Player Matchup

Ah Muzen Cab
Ah Muzen Cab
CurrentAlloy06
Ah Muzen Cab
Level 87
God Stats
3W - 2L
1,775 SR
Queue Stats
52W - 50L
1,466 Elo+
Party 3
Achilles
Achilles
DADDY-Cp3
Achilles
Level 67
God Stats
0W - 3L
1,500 SR
Queue Stats
54W - 75L
1,401 Elo+
Party 3
Kumbhakarna
Kumbhakarna
HecticDesert169
Kumbhakarna
Level 127
God Stats
0W - 3L
1,278 SR
Queue Stats
378W - 370L
1,430 Elo+
Solo
Ra
Ra
YaBoyLuca
Ra
Level 96
God Stats
4W - 7L
1,494 SR
Queue Stats
728W - 717L
1,410 Elo+
Party 1
Sun Wukong
Sun Wukong
o Ajo x
Sun Wukong
Level 88
God Stats
19W - 13L
1,568 SR
Queue Stats
690W - 678L
1,418 Elo+
Party 1
Team Averages
Level 93
1,523 SR
1,425 Elo+

VS

Team Averages
Level 67
1,472 SR
1,307 Elo+
Cupid
Cupid
BlackDanther
Cupid
Level 64
God Stats
3W - 3L
1,609 SR
Queue Stats
17W - 21L
1,388 Elo+
Party 2
Nu Wa
Nu Wa
El High Jah
Nu Wa
Level 67
God Stats
5W - 7L
1,370 SR
Queue Stats
21W - 33L
1,264 Elo+
Party 2
Cthulhu
Cthulhu
Jazzy Himself
Cthulhu
Level 51
God Stats
4W - 6L
1,268 SR
Queue Stats
7W - 11L
1,206 Elo+
Party 2
Arachne
Arachne
SNEAKYxHYBRID
Arachne
Level 87
God Stats
13W - 15L
1,413 SR
Queue Stats
29W - 42L
1,319 Elo+
Party 2
Sun Wukong
Sun Wukong
Shnaq
Sun Wukong
Level 66
God Stats
2W - 0L
1,702 SR
Queue Stats
30W - 40L
1,358 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
CurrentAlloy06
Ah Muzen Cab
14
1 / 11 / 2
9,099
414
13,280
19,445
5,777
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Achilles
DADDY-Cp3
Achilles
13
1 / 11 / 5
8,863
403
8,472
20,776
12,404
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Kumbhakarna
HecticDesert169
Kumbhakarna
13
2 / 6 / 0
8,828
401
5,430
26,878
21,003
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
4 / 7 / 1
9,975
453
14,339
15,969
5,564
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
o Ajo x
Sun Wukong
18
7 / 4 / 1
11,635
529
14,337
19,935
18,015
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
18 / 2 / 8
12,710
578
26,184
17,830
7,816
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
2 / 4 / 6
9,411
428
12,082
11,027
3,888
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
17
7 / 3 / 9
10,862
494
14,582
20,034
18,599
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Arachne
19
10 / 5 / 8
11,914
542
15,634
22,577
13,126
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
Shnaq
Sun Wukong
17
2 / 1 / 7
10,185
463
10,184
15,012
10,201
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
77
15
Kills
39
39
Deaths
15
9
Assists
38
Player
Kills
Deaths
Assists
KDA
W
18
2
8
11
L
Ah Muzen Cab
CurrentAlloy06
Ah Muzen Cab
1
11
2
0.18
L
Achilles
DADDY-Cp3
Achilles
1
11
5
0.32
W
2
4
6
1.25
L
Kumbhakarna
HecticDesert169
Kumbhakarna
2
6
0
0.33
W
Cthulhu
7
3
9
3.83
W
Arachne
10
5
8
2.8
W
Sun Wukong
Shnaq
Sun Wukong
2
1
7
5.5
L
4
7
1
0.64
L
Sun Wukong
o Ajo x
Sun Wukong
7
4
1
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,858
Damage
78,666
103,003
Taken
86,480
62,763
Mitigated
53,630
22,590
Healing
21,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
26,184
18,837
340
6,940
17,830
7,816
2,462
2,359
15,471
0
77,903
L
Ah Muzen Cab
CurrentAlloy06
Ah Muzen Cab
13,280
6,367
0
5,191
19,445
5,777
731
5,659
13,680
0
66,030
L
Achilles
DADDY-Cp3
Achilles
8,472
2,899
147
3,904
20,776
12,404
20
3,441
17,171
0
43,455
W
12,082
2,159
0
764
11,027
3,888
176
5,331
5,696
48,333
0
L
Kumbhakarna
HecticDesert169
Kumbhakarna
5,430
955
0
2,809
26,878
21,003
0
6,977
19,633
27,756
0
W
Cthulhu
14,582
633
1,438
1,404
20,034
18,599
531
6,782
13,252
64,194
0
W
Arachne
15,634
9,883
0
8,685
22,577
13,126
133
4,144
18,433
0
87,896
W
Sun Wukong
Shnaq
Sun Wukong
10,184
1,762
0
2,336
15,012
10,201
0
1,153
13,859
0
56,216
L
14,339
2,032
920
4,429
15,969
5,564
72
6,413
9,218
68,334
0
L
Sun Wukong
o Ajo x
Sun Wukong
14,337
3,032
0
5,190
19,935
18,015
578
2,978
16,637
0
81,156

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,400
Gold Earned
55,082
470
Minions Killed
536
0
Camps Cleared
0
1,799,133
Distance Traveled
2,042,341
21
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
12,710
578
122
6
0
422,501
3
L
Ah Muzen Cab
9,099
414
85
4
0
351,117
8
L
Achilles
8,863
403
80
4
0
352,337
4
W
Nu Wa
9,411
428
63
3
0
324,313
0
L
Kumbhakarna
8,828
401
30
1
0
383,821
3
W
Cthulhu
10,862
494
108
5
0
418,417
4
W
Arachne
11,914
542
133
6
0
464,480
2
W
Sun Wukong
10,185
463
110
5
0
412,630
4
L
Ra
9,975
453
122
6
0
357,441
1
L
Sun Wukong
11,635
529
153
7
0
354,417
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role