Player Matchup

Horus
Horus
Dwreck772
Horus
Level 49
God Stats
0W - 1L
1,514 SR
Queue Stats
39W - 46L
1,356 Elo+
Solo
Chronos
Chronos
Equanímity
Chronos
Level 99
God Stats
37W - 52L
1,427 SR
Queue Stats
482W - 589L
1,420 Elo+
Party 2
Hades
Hades
FocusMeHarder
Hades
Level 102
God Stats
20W - 8L
1,826 SR
Queue Stats
679W - 825L
1,366 Elo+
Party 2
King Arthur
King Arthur
Jnbito
King Arthur
Level 68
God Stats
38W - 41L
1,472 SR
Queue Stats
271W - 274L
1,374 Elo+
Solo
Thanatos
Thanatos
Vasentia
Thanatos
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 88
1,548 SR
1,403 Elo+

VS

Team Averages
Level 104
1,559 SR
1,488 Elo+
Discordia
Discordia
B4ND7T
Discordia
Level 141
God Stats
2W - 2L
1,466 SR
Queue Stats
27W - 24L
1,531 Elo+
Party 3
Da Ji
Da Ji
IvanMoghard
Da Ji
Level 114
God Stats
2W - 2L
1,500 SR
Queue Stats
84W - 73L
1,487 Elo+
Solo
Cthulhu
Cthulhu
Quizle
Cthulhu
Level 47
God Stats
4W - 0L
1,830 SR
Queue Stats
6W - 10L
1,388 Elo+
Party 1
Chronos
Chronos
XxBigDonkeyxX
Chronos
Level 144
God Stats
2W - 0L
1,500 SR
Queue Stats
603W - 524L
1,572 Elo+
Party 3
Medusa
Medusa
thomasgsollars
Medusa
Level 74
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 45L
1,462 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Dwreck772
Horus
10
0 / 9 / 1
6,453
380
4,232
15,919
11,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate

Breastplate

+20
Physical Protection

Chronos
Equanímity
Chronos
11
2 / 6 / 0
7,130
419
8,357
13,190
4,170
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
1 / 4 / 4
8,538
502
7,051
12,342
6,895
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

King Arthur
Jnbito
King Arthur
12
0 / 1 / 0
7,212
424
3,756
11,153
5,384
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
Vasentia
Thanatos
14
4 / 5 / 0
8,419
495
4,579
12,402
5,418
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
B4ND7T
Discordia
17
4 / 3 / 2
10,021
589
8,871
7,986
2,622
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
5 / 2 / 4
9,222
542
7,984
10,448
3,784
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cthulhu
Quizle
Cthulhu
14
4 / 0 / 12
9,294
547
8,922
10,658
7,615
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chronos
18
1 / 0 / 2
10,581
622
7,449
6,544
3,213
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

15
10 / 2 / 6
10,055
591
13,724
10,792
3,677
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
50
7
Kills
24
25
Deaths
7
5
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Discordia
B4ND7T
Discordia
4
3
2
1.67
L
Horus
Dwreck772
Horus
0
9
1
0.06
L
Chronos
Equanímity
Chronos
2
6
0
0.33
L
1
4
4
0.75
W
5
2
4
3.5
L
King Arthur
Jnbito
King Arthur
0
1
0
0
W
Cthulhu
Quizle
Cthulhu
4
0
12
10
L
Thanatos
Vasentia
Thanatos
4
5
0
0.8
W
Chronos
1
0
2
2
W
10
2
6
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,975
Damage
46,950
65,006
Taken
46,428
33,774
Mitigated
20,911
23,924
Healing
15,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
B4ND7T
Discordia
8,871
293
0
1,814
7,986
2,622
423
3,838
4,148
62,002
0
L
Horus
Dwreck772
Horus
4,232
1,750
188
4,041
15,919
11,907
0
5,307
10,612
0
18,916
L
Chronos
Equanímity
Chronos
8,357
3,140
0
2,840
13,190
4,170
0
3,550
9,640
40,314
0
L
7,051
224
74
4,857
12,342
6,895
448
6,229
5,655
49,875
0
W
7,984
2,491
0
3,553
10,448
3,784
1
2,477
7,971
0
53,354
L
King Arthur
Jnbito
King Arthur
3,756
103
0
3,840
11,153
5,384
0
5,943
5,210
0
42,310
W
Cthulhu
Quizle
Cthulhu
8,922
740
580
1,731
10,658
7,615
306
5,019
5,639
33,681
0
L
Thanatos
Vasentia
Thanatos
4,579
1,487
0
8,084
12,402
5,418
0
3,299
9,031
0
47,797
W
Chronos
7,449
3,454
0
4,840
6,544
3,213
2,171
0
6,544
86,392
5,344
W
13,724
7,443
0
3,314
10,792
3,677
1,838
4,074
6,718
0
57,278

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,752
Gold Earned
49,173
378
Minions Killed
539
0
Camps Cleared
0
1,496,992
Distance Traveled
1,533,996
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
10,021
589
130
8
0
279,334
5
L
Horus
6,453
380
31
2
0
298,173
0
L
Chronos
7,130
419
63
4
0
293,870
5
L
Hades
8,538
502
106
6
0
283,224
2
W
Da Ji
9,222
542
100
6
0
333,723
0
L
King Arthur
7,212
424
91
5
0
323,188
5
W
Cthulhu
9,294
547
44
3
0
333,848
2
L
Thanatos
8,419
495
87
5
0
298,537
2
W
Chronos
10,581
622
171
10
0
292,351
4
W
Medusa
10,055
591
94
6
0
294,740
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role