Player Matchup

Sol
Sol
Hademetra
Sol
Level 102
God Stats
8W - 9L
1,544 SR
Queue Stats
133W - 91L
1,628 Elo+
Party 2
Hercules
Hercules
Tandemation
Hercules
Level 122
God Stats
2W - 2L
1,483 SR
Queue Stats
215W - 177L
1,630 Elo+
Party 2
Osiris
Osiris
TheComebackKing7
Osiris
Level 86
God Stats
2W - 0L
1,632 SR
Queue Stats
30W - 21L
1,589 Elo+
Party 2
Team Averages
Level 103
1,553 SR
1,616 Elo+

VS

Team Averages
Level 53
1,530 SR
1,441 Elo+
Ah Puch
Ah Puch
GavinNice
Ah Puch
Level 22
God Stats
0W - 3L
1,323 SR
Queue Stats
42W - 59L
1,385 Elo+
Party 1
Izanami
Izanami
Gnocchl
Izanami
Level 16
God Stats
4W - 3L
1,607 SR
Queue Stats
19W - 32L
1,331 Elo+
Party 1
Ne Zha
Ne Zha
jagermister9
Ne Zha
Level 120
God Stats
0W - 2L
1,660 SR
Queue Stats
22W - 22L
1,608 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 1 / 5
8,396
763
8,091
9,054
3,021
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hercules
Tandemation
Hercules
12
5 / 2 / 8
9,476
861
7,899
10,962
6,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

12
5 / 4 / 7
9,068
824
5,314
10,691
6,389
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
GavinNice
Ah Puch
12
5 / 5 / 2
8,769
797
11,323
9,234
3,145
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
Gnocchl
Izanami
10
1 / 5 / 3
7,680
698
4,090
7,069
2,455
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ne Zha
11
1 / 5 / 4
7,641
695
8,355
10,190
5,455
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
16
15
Kills
7
7
Deaths
15
20
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
GavinNice
Ah Puch
5
5
2
1.2
L
Izanami
Gnocchl
Izanami
1
5
3
0.5
W
5
1
5
7.5
W
Hercules
Tandemation
Hercules
5
2
8
4.5
W
5
4
7
2.13
L
Ne Zha
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,304
Damage
23,768
30,707
Taken
26,493
15,992
Mitigated
11,055
12,156
Healing
5,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
GavinNice
Ah Puch
11,323
1,111
183
2,539
9,234
3,145
0
2,257
6,977
24,349
0
L
Izanami
Gnocchl
Izanami
4,090
1,965
213
1,291
7,069
2,455
486
2,075
4,994
0
17,451
W
8,091
2,159
0
4,655
9,054
3,021
2,073
2,022
6,872
34,290
0
W
Hercules
Tandemation
Hercules
7,899
2,095
0
4,964
10,962
6,582
0
4,706
5,823
0
28,262
W
5,314
1,493
0
2,537
10,691
6,389
162
3,713
6,592
0
23,983
L
Ne Zha
8,355
1,687
0
1,476
10,190
5,455
0
3,887
6,303
0
36,647

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,940
Gold Earned
24,090
145
Minions Killed
117
0
Camps Cleared
0
624,511
Distance Traveled
543,948
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
8,769
797
40
4
0
184,826
1
L
Izanami
7,680
698
34
3
0
164,196
0
W
Sol
8,396
763
78
7
0
191,080
2
W
Hercules
9,476
861
33
3
0
218,630
1
W
Osiris
9,068
824
34
3
0
214,801
3
L
Ne Zha
7,641
695
43
4
0
194,926
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role