Player Matchup

Anhur
Anhur
PaulNarin
Anhur
Level 26
God Stats
25W - 33L
1,439 SR
Queue Stats
73W - 109L
1,284 Elo+
Solo
Sol
Sol
magallegop20
Sol
Level 27
God Stats
17W - 18L
1,882 SR
Queue Stats
34W - 52L
1,303 Elo+
Party 1
Gilgamesh
Gilgamesh
mateovr2910
Gilgamesh
Level 48
God Stats
10W - 5L
1,371 SR
Queue Stats
25W - 30L
1,180 Elo+
Party 1
Team Averages
Level 34
1,564 SR
1,255 Elo+

VS

Team Averages
Level 61
1,452 SR
1,248 Elo+
Hun Batz
Hun Batz
Dshull56
Hun Batz
Level 77
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 62L
1,274 Elo+
Solo
Nu Wa
Nu Wa
FireLizerd901
Nu Wa
Level 18
God Stats
4W - 3L
1,439 SR
Queue Stats
6W - 14L
1,101 Elo+
Solo
Gilgamesh
Gilgamesh
SHOW-2G-UR-TDS
Gilgamesh
Level 88
God Stats
294W - 355L
1,418 SR
Queue Stats
500W - 638L
1,370 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
PaulNarin
Anhur
14
6 / 8 / 10
12,119
673
9,619
16,818
5,601
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
5 / 3 / 12
12,019
668
12,295
14,320
3,788
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gilgamesh
mateovr2910
Gilgamesh
16
8 / 3 / 8
12,690
705
16,984
16,369
9,691
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Dshull56
Hun Batz
16
8 / 7 / 5
13,416
745
10,002
18,298
6,371
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
3 / 7 / 8
11,686
649
14,290
18,040
8,066
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Gilgamesh
SHOW-2G-UR-TDS
Gilgamesh
15
3 / 6 / 7
12,471
693
11,883
16,382
10,545
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
34
19
Kills
14
14
Deaths
20
30
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
Dshull56
Hun Batz
8
7
5
1.5
W
3
7
8
1
L
Anhur
PaulNarin
Anhur
6
8
10
1.38
W
Gilgamesh
SHOW-2G-UR-TDS
Gilgamesh
3
6
7
1.08
L
5
3
12
3.67
L
Gilgamesh
mateovr2910
Gilgamesh
8
3
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,898
Damage
36,175
47,507
Taken
52,720
19,080
Mitigated
24,982
8,557
Healing
13,445
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
Dshull56
Hun Batz
10,002
2,381
267
5,931
18,298
6,371
498
3,613
14,685
0
51,107
W
14,290
4,130
207
3,393
18,040
8,066
681
4,781
13,259
46,514
0
L
Anhur
PaulNarin
Anhur
9,619
3,675
342
1,952
16,818
5,601
224
4,428
12,390
0
41,573
W
Gilgamesh
SHOW-2G-UR-TDS
Gilgamesh
11,883
1,990
0
3,647
16,382
10,545
0
4,268
12,114
0
41,529
L
12,295
5,601
306
4,644
14,320
3,788
1,167
3,900
10,420
53,255
0
L
Gilgamesh
mateovr2910
Gilgamesh
16,984
4,728
419
894
16,369
9,691
94
6,018
10,351
0
55,296

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,828
Gold Earned
37,573
189
Minions Killed
148
0
Camps Cleared
0
903,233
Distance Traveled
780,340
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
13,416
745
54
3
0
253,447
4
W
Nu Wa
11,686
649
49
3
0
242,682
2
L
Anhur
12,119
673
49
3
0
258,402
0
W
Gilgamesh
12,471
693
45
3
0
284,211
0
L
Sol
12,019
668
83
5
0
268,938
0
L
Gilgamesh
12,690
705
57
3
0
375,893
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role