Player Matchup

Ares
Ares
ChiboloPromise
Ares
Level 8
God Stats
2W - 1L
1,859 SR
Queue Stats
4W - 1L
1,843 Elo+
Party 1
Thoth
Thoth
DoñaNelly
Thoth
Level 7
God Stats
0W - 1L
1,757 SR
Queue Stats
4W - 2L
1,653 Elo+
Party 1
Tiamat
Tiamat
TokinZero
Tiamat
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 25L
1,501 Elo+
Solo
Team Averages
Level 11
1,706 SR
1,666 Elo+

VS

Team Averages
Level 95
1,586 SR
1,573 Elo+
Gilgamesh
Gilgamesh
Aunnau
Gilgamesh
Level 142
God Stats
23W - 19L
1,757 SR
Queue Stats
693W - 674L
1,513 Elo+
Party 2
Medusa
Medusa
BlazedDoggo
Medusa
Level 137
God Stats
6W - 6L
1,500 SR
Queue Stats
119W - 138L
1,603 Elo+
Solo
Sol
Sol
Dinklegorb
Sol
Level 6
God Stats
5W - 6L
1,500 SR
Queue Stats
7W - 7L
1,605 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 7 / 1
6,793
566
2,960
13,567
6,915
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thoth
11
1 / 7 / 0
7,940
662
7,550
9,938
3,088
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
TokinZero
Tiamat
9
0 / 9 / 1
6,969
581
4,279
13,002
5,543
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Aunnau
Gilgamesh
13
8 / 0 / 13
9,641
803
11,520
8,487
4,944
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
14
14 / 1 / 3
11,182
932
9,679
8,609
3,564
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 0 / 17
9,112
759
10,197
7,690
2,353
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
56
1
Kills
23
23
Deaths
1
2
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Aunnau
Gilgamesh
8
0
13
14.5
W
Medusa
14
1
3
15.5
L
0
7
1
0.07
W
1
0
17
9.5
L
Thoth
1
7
0
0.14
L
Tiamat
TokinZero
Tiamat
0
9
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,789
Damage
31,396
36,507
Taken
24,786
15,546
Mitigated
10,861
4,503
Healing
7,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Aunnau
Gilgamesh
11,520
3,378
0
3,050
8,487
4,944
196
4,798
3,431
0
21,435
W
Medusa
9,679
4,244
0
781
8,609
3,564
1,644
4,151
4,380
0
70,496
L
2,960
316
0
2,174
13,567
6,915
0
4,205
9,242
7,512
0
W
10,197
2,354
0
3,432
7,690
2,353
1,550
5,466
2,062
33,116
0
L
Thoth
7,550
404
0
1,145
9,938
3,088
0
1,610
8,058
46,975
0
L
Tiamat
TokinZero
Tiamat
4,279
979
0
1,184
13,002
5,543
0
4,493
8,239
16,034
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,702
Gold Earned
29,935
97
Minions Killed
176
0
Camps Cleared
0
512,060
Distance Traveled
707,233
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,641
803
16
1
0
237,107
1
W
Medusa
11,182
932
108
9
0
240,385
0
L
Ares
6,793
566
2
0
0
172,842
0
W
Sol
9,112
759
52
4
0
229,741
3
L
Thoth
7,940
662
70
6
0
183,146
3
L
Tiamat
6,969
581
25
2
0
156,072
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role