Player Matchup

Chang'e
Chang'e
DarkNight1543
Chang'e
Level 29
God Stats
1W - 1L
1,690 SR
Queue Stats
45W - 60L
1,474 Elo+
Party 1
Da Ji
Da Ji
Dilducks
Da Ji
Level 17
God Stats
2W - 2L
1,619 SR
Queue Stats
51W - 50L
1,437 Elo+
Solo
Cthulhu
Cthulhu
Joe_Gonz11
Cthulhu
Level 26
God Stats
2W - 1L
1,690 SR
Queue Stats
9W - 6L
1,454 Elo+
Party 1
Izanami
Izanami
Sayjinnie
Izanami
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 10L
1,611 Elo+
Party 1
King Arthur
King Arthur
THE_BUTLER_2012
King Arthur
Level 26
God Stats
9W - 6L
1,507 SR
Queue Stats
39W - 29L
1,475 Elo+
Party 1
Team Averages
Level 23
1,601 SR
1,490 Elo+

VS

Team Averages
Level 19
1,476 SR
1,441 Elo+
Olorun
Olorun
SelfOnaShelf
Olorun
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Camazotz
Camazotz
SpyCNuggz
Camazotz
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 19L
1,404 Elo+
Solo
Sun Wukong
Sun Wukong
Wockhardt-o
Sun Wukong
Level 29
God Stats
19W - 18L
1,520 SR
Queue Stats
35W - 49L
1,468 Elo+
Solo
Sol
Sol
ghostofnappa11
Sol
Level 25
God Stats
2W - 1L
1,500 SR
Queue Stats
72W - 74L
1,555 Elo+
Solo
Ymir
Ymir
its-D-K9
Ymir
Level 17
God Stats
12W - 9L
1,360 SR
Queue Stats
87W - 111L
1,275 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
14
2 / 3 / 6
8,173
481
7,129
10,390
3,420
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Da Ji
Dilducks
Da Ji
15
10 / 4 / 3
9,666
569
10,796
12,353
4,758
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cthulhu
Joe_Gonz11
Cthulhu
11
0 / 4 / 6
6,671
392
6,926
10,336
7,139
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
Sayjinnie
Izanami
11
1 / 6 / 2
6,859
403
7,753
10,091
3,375
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
THE_BUTLER_2012
King Arthur
13
1 / 7 / 0
8,180
481
5,614
15,042
10,111
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
13
2 / 5 / 2
8,250
485
5,808
10,011
3,625
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Camazotz
SpyCNuggz
Camazotz
17
9 / 2 / 2
10,050
591
9,235
13,131
5,129
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sun Wukong
Wockhardt-o
Sun Wukong
16
2 / 2 / 5
9,471
557
10,170
11,752
8,596
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
9 / 3 / 2
9,049
532
9,152
11,145
3,321
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ymir
13
2 / 3 / 8
8,588
505
7,767
11,317
9,073
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
43
14
Kills
24
24
Deaths
15
17
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Chang'e
2
3
6
1.67
L
Da Ji
Dilducks
Da Ji
10
4
3
2.88
L
Cthulhu
Joe_Gonz11
Cthulhu
0
4
6
0.75
L
Izanami
Sayjinnie
Izanami
1
6
2
0.33
W
Olorun
2
5
2
0.6
W
Camazotz
SpyCNuggz
Camazotz
9
2
2
5
L
King Arthur
THE_BUTLER_2012
King Arthur
1
7
0
0.14
W
Sun Wukong
Wockhardt-o
Sun Wukong
2
2
5
2.25
W
9
3
2
3.33
W
Ymir
2
3
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,218
Damage
42,132
58,212
Taken
57,356
28,803
Mitigated
29,744
11,687
Healing
20,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
7,129
968
473
3,808
10,390
3,420
813
3,761
6,629
36,648
0
L
Da Ji
Dilducks
Da Ji
10,796
2,972
0
3,314
12,353
4,758
456
3,298
9,055
0
48,271
L
Cthulhu
Joe_Gonz11
Cthulhu
6,926
300
474
541
10,336
7,139
46
7,564
2,772
22,134
0
L
Izanami
Sayjinnie
Izanami
7,753
4,252
0
1,366
10,091
3,375
192
8,104
1,987
0
35,078
W
Olorun
5,808
1,561
128
2,441
10,011
3,625
643
2,919
7,092
34,754
0
W
Camazotz
SpyCNuggz
Camazotz
9,235
2,727
0
8,839
13,131
5,129
0
3,175
9,956
0
62,620
L
King Arthur
THE_BUTLER_2012
King Arthur
5,614
648
0
1,711
15,042
10,111
155
0
15,042
0
51,815
W
Sun Wukong
Wockhardt-o
Sun Wukong
10,170
2,528
0
2,284
11,752
8,596
1,076
696
11,056
0
66,760
W
9,152
3,081
0
5,658
11,145
3,321
2,756
3,270
7,875
50,008
0
W
Ymir
7,767
1,246
0
1,631
11,317
9,073
387
3,995
7,322
31,634
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,549
Gold Earned
45,408
343
Minions Killed
433
0
Camps Cleared
0
1,512,953
Distance Traveled
1,502,072
3
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
8,173
481
54
3
0
307,894
0
L
Da Ji
9,666
569
74
4
0
325,175
2
L
Cthulhu
6,671
392
31
2
0
320,193
0
L
Izanami
6,859
403
68
4
0
263,927
1
W
Olorun
8,250
485
69
4
0
241,675
1
W
Camazotz
10,050
591
110
6
0
376,542
2
L
King Arthur
8,180
481
116
7
0
295,764
0
W
Sun Wukong
9,471
557
126
7
0
291,486
3
W
Sol
9,049
532
85
5
0
301,461
4
W
Ymir
8,588
505
43
3
0
290,908
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role