Player Matchup

Ra
Ra
JaySol
Ra
Level 16
God Stats
1W - 0L
1,660 SR
Queue Stats
28W - 31L
1,545 Elo+
Party 1
Chaac
Chaac
PapaSauce69
Chaac
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Rénn
Ymir
Level 29
God Stats
6W - 0L
1,500 SR
Queue Stats
277W - 212L
1,548 Elo+
Solo
Nemesis
Nemesis
SweatiestRaptor
Nemesis
Level 125
God Stats
1W - 1L
1,307 SR
Queue Stats
41W - 49L
1,492 Elo+
Party 1
Rama
Rama
xTnkr
Rama
Level 37
God Stats
53W - 46L
1,627 SR
Queue Stats
161W - 147L
1,543 Elo+
Solo
Team Averages
Level 46
1,519 SR
1,526 Elo+

VS

Team Averages
Level 45
1,637 SR
1,612 Elo+
King Arthur
King Arthur
ENDMarcus
King Arthur
Level 36
God Stats
1W - 4L
1,465 SR
Queue Stats
455W - 449L
1,525 Elo+
Solo
Merlin
Merlin
Noobman21
Merlin
Level 48
God Stats
17W - 11L
1,724 SR
Queue Stats
78W - 49L
1,630 Elo+
Party 2
Jormungandr
Jormungandr
brutalrogue
Jormungandr
Level 89
God Stats
1W - 1L
1,811 SR
Queue Stats
74W - 37L
1,739 Elo+
Party 2
Danzaburou
Danzaburou
komm666
Danzaburou
Level 17
God Stats
22W - 12L
1,683 SR
Queue Stats
102W - 93L
1,648 Elo+
Solo
Ravana
Ravana
xxElimanatiorxx
Ravana
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 15L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
16
3 / 1 / 11
9,411
784
7,399
5,295
2,732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
5 / 1 / 12
10,248
854
12,569
17,582
15,022
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
Rénn
Ymir
15
1 / 1 / 12
8,737
728
7,021
11,958
9,144
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
6 / 3 / 8
10,325
860
8,266
11,532
6,511
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rama
xTnkr
Rama
16
4 / 0 / 5
9,853
821
9,245
6,413
2,518
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ENDMarcus
King Arthur
13
0 / 5 / 4
7,223
602
4,004
10,906
7,579
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Merlin
Noobman21
Merlin
14
0 / 5 / 2
7,453
621
11,494
7,090
2,804
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jormungandr
brutalrogue
Jormungandr
16
3 / 2 / 3
10,086
841
10,526
10,902
10,528
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Danzaburou
komm666
Danzaburou
14
2 / 3 / 4
8,566
714
8,998
9,145
3,800
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
1 / 4 / 3
7,720
643
3,892
12,388
6,884
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
22
19
Kills
6
6
Deaths
19
48
Assists
16
Player
Kills
Deaths
Assists
KDA
L
King Arthur
ENDMarcus
King Arthur
0
5
4
0.4
W
Ra
3
1
11
8.5
L
Merlin
Noobman21
Merlin
0
5
2
0.2
W
5
1
12
11
W
Ymir
Rénn
Ymir
1
1
12
7
W
6
3
8
3.33
L
Jormungandr
brutalrogue
Jormungandr
3
2
3
2.25
L
Danzaburou
komm666
Danzaburou
2
3
4
1.33
W
Rama
xTnkr
Rama
4
0
5
6.5
L
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,500
Damage
38,914
52,780
Taken
50,431
35,927
Mitigated
31,595
17,906
Healing
5,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
ENDMarcus
King Arthur
4,004
349
0
170
10,906
7,579
0
3,202
7,110
0
10,625
W
Ra
7,399
712
3,462
2,224
5,295
2,732
1,248
3,003
2,234
34,885
0
L
Merlin
Noobman21
Merlin
11,494
631
0
304
7,090
2,804
1
998
5,822
38,862
0
W
12,569
1,170
0
7,073
17,582
15,022
511
7,259
9,910
4,386
33,843
W
Ymir
Rénn
Ymir
7,021
255
0
1,186
11,958
9,144
0
3,891
7,910
13,828
0
W
8,266
1,765
0
3,411
11,532
6,511
855
3,601
7,792
0
24,056
L
Jormungandr
brutalrogue
Jormungandr
10,526
1,577
0
0
10,902
10,528
0
3,608
6,878
37,353
0
L
Danzaburou
komm666
Danzaburou
8,998
3,866
0
1,454
9,145
3,800
0
3,011
5,864
0
21,925
W
Rama
xTnkr
Rama
9,245
4,775
0
550
6,413
2,518
1,159
3,612
2,634
0
35,887
L
3,892
615
0
3,472
12,388
6,884
0
5,104
6,697
0
17,493

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,574
Gold Earned
41,048
280
Minions Killed
226
9
Camps Cleared
7
1,221,707
Distance Traveled
1,088,290
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,223
602
19
2
0
225,001
1
W
Ra
9,411
784
82
7
0
263,078
1
L
Merlin
7,453
621
67
6
4
193,253
1
W
Chaac
10,248
854
72
6
2
268,819
3
W
Ymir
8,737
728
10
1
1
231,219
1
W
Nemesis
10,325
860
47
4
4
243,654
1
L
Jormungandr
10,086
841
81
7
2
236,069
1
L
Danzaburou
8,566
714
34
3
1
197,581
1
W
Rama
9,853
821
69
6
2
214,937
2
L
Ravana
7,720
643
25
2
0
236,386
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role