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Zeus
12
2 / 0 / 3
7,385
568
2,508
4,681
1,294
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
BOOSTfdsr
Arachne
10
4 / 6 / 1
7,129
548
2,928
9,913
4,056
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Aphrodite
Bluehair9
Aphrodite
6
0 / 4 / 0
4,970
382
2,093
5,030
2,151
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
1 / 5 / 1
6,049
465
5,050
8,675
2,507
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

King Arthur
TrueShade11
King Arthur
11
1 / 6 / 0
6,768
521
3,810
11,246
4,323
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Merlin
frostcub
Merlin
13
1 / 3 / 1
7,341
565
3,568
6,853
2,447
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
10
23
Kills
7
7
Deaths
24
17
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Arachne
BOOSTfdsr
Arachne
4
6
1
0.75
W
Baron Samedi
Biffrostt
Baron Samedi
3
2
3
2.25
L
Aphrodite
Bluehair9
Aphrodite
0
4
0
0
W
Chernobog
DonPoncho
Chernobog
8
2
4
5
W
Merlin
GODFAAKER
Merlin
5
2
3
3.25
W
Mercury
Ludensio
Mercury
5
1
4
7
W
Zeus
2
0
3
3.5
L
1
5
1
0.3
L
King Arthur
TrueShade11
King Arthur
1
6
0
0.17
L
Merlin
frostcub
Merlin
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,041
Damage
17,449
34,995
Taken
41,717
11,475
Mitigated
15,484
10,705
Healing
8,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
BOOSTfdsr
Arachne
2,928
2,192
0
1,327
9,913
4,056
42
1,570
8,237
0
36,365
W
Baron Samedi
Biffrostt
Baron Samedi
4,940
461
536
1,954
5,239
2,129
1,361
825
4,414
29,990
0
L
Aphrodite
Bluehair9
Aphrodite
2,093
494
666
1,807
5,030
2,151
0
1,403
3,381
12,643
0
W
Chernobog
DonPoncho
Chernobog
6,776
4,171
0
2,606
9,355
3,044
1,390
1,332
8,003
0
35,585
W
Merlin
GODFAAKER
Merlin
6,622
822
0
1,430
6,241
2,123
1,616
637
5,520
37,968
0
W
Mercury
Ludensio
Mercury
4,195
1,674
0
3,342
9,479
2,885
980
395
9,020
0
52,134
W
Zeus
2,508
311
0
837
4,681
1,294
533
1,986
2,377
32,660
0
L
5,050
2,111
0
2,764
8,675
2,507
440
2,663
5,687
0
27,419
L
King Arthur
TrueShade11
King Arthur
3,810
624
0
1,410
11,246
4,323
0
5,138
5,730
0
38,431
L
Merlin
frostcub
Merlin
3,568
47
0
470
6,853
2,447
0
2,135
4,612
43,062
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,755
Gold Earned
32,257
376
Minions Killed
295
0
Camps Cleared
0
1,321,834
Distance Traveled
989,207
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,129
548
57
4
0
228,591
0
W
Baron Samedi
7,391
569
58
4
0
233,460
0
L
Aphrodite
4,970
382
22
2
0
132,379
1
W
Chernobog
8,260
635
54
4
0
241,728
0
W
Merlin
8,390
645
83
6
0
252,195
0
W
Mercury
8,329
641
102
8
0
334,008
2
W
Zeus
7,385
568
79
6
0
260,443
0
L
Neith
6,049
465
40
3
0
180,860
1
L
King Arthur
6,768
521
81
6
0
221,385
0
L
Merlin
7,341
565
95
7
0
225,992
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role